New Cancelled Games & Their Lost Media Added to the Archive

Pilot X (Tornado Studios) [Cancelled – PS3, Xbox 360, PC]

Pilot X is a cancelled space combat adventure game that was in development by Tornado Studios for PS3, Xbox 360 and PC. While it remained mostly obscure, it was officially announced sometime in the late ‘00s, and we can still read the official press-release on Gamepressure:

“Pilot X is an arcade shooting in the atmosphere of space opera. The player controls a small spacecraft and his task is to destroy enemy forces in distant star systems. Pilot X is a project of Tornado Studios, an independent development studio known for its Project Runway game. This time the creators decided to use the classic genre of space shooters, adapting proven solutions to the technical capabilities of modern hardware platforms.

The action of the game was set in the distant future. The player plays the role of a star fighter pilot, and his task is to perform various dangerous combat missions in remote corners of the galaxy.

Pilot X’s gameplay is based on classic, genre-specific solutions. Watching the action from behind the ship (TPP) the player fights dozens of enemy units, including board bosses – huge star ships or perfectly protected planetary bases. In the course of the game he can gain a number of bonuses allowing for example to turn on the shields, change the weaponry, replenish ammunition or repair the damage suffered.

The game is characterized by an eye-catching three-dimensional visual setting, which clearly stands out from the competition. Both models of ships and objects drifting in space look very impressive, and the dynamic action is full of spectacular explosions.”

We don’t know what happened to the project, but we can assume it was canned because the team was not able to find a publisher interested in it.

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Perfect10 [PS2 – Cancelled]

Perfect10 is a cancelled adventure racing game that was in development around 2003 by Rage Games Birmingham. We don’t know much about its gameplay, but we can speculate it could have been similar to Road Trip Adventure (Choro Q HG 2), with a big open world to freely explore while driving around doing quests.

The project was never officially announced by the company and only a few 3D models / concept art were found online, preserved in the gallery below to remember its existence. As we can read on Wikipedia in 2000 Rage began to expand into publishing. However, the costs of publishing and a run of games that did not sell as expected eventually led to the company closing in January 2003 due to bankruptcy.

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Flux (Eight Cylinder Studios) [GameCube, PC – Cancelled]

Flux is a cancelled action adventure that was in development by forgotten team Eight Cylinder Studios, planned to be published for Nintendo GameCube and PC (by Microsoft?). Eight Cylinder survived in the gaming market for just about 2 – 3 years, between 1998 and 2001.

As far as we know they never released any of their games. Few details about the existence of their Flux project can still be found online, on Mobygames’ profile for Franck De Girolami (Eight Cylinder founder) and in an old website for Dark Reigns 2, as Adam Marquis (now at Naugthy Dog) also worked at Eight Cylinder before joining Pandemic Studios. On Next Generation Magazine (issue 40, April 1998) they also published a short update about them:

“Eight  Cylinder Studios, remains hard at work on the tentatively titled  Flux, a 3D action / platform game, which according to one employee,  will be the first game to offer “varying planes of gravity.” As of press time, Eight Cylinder had not  announced a new publisher for Flux but was courting several larger, unnamed companies with strong distribution channels.”

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We were also able to save a short description about the project and some concept tiny art from a (now offline) website of another former developer:

“FLUX Gamecube, Action Adventure, Eight Cylinder Studios / Microsoft (unreleased). A unique mechanic where the player rotates the world along 3-axis in order to move through it, and to control the action.  I envisioned architecture that was built at different orientations; out of it came irony, humor and contradiction: guard towers became bridges that spanned divides, water mills became waterfalls that caused floods, and slums turned sideways dumping all their ‘stuff’ into the world, into this I folded themed zones that carried the narrative, mechanic, and pacing of the game.  These are only the initial sketches – art bible and screendumps were destroyed

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We can assume the team was not able to find a publisher to keep funding their project and had to close down. If you know someone who worked at Eight Cylinder Studios and could help us to know more about what happened to Flux, please let us know!

Alex Carver: Futurebrighter [PC – Cancelled]

Alex Carver: Futurebrighter is a cancelled FPS that was in development by Heaven X, a small and obscure development team from Poland. The game was announced in 2004, sharing some details and screenshots.

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As wrote by IGN:

“AC:F is a first-person shooter that follows Alex Carver, a convict on his way to a distant planet that houses a prison for the galaxy’s least desired criminals and murderers.

Along the way the prison transporter carrying our hero is attacked by an unknown adversary. The ship goes down and Alex is given a chance to escape. One small problem. The planet the ship lands on is run by a tyrannical dictator who has been working on secret genetic experiments.

Equipped with pistols, sniper rifles, plasma rifles, and a cynical outlook on life (funny what prison does to you), Alex must do everything in his power to stay alive.”

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On the old Heven X website we can read:

“An independent developer group Heaven X deals with creating computer games and multimedia programs. We’re those players who have begun working on our own titles since 2001. Our team has gained much experience when working for Techland, Leryx Longsoft and L.K. Avalaon, while preparing games like Chrome, Xpand Rally, Small Army, Indiana Jack, Pet Racer, Pet Soccer, Golem, or Kokomando.

Earlier, we were working for various producers. Now, however, we’ve joined our forces and experience under the name Heaven X in order to create our own virtual worlds, which, hopefully, will attract many players. We are working on authorial projects, as well as on titles that we develop for Polish publisher companies.

We were “brought up” playing the greatest games that serve as a point of departure for our projects. Unreal, Half-Life, Deus Ex, Soldier of Fortune, Serious Sam and even Rayman are just a few names of the worldwide hits that are a great source of inspiration for us. Our goal is to create games that would simultaneously provide the players with great feel, engrossing and entertaining gameplay experience, and satisfaction (not only for the players but also for us).

We have our authorial 3D engine Magnum Engine at disposal. The engine is capable of creating environments inside the buildings (indoor) as well as in open spaces (outdoor). Magnum Engine uses the newest graphics technologies and special effects, therefore, it keeps up both in quality and beauty with other Western and Polish productions:

  • Vast and open spaces and indoor environment
  • Expanded animation system that features bone system / skeleton
  • Vehicle handling system together with the driving model and physics
  • Physics allowing for an interaction with the game’s environment
  • 50.000 to 100.000 polygons per frame
  • Particle system
  • Dynamic interplay of light and shadow
  • Varied weather effects (rain, snow)”

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More info was published by Polish websites at the time, but it looks like the project never got far into production. We can assume they never found a publisher interested in backing up their game, so Alex Carver: Futurebighter had to be cancelled.

Nightfall (Core Design) [PS2 – Cancelled]

Around 2002 Core Design had already completed a few games for PlayStation 2, such as Project Eden and Thunderhawk, both released in 2001, and they were going to complete Herdy Gerdy, an action / strategy puzzle game. During this time they were also working on a cancelled survival / action horror game titled Nightfall, of which unfortunately there is limited information available.

Former Core Design developers we talked to, remember that Nightfall was going to be a game about surviving in an island overrun by werewolves, after the main character crashed there in a helicopter. It seems that before Nightfall the team tried to pitch a videogame adaption of the Preacher comic to Vertigo / DC Comics, but that was soon canned so they tried to develop their concept into a new, original IP. It’s possible that the idea about a Preacher video game was conceived during the same time in which independent filmmaking studios Storm Entertainment and Electric Entertainment announced the pre-production of a Preacher movie, but after a while the film was pushed back (and never realized) because of financial issues.

People that were able to see an early Nightfall prototype remember that it looked great for a PS2 title, but not much work was done on it before the cancellation. After Nightfall was cancelled, Core Design developed such titles as Tomb Raider: The Angel of Darkness, Smart Bomb and the cancelled Fighting Force 3, until they were sold from Eidos to Rebellion Developments Ltd.

We hope to be able to preserve more info about Nightfall Unseen64 in the future, but for now it remains one of the most interesting and obscure lost games, by one of the most important software houses from the late ‘90s.

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