In this old trailer of the Tekken 5 we can see less-detailed characters, enviroments and animations than the one in the final version. Even the hole in the wall behind Kazuya is missing from this trailer.
Over at GameSniped, Castlevania4ever is selling his massive collection of prototype and unreleased games! If you are interested in buying any one of them, just send him an offer through a PM on the GameSniped Forums.
His collection spans over several different systems, including Gameboy, NES, SNES, N64, PS2, Genesis, and more! It’s really a huge list, so go check it out! There are some very rare items on the list, like the NTSC NES version of Earthbound, or the unreleased N64 game Toon Panic. I tried to buy Toon Panic, but someone had already offered over 1000 USD, which is way out of my price range. So if you have some money to spare and you buy one of his games, you can help build Unseen 64’s archive by providing us with pictures and video of your purchase!
The U64 family is still growing somehow and more beta-lovers want to help our little archive of games that we’ll never be able to play. Today we are happy to welcome a new young staffer, that will try to give us an hand to finish all those missing descriptions for the unseen games: say hi to Max/GamerX428!
Wild 9 (known as Wildroid 9 in Japan) is a video game developed by Shiny Entertainment for the Sony PlayStation, with a Sega Saturn version also planned but never released. Its gameplay is that of a 2D platformer, with occasional breaks in 3D dimension. [Info From Wikipedia]
Misterite has an interesting Wild 9 video on his Youtube Channel that shows an early build of the game, with unfinished levels and probabbly some other differences that i could not find.. but thanks to the help of Silverduran we have more informations: there’s a ton of things that had been changed from the final version, like Wex’s character model is much bigger and looks different, the Jet Cycle ended up being red, the guy ((Nitro)) that Wex picks up ended up being MUCH bigger, and 98% of the level designs shown in this video were never used.. but the animations were tho.
In the gallery below you can see many screenshots from a beta version 50% complete, if you can notice more differences in these images please let us know!
Soulstar was a Mega-CD game created by Core Design, and after its release, two seperate conversions were planned. One was a port to the Jaguar CD, under the same name, whereas the other was an updated version for the 32X, under the name Soulstar X. In the end, neither of them were released.
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