In the Wario Land 4 code a beta logo was found by Racoon Sam and Linkin800 from the JUL Forum found some more unused tiles and a beta test level! As Linkin wrote in his topic, the test level is “surprisingly similar to the Metriod Fusion one, but thats because MF was built off of WL4’s engine”. You can read the original topic in here! There are even some debug rooms hidden in the game’s code.
GlitterBerri has finished a new translation from the Zelda: Ocarina Of Time developers interview series, the 16° one titled “Looks Like This Zelda Was Tough to Fix (Part 2)”. You can read the full translation at BerriBlue! Here are some of the more interesting parts:
We were making the game to match the basic abilities we had decided on for Link at the beginning, but his ability settings were changed midway through. This lead to the mappers (who had been making the maps according to the original settings) suddenly finding themselves having to change their maps.
As an example,we totally redid the Water Temple. The amount of time Link could stay underwater was changed part way through
This is from a little while back, but they heard that the hookshot ability had been changed, they quickly checked the maps
The Super Mario Club (※) had a big influence. After we hired testers, everything was suddenly changed at 30% completion.
RacerX is a racing game that was in development by Boss Game Studios (the creators of Top Gear Rally and World Driver Championship for the Nintendo 64) for the original Xbox, but it was never released as the company was closed in 2002.
Survivors was a misterious project that was in development at Lionhead Studios for the Xbox 360: not many information are available, apart from a series of concept arts, from wich we can only wonder about how the game could have been played. From what we can see, it seems that Survivors was going to be a “survival” action adventure, in the same vein as Raw Danger or Disaster Report (aka SOS: The Final Escape in Europe), in which the player would have had to find a way to survive in a collapsing city / world.
It’s currenlty unknow if this project will ever be finished or if it could be somehow connected to the Dimitri Project (another misterious Lionhead game).
This is my final video for the Super Mario World Beta Hack. This features a new level, SMW Beta Layer 3 Clouds, Beta “Tall” Overworld names, and my favorite part, beta Luigi. Comments and suggestions are gladly welcome. Please enjoy! I hope to be able to release the hack soon…
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