Unseen News

The cancelled NiGHTS for X360 & PS3

nights360ps3

Nights: Journey of Dreams for the Wii is the sequel to the 1996 Sega Saturn title Nights into Dreams and the fourth game developed by Sega Studio USA. It seems that “NiGHTS 2” was going to be a game for the Xbox 360 and PS3, before being “cancelled” and “ported” to the Wii. Thanks to this article on TsszNews we can read some rants from a developer that worked on the X360 / PS3 Nights before the change: “In particular, it reveals an internal strife between Sonic Team and Sega of Japan, highlighted by the fact that NiGHTS: Journey of Dreams was originally developed as an Xbox 360 and Playstation 3 title – going so far as to say he played an Xbox 360 build of NiGHTS at one point. Upon witnessing the overnight success of the Wii, Sega of Japan apparently forced Sonic Team to retool the game for Nintendo’s lower-spec platform, something its producer (Takashi Iizuka) was not happy about. Despite the shift in platform, the game’s fast-approaching release date and limited development budget remained firmly unchanged, giving Sonic Team roughly one year to rebuild NiGHTS exclusively for the Wii (when most games typically take two years or more to develop).”

We’ll try to find screens from this version. We wonder how much far in development it was and if it was going to be different from the final game, apart from the obvius graphic differences. 

Winter Break Time! Merry xmas, happy new year and see you in 2009!

Is it snowing outside? Are you waiting for xmas presents? Well, the Unseen 64 Staff is going in vacation, too! From the 24th of December this site will be in “Winter Break Mode”, we are going to relax somewhere around the world and dream about beta games while we are playing  near the fireplace or skiing down the mountains.

In the last few months it was an hard time for U64, with all our server problems and the high cost of traffic, we had to search for more donations and for a cheaper server. At last we were able to find a good server for cheap, but it had a monthly bandwidth limit.. so we had to “close” the site to not going down and only U64-members were able to login.

Sadly if we would have not “close” the site, all our monthtly traffic would have been used, and the site would have go down for EVERYONE. No one could have seen the site untille January. With the limited access, at least some people had the possibility to still check our latest updates and such. It was not an easy decision, but it was the less problematic in the end. We are happy to know that our work is appreciated by more and more people, but this was exactly the big problem: we had too many visitors lately (almost 2.000 a day) and they consume lots of bandwidth: with the current straffic-limit, it was only a matter of time before the site would have gone down.

Later we had some talk with our server provider: they are really a lovely group of geeks, they made us a great offert so we should be able to re-open the site for everyone soon and this time we should have more bandwidth.

Obviously there is still the 2009 server-bill to pay, but thanks to all the people that have donated for the cause (Gilgalegrouik, Stereo, Miccha & Shoyz), we were able to pay most of it already! We still need to rise about 120 $ but we are hopefull to reach that with your help. If 120 visitors would donate 1$ each, we’ll be done! :) Donate 1$ now to support U64!

After this long explanation, it’s time to enter in the Winter Break Mode: but don’t worry! We’ll be back the 7 of January with all the updates and news from the unseen videogames world. In the meantime, there are still lots of things to do while we are away:

– Look and read: Check our archive of beta and cancelled games and our articles.

– Contribute: Do you have any info, screens, or videos from a beta or canceled game? Send us a message!

– Talk: Join the U64 Forum to discuss about unseen games and read updates from other users!

– Share: Do you have a website or a blog? Spread the unseen! Add www.unseen64.net to your blogroll or in your links page, write a post about lost games, talk about U64 with your friends, and share your beta-geekness. If more people know about this site, we could have more contributions and the archive could grow with more screens, videos, and informations!

– Play: it’s xmas time, probably you got some new games.. go play them! Then, try to check early screens and videos from those games.. maybe you could find some unseen differences ;) If you plan to play PSO DS in these xmas holidays, probably monokoma is going to play it so you’ll be able to play with him too. Join the U64 Forum to share your friend codes!

– Donate: the best gift for this xmas? Another year full of unseen games! Donate your love to U64, to help us to pay for the server that will keep up the site for the next year.

