Unseen News

[Projects] Super Mario 64 Beta Remake updates

Update: The Mario 64 beta remake mod was revamped sometime around April of 2011. No further information will be posted UNTIL the mod is near complete. The “Beta Replica” is completely gone, so searching for that title won’t do you any good. If you’re interested in a beta remake of Super Mario 64, you can check back on this page any time. Dudaw’s Youtube channel is updated regularly as well http://youtube.com/dudaw12

Again, nothing can be said about the mod at the moment. Look forward to the complete version!

Old Info:

Okay. We all heard about the M64 beta-hack that Bosco started. I was going to help him until I decided to start my own beta hack. He saw mine and generously dedicated the project to me. Now I am glad to say that he is helping me with some textures to put in :). He is the texture artist and I also have some analysts testing the game for errors. Now, don’t forget that I am not just kicking back. I am still making some textures of my own and putting in some new warps and paths/etc…

Now, do not compliment on the stairs or anything else related. Changing any structure of such would be a real pain. I don’t even think that is possible to hack anyway. Here’s a preview:

The hack is currently in development and has not yet been released. School is getting in the way. It is also hard working on two hacks at once. As I am busy with Super Mario 64: Wacky Worlds right now… The beta hack may be released as a first alpha by the end of this week! I am sorry, I only get about 3 hours on my computer each day because I get home from school at 3:45. Then I also have to go to bed early too. But on weekends I am sleeping in and staying up till 1:00 ^_^. So that’s all for now.

The Beta Replica Crew!:

  • Bosco – Texture Artist
  • Adstheratz – Analyst
  • Roro – Analyst
  • Mark – Analyst

You can check more screens and videos from the original beta-game in the Mario 64 Beta Archive.

 

We are back! ..and with a new friend too

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After a good summer vacation, the Unseen 64 staff is ready for a new unseen autumn: from tomorrow the site will restart the regular updates, so keep coming back for the usual daily-check at our U64 archive for the latest news from the lost gaming world! While we were away, a new beta-geek has decided to help our cause: we are happy to welcome Torentsu in our Unseen 64 family! Be ready for an interesting article from him in the next couple of days.. see you tomorrow for the new updates, thanks a lot for your support and for all the emails & contributes that you sent in the last month! :)

The U64 Staff – 

Mega Man Legends [PSX – Beta]

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Mellahan has sent us a mail to make us to notice that Protodude’s Rockman Corner blog has just gotten a hold of a beta build of Mega Man Legends (Rockman DASH) for PSX. The first link contains info over the beta build, while the second link contains the files to download the beta. From the blog we can read that “the (Rockman Dash) beta contains a vast amount of differences from the final retail version, specifically in the graphics and audio department.” It seems that this is considered to be one of the rarest betas around with only ten to fifteen copies in existence! Huge props to Protodude for the sharing!

You can find an interesting list of screens and informations from this beta at MegaMan Legends Station’s. About the differences in this version, another post from Protodude’s blog has a collection of videos from the beta demo and he tell us that there are “different title screen, differend Rock’s character model (smaller, different hair style/color), weird Special Weapon gauge, different Data’s boots, different Buster animation, different Roll’s eyebrows.. and oh so much more!”

Thanks a lot to Mellahan for these links!

Some more differences from Ian & Makubeku:

Video:1

  • Megaman looks different.
  • Data dosent offer to save your game(I think)
  • I think Megaman has much more health that he starts out with
  • The trash cans lids don’t rattle when kicked
  • Different NPC layout in Apple Market
  • Diferent buildings
  • I don’t think Roll runs after the Bone ship in real times
  • 1:46 4:03 – theres no car
  • houses textures look different

OKeijiDragon has even found some unused dialogues hidden in the XA directory in the final disc! Those unused voices include alternate lines for MegaMan on unlocking the portals to the living quarters, unheard cheering from the TV Reporter after presumably clearing the Bonnes’ robots in City Hall, and more intended dialogue from the Inspector after foiling the “bank robbery”. You can check one of the videos below to hear those dialogues.

Videos:

 

Beta “Boo Key” found in Mario 64

In a screen of Mario 64 Beta there was a strange item inside a Big Boo:

mario64bookey.jpg

It was difficult to understand what it was, but the mystery behind this item was cleared a bit with the find of the same exact 3D model still in the game: thanks to Toad’s Tool 64, we can change the ID of some items to show up an unused small Key, the same one that was inside Boo in that old image! Dudaw12 has made a video with the ghost key that we can see in his YT channel:

Now the question is: what kind of use had this small key? Why we had to take it from Big Boo in the Mario 64 beta? Could it had some kind of use in the ghost mansion? Probably we’ll never know..