capcom

Some more characters cut from Tatsunoko Vs. Capcom

We already knew that Capcom thought to have Phoenix Wright as a playable character in Tatsunoko Vs. Capcom, but it had to be cut in the end. Now we can read about some of the Tatsunoko characters that never made it into the final game, thanks to an article on Kotaku:

The hardest part of making the game, it seems, was figuring out which characters to include from Tatsunoko’s more than 80 cartoons, and then getting the company to OK their choices. […]

“One of the main anime we got more requests for than any others was Samurai Pizza Cats,” he said. “There were a lot of people who wanted to see that. I wanted to see that, but we couldn’t reach an agreement.”

Another set of characters shot down by Tatsunoko were the transforming-motorcycle riders of Genesis Climber MOSPEADA.

“They told us what we could and couldn’t use,” he said. “If they said no we cut them.

“We weren’t privy to a lot of their decision making process. They didn’t share a lot of reasons with us. When they said no and we asked why, they wouldn’t tell us, but would give us another suggestion.”

Thanks to Robert Seddon for the link! 

Talisman [X360 PS3 – Cancelled]

Talisman was a digital recreation of Workshop’s classic board game, basically a multiplayer turn-based fantasy RPG that was in development in 2007 by Big Rooster & Capcom for the Xbox Live Arcade and PlayStation Network.  Players were able to explore dungeons to combat various enemies with weapons, spells and magic items. The project was officially cancelled in 2008, as reported by IGN:

“Rather recently we have finally stopped development completely. After a misfire at the start, the details of which I won’t get into, we evaluated several options for moving the project to new developers, but the costs of moving forward outweighted the potential revenue. I realize this will be disappointing for the fans of the game.

The rights have reverted back to Games Workshop where I hope someone will pick them up and try again. I too still would like to play a Talisman videogame.”

Thanks to Userdante for the contribution!

Images:

Videos:

 

Resident Evil Zero 0 [GC – Beta]

Resident Evil 0 is the prequel of the first Resident Evil. It was originally developed by Capcom for the Nintendo 64, but at the end it was ported and released on the Gamecube. In October 2009, Tyrant of resident-evil-beta.de discovered many beta backgrounds and some removed items in the trial disc of the game.

Also, Trebla Yevrah noticed other unused items in the japanese trial version:

If one has the proper tools available, they can view many unused and early versions of items in the Japanese demo of Resident Evil 0. Using GCNrd, I modified the item slots and browsed through the values. As one would expect, most of the items that can be uncovered cannot be obtained ordinarily in the demo, but the majority of them are found in the finished product.

An unused hand grenade is present in both the trial and the final version of RE0. I was curious to see the state of this item in this early version of the game, but although the model and icon are still present, it cannot be equipped (like the released game). Actually, almost all weapons are unusable in the trial if you hack them into your inventory. The only ones operational are the handguns, knife, and hunting gun. The only exception, or at least, the only other equip that won’t freeze the game, is the shotgun. Your characters can hold it, but the weapon model itself is unfinished with no textures to speak of, and it cannot be fired.

Almost every item that can be examined has a slightly different texture when compared to the final game. One prime example is the key card used to operate the brakes on the train. I have tried using some of the key items in their proper place on the train, but they either don’t work, or freeze the game. For example, the hook shot can’t be used in the window that normally leads to the roof.

Images:

Videos:

 

Mega Man Legends 2 [PSX – Beta]

Mega Man Legends 2 (called Rock Man Dash 2 in Japan) was released in japan in April of 2000, and has helped establish the series. Here are the beta findings that have been made, consisting of pre Japanese release pictures, and even some footage of a town that was removed from the final version of the game.

Videos:

The most notable feature of the above video, is at 1:08, where the footage of the removed town can be seen.

And in the gallery below, you can see concept arts for unused characters / enemies (taken from the Rockman Dash 2 art book), a character that’s not where they’re supposed to be, more of the unused town, a beta timer and more. Also of note, is the Blue/Purple haired character. In one image, they’re in an area that they’re not supposed to be, and in another, they can be seen in the removed town!

A Rockman DASH 2: Episode 1 beta demo that was included in “Tron ni Kobun”, the Japanese version of Misadventures of Tron Bonne.

A video from Mega Man Legends 2’s debug room can be found in Undergroundruin’s Youtube Channel!

Thanks to OKei for the contribution!

Images:

Debug Room:
 

Street Fighter 1 [Arcade – Beta / Proto]

The original Street Fighter made its debut in the arcades in 1987. It was designed by Capcom’s Takashi Nishiyama and Hiroshi Matsumoto. The player took control of martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. [Info from Wikipedia]

Street Fighter 1 went through some changes between the prototype and the final, some of the more notable changes is the main character Ryu’s victory pose has changed from prototype to final, some of the characters not programed into the game, and no voices for the game. Below is a list of noticeable changes, with the help of  Torentsu who was kind enough to do a little digging into the coding, so please if you see him on the U64 Forums, please give him a pat on the back.

The prototype version:

* No Demo Mode, goes to high score table and then back to the title screen
* There are different colors used in the high score table.
* Title Screen animation is different
* Is buggy
* No voice samples.
* Characters share stage music.
* Ryu’s victory pose is different.
* Every sound effect is different from the final.
* Different intro/outro music.
* Instead of best 2 out of 3, you must win a best 3 out of 6
* There is a typo on the victory screen, “Rut Don’t Forget…” instead of  “But Don’t Forget…”.
* There’s no level select, it just goes down a list of fighters.
* The Hurricane Kick isn’t in the game.
* The Build Date is earlier than the final, possibly a demo version of the game
* Enemies are missing from the beta, but the stage maps are there, and there are some differences between the beta and final.

Below is a video comparing gameplay from the prototype build to the final, note some of the changes are shown. If you have any information about this prototype, let us know in the comments.

Videos: