Crash Team Racing

Crash Tag Team Racing DS [Cancelled]

Crash Tag Team Racing is a kart-racer developed by Radical Entertainment and published in 2005 by Sierra Entertainment for GameCube, PS2, Xbox and PSP. A Nintendo DS version was also announced, but later cancelled. This unreleased DS version was in development by Sensory Sweep and in 2014 a few images from the prototype were found by Crashmania’s user Bitmap.

As we can read on Wikipedia:

“The main hook of Crash Tag Team Racing is the “clashing” feature found during the racing sections of the game. The player can “clash” with another vehicle by pressing a certain button depending on the gaming platform. The player’s vehicle will merge with a nearby opponent’s vehicle, and the player will then take control of a powerful turret weapon to shoot at other vehicles.”

Crash Tag Team Racing DS would have been a fun multiplayer title for Nintendo’s dual-screen console, but unfortunately it seems Sierra though the game would have bombed because of the competition with Mario Kart DS. Other rumors say the real reason for its cancellation were internal issues between Sierra and Sensory Sweep, but we don’t have any official statement.

Thanks to Andrea for the contribution

Images:

Unseen Interview: Gregg Tavares

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As we can read on MobyGames Gregg Tavares has worked on many of our favourite games, as Wild 9 and Crash Team Racing for the PSX, Gex for 3DO, Locoroco for the PSP, Zombie Revenge for the Arcade, Afro Samurai for the PlayStation 3 & Xbox 360, along with some more obscure (and unseen) ones, as Disruptor for the M2, Terminator vs Robocop for the NES and Project Y for the PS2. We had the chance to have a short interview with him, to talk about his time in the gaming world and asking for some unseen tales on the projects that he worked on.

[Interview by EWJ]

U64: Thanks for your time Gregg, would you like to introduce yourself to our readers?

Gregg: My name is Gregg Tavares, I’ve been making games for over 25 years starting on the Atari 800 all the way up to the 360 and PS3. I’m currently at Google working on adding technology to web browsers to make it easier to play games in them though both the WebGL and Pepper projects.

U64: You’ve been in the Games Industry for a while now, in all of your time working with games, out of all the games you’ve helped develop which games development stands out the very most to you?