flight simulator

Chuck Yeager’s Fighter Combat [NES – Cancelled]

As we can read on Wikipedia, Charles Elwood “Chuck” Yeager (born 1923) is a noted test pilot. He is widely considered to be the first pilot to travel faster than sound and his career began in World War II as a private in the United States Army Air Forces. In 1991 Electronic Arts published Chuck Yeager’s Air Combat for PC, an aircraft simulation in which Chuck Yeager was a technical consultant in the game and his digitized voice is featured in the game, giving encouragement and praises before and after missions.

A NES game featuring Chuck Yeager, titled “Chuck Yeager’s Fighter Combat” was also in the works for the Nintendo Entertainment System, but it was never released for unknown reasons. In May 2010, mrmark0673 and BeaglePuss were able to buy a prototype of Chuck Yeager’s Fighter Combat NES from an eBay auction and shared many screenshots of the game. Chuck Yeager’s Fighter Combat will

As BeaglePuss and mrmark0673 wrote in the Nintendo AGE Forum:

This game is fantastic!. It’s extremely involved for an NES game. There are two selectable training options and two gameplay options including a two player game where Player one flies the jet and Player two is in charge of artillery. There are four weapons (including remote missiles that the player take control of to seek out long range targets), tons of baddies (Planes, helicopters, tanks, etc), awesome pseudo 3-D effects (Think 8-bit Star Fox), well developed story line, tons of in-game options (multiple camera angles), and some of the most ridiculous digitized voice overs of all time. Not only is the voice fantastic, but Yeager’s disembodied head appears on screen every time another one liner is shared.

The two things that continue to stand out for me are:

– The digital voices. Every five seconds, Chuck says something bizarre like “Engage!” or “Out of Missiles” and my favorite “You call yourself a pilot?!”

– The “polygon” graphics that I never thought I’d see on the NES. For the hardware, I can’t believe they can pull it off. Sure, it’s primitive next to something like Starfox, but not bad at all for the NES.

The game will be released (Cart and box) for less than $60 shipped. If that doesn’t interest you as a collector, you could always wait until the initial sale is over and play the rom for free. As always, huge props to mrmark0673 and BeaglePuss!

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Flying Nightmares 2 [Cancelled – PC, Playstation, Saturn]

Flying Nightmares 2 is a cancelled flight simulator / shooter that was in development for PC by Eidos Interactive, with a presumed port for the original Playstation and Saturn. As we can read in an interview by Combat Sim with Bryan Walker, Lead Producer of the FN2 project, the game was “a sequel to AV8B Harrier Assault, a game that Domark and Simis developed several years ago, and went on to become SVGA Harrier, the first 640×480 flight sim on the PC, and Flying Nightmares on the Macintosh“.

An online multiplayer mode up to 16 players was also planned. It seems that Eidos decided to shut down Flying Nightmares 2’s development team for unknown reasons and the game vanished with them. Only a self-running PC tech demo was released before the cancellation.

There is not much info on the presumed Playstation and Saturn ports, but Celine was able to find a scan with a short article about them on CD Consoles issue #4. We can assume that the console ports would have been a downgraded version with a more arcade-ish gameplay and no online mode.

Check the FN2 preview at Combat Sim for more info!

Thanks to Jason for the english corrections!

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Solo Flight [SNES – Cancelled]

Solo Flight is a cancelled flight simulator that was in development by Microprose for the Super Nintendo. The game was probably based on the original Solo Flight published in 1983 for the Commodore 64 and Atari 8-bit family. The mission of the game was to fly solo over several states, delivering bags of mail. The SNES version was going to use mode 7 graphic, similar to Pilotwings, but in the end the project was canned for unknown reasons.

Celine was able to find some screenshots of the game in Banzzai magazine #14 and Super Power #12. Another scan was provided by Gavin

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Warhawk [PS3 – Tech Demo/Beta]

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Warhawk was first announced to the public in May 2005, with a working build shown at E3 in 2006. This version was the first PlayStation 3 title to be shown with the newly announced SIXAXIS motion sensing technology. In February 2007 it was announced that the single player element of the game was to be pulled. This was due to concerns Incognito had over the quality of the single-player campaign, particularly when compared to the multi-player modes. Dylan Jobe, the games director said “if we were to continue down our single-player/multiplayer approach, it would have resulted in not as good single player or not as good multiplayer”. The extra development of the multiplayer mode was used to