Konami

TwinBee Miracle [PSX – Cancelled]

TwinBee Miracle is a cancelled RPG that was in development for the original Playstation. TwinBee Miracle was supposed to be the first “next-gen” iteration of the well-known, at least in Japan, Konami shoot’em up series. Unfortunately, we don’t know much about the game apart that is was a 2d turn-based jrpg and that it was scheduled to be released on Psx in 1996 for the 10th year anniversary of TwinBee. A TwinBee RPG got out in japan in 1998, but it was a completely different game.

A video of Twinbee Miracle appeared in a 1995 V-jump tape and Arron was able to get a copy of it and to upload the footage on Youtube!

Thanks to Defunct Games for a bigger scan of  the”Nov 1995 Die Hard Game Fan” magazine and to Youloute for “Consoles+ 49 – December 1995” magazine scan!

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Sparkster [Genesis – Beta]

Sparkster is a platform game developed by Konami and released for Genesis in 1994. It is the sequel of the well-known Rocket Knight Adventures.

Below we can see some beta screenshots of the first and the second stage. In particular, originally the background of the wood section of the former was the sea and not the trees found in the final version. Sparkster’s portrait in the HUD was changed too.

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Metal Gear Solid: Peace Walker [Beta – PSP]

Metal Gear Solid: Peace Walker was developed by Konami and Kojima Productions, released in 2010 for the PSP. Few info about the beta version are available thanks to Ravi Singh of The Snake Soup:

Around April 8, 2010 Kinsoku Jiko from The Snake Soup forums used the program CodePR to dig data from the Metal Gear Solid: Peace Walker TGS 2009 demo. While weapons and items that would be seen in the final game were found such as Pepsi and Huey’s Letter, left-over artifacts from Metal Gear Solid: Portable Ops Plus were found such as the Heart of Justice item.

Recently Ravi Singh has found material posted by Kojima Productions on their blog that is from a build of Peace Walker made prior to the first demo release. Of interest are the different HUDs (including one that is exactly the same as Portable Ops Plus), a different graphic damage meter and what looks like either an item or gameplay feature that allows the player to see the enemy more clearly. There is also a mock-up of what the beta graphic damage meter looked like in action as an animated gif image.

Blog posts are http://ameblo.jp/kp-blogcast/entry-10598028071.html and http://ameblo.jp/kp-blogcast/entry-10591306201.html

Thanks to Ravi Singh of The Snake Soup for the contribution!

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Contra Rebirth [Wii – Beta / Debug]

Contra Rebirth, a run ‘n’ gun downloadable game from Nintendo’s Wiiware service, released in Europe on September 9th of ’09, and America only 3 short days later, with one big difference. The European version has a code to access the games debug mode, allowing you to modify what weapons you have, give you invincibility, and access the game’s only remaining test level, which oddly enough, strongly resembles a level from Super Mario Bros. Unfortunatley, in just those short 3 days before the US version’s release, the debug mode was removed from the US version, while the European version kept it. Also odd, is that the Japanese version released first (05/12/09) and yet the European version is the only one to have the debug mode.

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Metalocalypse: Dethgame [PS3 X360 – Cancelled]

Metalocalypse: Dethgame is a cancelled action game / beat ’em up that was in development by Frozen Codebase and it would have been published by Konami for the Xbox 360 Live Arcade and the Playstation 3 PSN download service. As we can read on Wikipedia, Metalocalypse is an American animated television series, which was created by Brendon Small and Tommy Blacha, and premiered in 2006 on Adult Swim.

In the game players would have played as one of the band’s roadies, and the game was to be set in Mordhaus, where the player would fight mutant fans. The game would have included music taken from Dethklok’s albums. The game has been canceled, because “the creative direction of the game would not live up to the high standards…set for the project”.

As we can read on IGN:

You play as a nameless Klokateer, a minion of sorts for Metalocalypse, and the game opens with you standing in front of a urinal and peeing. Using the left analog stick, you can aim your pee and urinate to the left and right. This doesn’t actually do anything or even leave yellow puddles on the ground, but that’s how it starts. After you finish and zip up, which happens automatically after a while, you wonder through the barracks and into a training room where you start beating up punkster guys and gals. And that’s pretty much the entire game.

On July 28, 2010 (a year and 8 days after its announcement) announced the cancellation of  Metalocalypse: Dethgame

“Konami has confirmed to IGN it has parted ways with Cartoon Network regarding Metalocalypse: Dethgame, a downloadable title based off the Adult Swim series that was previously set for release this year.

A little while later, Cartoon Network issued this statement:

Cartoon Network Enterprises has indeed ended production on the previously-announced Metalocalypse: The Dethgame. After a lot of time and work, together with Konami, the decision was made that the creative direction of the game would not live up to the high standards we had set for the project and we did not want to release a less than outstanding game.

In other words… “It sucked, we aren’t releasing it.”

Thanks to ForWhomTheBellTolls for the contribution!

Videos from ZAMNman, superbiener and GamingWalktrough Youtube channels!

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