New Cancelled Games & Their Lost Media Added to the Archive

SwitchDeath / Deathmatch [Jaguar – Cancelled?]

Switch Death AKA Deathmatch is a 2D sidescrolling platform / action game that was in development for the Jaguar, but we cannot find any info on its release, so we assume that the project was cancelled before being finished. From the screenshot (found by Celine in CD Consoles issue #8) and videos preserved in the gallery below  it seems that in SwitchDeath players were going to take the role of some sort of bug with a gun. Could this game have been released under a different name? If you recognize the character, please let us know!

Abbibi recognized the game, that was also known as “Death Watch”, and linked us to a video of it that you can watch below. Anthony found a better version of the same video, from E3 1995.

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Elysium (Cavedog) [PC – Cancelled]

Elysium is a cancelled RPG which was in development by Cavedog, described as an “episodic role-playing adventure” with more than 40 planned episodes, each of which wouls offer 10 to 20 hours of gameplay. The driving force behind it was Producer/Designer John Cutter whose past credits include the classic Betrayal at Krondor. The episodes however would never be released probably because GT Interactive ( the publisher ) was spiraling into debts at that time and soon would be acquired by Infogrames.

For more information about the game check RPG Vault intreview with John Cutter.

Scan from GamePro issue 109.

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Necrocide: The Dead Must Die [PC – Cancelled]

Necrocide: The Dead Must Die is a cancelled FPS / action game that was in development in 2000 / 2001 by NovaLogic for PC, that looked like a mix between TimeSplitters and Serious Sam. Players would have took the role of a female vampire, to clean up a city infested with armies of zombies, werewolves, demons, hellhounds, and other enemies. The project was officially canned in May 2002, as we can read at Gamespot:

We confirmed with a NovaLogic representative that the game has indeed been canceled so that the company can focus its attention on a new cross-platform project that will make use of a high-profile license.

Thanks to derboo for the contribution!

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We’re back again!

Hello dear readers of Unseen64. As you may notice we have been down for quiet a while. This was because of we grew out of our hosting plan’s server capacity aka we were getting too many visitors.  We have found a new box with enhough capacity for a while, so this shouldn’t happen anytime soon again! We would also like to thank everyone who followed us on Twitter the latest weeks when we were down for all the support!

Updates will  start again on the 1st of  March so that we have some time to fix out bugs :) In the meantime you could read the archive and/or join the forum (http://forum.unseen64.net/) and discuss with us if you want! If you find any troubles on the site, please report in this post.

Thank you for your time,

The webmaster.

Edit: You may experience that our new server is a tad slower than the previous. Pages were loading very slowly sometime. I have applied some modifications on the server and now things should be more normal. There could still be some loading time sometimes, but in general you should notice some speed gain. Make sure you have reset your cookies/cache by restarting your browser.

X-COM Alliance [PC – Cancelled]

X-COM: Alliance is a cancelled FPS / Strategy game that was in development in 1999 / 2000 by Hasbro Interactive’s Chipping Sodbury office in the UK and later by their studio in Hunt Valley, USA. As we can read in Wikipedia, unlike other games in the X-COM series, most of which were turn-based strategy, the game had the player assume the role of a trooper in an X-COM squad and through the first-person perspective of a squaddie, to fight the hostile alien invaders. At the end of 1999, the Hunt Valley studio survived the first round of studio closures enacted by Hasbro Interactive when they decided to scale back their efforts in the video game industry. Later in 2000, however, the Hunt Valley studio was also closed down and the game was “shelved”.

Thanks to Leo(T.C.K.) and derboo for the contributions!

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