Dungeon Hourouki (aka Dungeon Wandering Chronicle) is a cancelled RPG that was in development by ASCII for the Famicom / NES. It seems that in the game players were lost in a dungeon of some sort (a prison?) and they had to find a way to escape. An interesting feature of Dungeon Hourouki was its random generated dungeon system, that would have let to explore more than a million different combinations of levels. It’s currently unknown why the game was canned and only few screens were found in a japanese magazine.
Mer Wars is a cancelled project in development by Synergistic for SNES in the nineties. It looks like an action game that used mode 7 to simulate a 3D-ish environment under the sea. Mer Wars was never released for unknown reason however Howard Phillips found a prototype of it in his archive and shared some photos with the community.
Genjuu Souseiki (aka Genjū Sōseiki / 幻獣創世紀, translated as “Mythical Beast Genesis” or “Genesis Phantom Beast”) is a cancelled RPG that was in development in 1990 by Nihon Bussan / Nichibutsu for the Famicom / NES. It seems that players would have took the role of a god, fighting with other gods to conquer more areas of the world, using the power of monsters that were able to evolve like in Pokemon. Only few screens, a video and some info can be found in a japanese website.
Sahara is a cancelled game that was in development at TKO Software, based on the movie from Paramount. In January of 2005 TKO Software shut down its PC and console games development studio and Sahara went down with it.
Mission to Nexus Prime was a real-time strategy game based on a original story by the Hugo Award winning and New York Times bestselling author, Timothy Zahn. Developed by DigiFx around 1997 the game would never be commercially available. Here a small extract from a PR release:
“MISSION TO NEXUS PRIME” contains unique gameplay with features not seen in other strategy games like; four types of dynamically changing terrain on which to battle your opponents; Desert, Arctic, Tropical and Volcanic. Earthquakes and lava eruptions which when triggered form entirely new terrain maps on the fly! Units and vehicles can fall through cracked ice, sink in quicksand and be crushed by falling meteors.
You’ll search the ruins of advanced civilizations, seek out and destroy enemy patrols, rescue critically important allies, defend frontier bases, and face vicious air assaults.
Players must also combat the “the local” creatures which inhabit the world in addition to enemy units! Place units and vehicles in “hidden caverns” to ambush your opponents!
Unique visual model which allows the player to see the terrain but not your enemy! 30 different missions (15 each side) all ordered in a linear storyline written by Timothy Zahn! Over 30 multi-player missions allow you to “team up” for 8 player cooperative play over a LAN (Local Area Network) A communications network that serves users within a confined geographical area. The “clients” are the user’s workstations typically running Windows, although Mac and Linux clients are also used. or the Internet.
Full blown custom mission editor for designing your own levels to distribute to your friends! (Edit everything!)
70 different unit types and twenty unique installations. Each rendered in full Super VGA 3D perspective using Lightwave 3D!
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