Kunio-kun: The Claw of Kowloon is a cancelled sidescrolling beat ’em up game in the famous Kunio-Kun series, that was in development by Technos Japan for the Playstation. The project was probably still in early concept phase before being canned, but from what we can see in the images below, they planned to make the characters more “realistic” than the usual super-deformer style of the previous Kunio-kun titles.
A big thanks to Johnny Undaunted for the contribution and translation from japanese.
Resident Evil: The Mercenaries 3D is an action game developed by Capcom for the Nintendo 3DS. Before the final product was released Capcom had a different idea for 2 game modes 1 called “scene attack” and the other called “survival”. Not much is known other than they were scrapped into one mode. In the beta demo you could play a level known as 4-1 and in the video below you can see at 2:49 an Ax guy walking towards the player, but in the final game the boss was changed to a Garrador, a totally different boss. Also, you can notice that where the players score is in the HUD, there are six 0’s, but in the final it was changed to seven 0’s
Silent hill 3 is a third-person survival horror game developed for the PlayStation 2 and PC by Konami and later released in HD on the Xbox 360 and PlayStation 3. Here is a list of the following unused beta textures and sounds found on the PC game disk of SH3.
1) Closer monsters have an unused climbing animation.
2) Nurses have an unused animation that shows the nurses attacking upside down from the ceiling.
3) Unused Baby crying sound
4 & 5) Unused photo: Found only as a texture, it was originally meant to be in Heathers inventory, found in the apartment. In addtion to the unused photo there is some unused text attached to the photo, text only seen when the player examines said item:
“It’s of Dad and me at Christmas. Looking at this makes me want to try even harder. I have to…I can’t lose. They killed my dad and they have to pay for it.”
6) Finally there is an unused level. While only seen in the video below this article, it shows the level to be unfinished. Orignally meant to be part of the Mall?
Stunt Race is a racing game for the Super Nintendo that used the Super FX chip to create 3D polygons for the cars and tracks. FX Trax is the original name of the project (aka Wild Trax in japan), from when it was still in early development by Nintendo EAD and Argonaut Software. In the gallery below you can see various images from the beta version, with different HUD and WIP graphic! If you can notice more differences (removed tracks?) please let us known!
Scans from Banzzai #14, Super Power #12, australian Nintendo Magazine System from October ’93 (very early screens!) and April ’94 (showing a game much closer to the finished product but still with many differences).
Project Velocity (aka Octane) is a cancelled racing game that was in development by Visual Science for the original Xbox (and maybe for the Playstation 2?). It seems that this prototype would have been a new title in the Need for Speed series, but there are not many info about it.
Way back in 2007, Gamerfreak1727 leaked a title he found on a debug Xbox called ‘Project Velocity.’
It seems to be an early version of one of the Need for Speed Underground games, with references to the ‘Underground’ race style. The issue being, the build date seems to be around January 20th, 2006, almost a full year after Need for Speed Underground 2. It is possible that it is a prototype for an unreleased sequel, or even one of the other spinoffs like Need for Speed Carbon, but I am not 100% certain where it would fall. Any NFS fans who want to chime in, feel free!
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