New Cancelled Games & Their Lost Media Added to the Archive

Legend of Kay [PS2] – Beta

Legend of Kay is a fun 3D platformer developed by Neon Studios and published by Jowood in Europe and Capcom in America back in 2005. Little is known about how the Legend of Kay looked early on or what the early codename of the game was. But, you’re in luck because I found some material. Legend of Kay was initially known as Project K. In my mini-interview, the game was pitched by Anthony Christoulakis, who wanted to make a platformer centred around a cat character. Eventually, his coworkers at Neon Studios liked the idea, and the project began development in late 2001.

Below, you get to see a glimpse of early footage of Legend of Kay. Enjoy:

Differences:

  • Different HP and Magic HUD
  • Gorillas have a different armour
  • Kay’s render here is the same as the one used in the DS game
  • Different stamina HUD when swimming
  • Different currency icon
  • Slightly bigger bomb icon
  • The weapons icon is not present in the final game
  • Kay wears a different outfit in early renders

Videos:

In this video, you can see some of the pre-production sketches of Legend of Kay.

Stolen [PS2/Xbox/PC] – Beta

Stolen is an obscure stealth game developed by Blue52 and published by Hip Games. The game was originally intended as a PlayStation 2 exclusive, but Sony abandoned the project. Blue52 eventually found a publisher, and the game was released in 2005 for the PS2, Xbox and PC.

Before the game’s release, it went through several changes, which I’ll demonstrate below. From the build dated April 5th,2004, we can observe the following differences:

  • Different HUD (HP, Map, Visibility Meter)
  • Different Gadget Icon

Whereas in the July 26, 2004 build, the only differences I noticed are the following:

  • Different HUD (closer to the final release layout)
  • Different suspicion music (it sounds like a soft version of the final release)

April 2004 Build

July 2004 Build

Early Concept Artwork

Anya Romanov, the game’s protagonist, went through several iterations along with Breeze, the game’s main villain. Below, we can observe some of the early sketches:

Videos

This trailer of the game is important to note because it shows the following:

  • Different HUD (similar to the July 2004 build)
  • A special take-down technique by Anya that isn’t present in the final game
  • Breeze is wearing a different suit

Article not yet finished.

Spawn: Armageddon [PS2/Xbox/GameCube] – Beta

Spawn: Armageddon is a relatively fun action-adventure game based on Todd McFarlane’s iconic Spawn comic book. The game adapts from issues 1 to 99 of the Spawn comic book series. However, before the game’s final release, we can notice a few differences from the E3 2003 preview trailer of the game.

The differences are as follows:

  • Different HUD (Guns, Necroplasm, HP)
  • Different healing pick-up up icons
  • Different Spawn attacks
  • Different gun sfx
  • Guns make some enemies float in the air (similar to DMC 2)
  • Visuals are slightly different

Videos:

Images:

Akuji the Heartless [Beta] – PlayStation/PC

Akuji the Heartless is a pretty obscure action-adventure game made by the same team behind the Legacy of Kain and Gex series. There isn’t much information out there about it, other than the fact that Dead Space creator Glen Schofield worked on it, and that it used an upgraded version of the Gex engine. Recently, I came across some never-before-seen footage from a beta build of the game.

PS: The game was once planned to release on PC too.

Video:

Beta differences spotted from this video:

  • Different attack animation
  • Different idle animation

Thanks to Evan Hanley for finding the video.

Images:

Rygar: The Legendary Adventure [PS2] – Beta

Rygar: The Legendary Adventure (or known as Argus no Senshi in Japan) is a fun action-adventure game released exclusively on the PS2. Despite the game being a critical success, that didn’t translate to acceptable sales. A sequel was planned and teased by Ninja Gaiden creator Tomonobu Itagaki, but nothing came out of it. It is possible that the game hasn’t gotten past the drawing board. We’ll never know.

Prior to the game’s release, we can observe a few differences in the HUD. Additionally, the prototype builds of the game came installed with a Making of DVD where Satoshi Kanematsu — the game’s producer— speaks a bit about his game. Also, in the September, October 2001 builds, and the E3 trailer of the game, enemies will keep respawning in certain areas infinitely until you clear the level.

In short, here are the differences I noticed:

  • Different HUD
  • Different running animation for Rygar
  • Different SFX
  • Lack of boss fights (as soon as you enter the arena, you’re welcomed with a GET READY TO ROCK screen)
  • Enemies keep respawning infinitely
  • Different blue orb colour for teleporting between levels
  • Heaven Diskarmor has a different colour and shape
  • Different Diskarmor icons altogether
  • Missing the glow from the orbs Rygar uses to attach his Diskarmor to