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Thanks to everyone that supports U64 with love. See you all very soon!

The Unseen 64 Staff – 

Limited access: activated

Now U64 is accessible only to registered members. We had too many visitors lately, so we consumed almost 14 GBs of traffic for the server in 2 weeks. We hope that with only few members that can navigate through the archive, the last GB of bandwidth can be enough untill when we’ll be able to upgrade the server. Maybe it will be consumed too.. and the site will be down for a bit.. we’ll see. If you know someone that would like to be able to access U64 but did not had the time to make an account, we’ll have invitation codes soon

[IMPORTANT!] Register to U64 to be able to access the archive

Are you an U64 fan? Do you check our archive daily for updates? We really appreciate your love and for this reason, we want to warn you that we still have some problems with our server: we found a cheaper one, but we dont have unlimited bandwidth anymore and now we have a limit of 15 GB a month. And we have consumed already more than 10 GB. We can add more GBs  of  bandwidth for about 11 $ / 10 Euro for every GB added, but our funds are not enough to buy more bandwidth right now. We are rising more money from friends and parents, but it will probably needs some time to activate the extra GBs.

This means that from tomorrow we need to limit the access to the Unseen Archive, at least for some days or till the next month (when we’ll have 15 GB of traffic again). But.. we’ll leave the site accessible for few register members: no accounts left, invitation codes will be released soon. After those, U64 will be invite only. With your username and password you’ll be able to access to the Unseen Archive when we’ll limit the access for everyone else.

We are sorry for this inconvenience, but to keep up U64 cots a lot. If you want to help, we still accept contributions through PayPal (see the bottom-right button in this page). You can just donate how much or little you want. Every cent is really appreciated and sent towards the site. We would like to thanks from the deep of our hearts Gilgalegrouik, Stereo and Miccha for their donations, thanks a lot guys, we really love you <3

Take care

The U64 Staff. 

Fire Emblem: the Sacred Stones [Beta / Debug – GBA]

Recently a beta version of Fire Emblem the Sacred Stones has been found. It is a very early version of the Sacred Stones and contains many differences. This pre-alpha ROM uses many things from the previous game as placeholder; even the title and menus from the Blazing Sword are still there. The game opens up with a debug menu that is identical to the one from the Blazing Sword prototypes. Although the game does have some of the stages programmed in it many of these still need much work. Some do not yet have enemies and have a level two Cavalier as the only enemy. The game’s own music has not been implemented and certain moster enemies are missing battle artwork. Many character portraits are absent; those that do exist were changed in the final. These alterations are mostly minor but some characters were changed quite a bit. Also Ephraim’s name was originally Izark.

Alpha on the left. Final on the right.

Alpha on the left. Final on the right.

Debug Title Screen

Debug Title Screen

Additional information from Serenes Forest:

  • Amelia has Tana’s role; her class was planned to be a flying Trainee.
  • L’Arachel has a variation of Tana’s portrait, while Tethys has a variation of Neimi’s portrait.
  • There was a Wyvern Rider called Nate planned Ephraim’s name was planned to be Irzark (seen in the debug menus).

These characters were changed drastically in the final.

These characters were changed drastically in the final.

  • Many of the World Map locations have different names. Some of the battle map layouts are slightly different.
  • In Chapter 6, after Eirika hands over her bracelet, the Grado soldiers kill the civilians in front of her eyes.
  • At the end of Chapter 6, Saleh appears and kills the boss with a critical attack. Chapter 6’s battle map is the same as Chapter 11’s (Eirika’s route) in the retail version.
  • The boss of Chapter 8 is Dyude Rubarth, one of Grado’s Seven Generals, also known as the Black ?-stone.

By using the debug options one can remove an enemy's weapon. By doing this one can find sprites that are not normally viewable.

By using the debug options one can remove an enemy’s weapon. This shows sprites that are not viewable in normal gameplay.

  • Eirika promotes at the beginning of Chapter 17 The Final Chapter is comprised of just one map.
  • The Tower of Valni has two extra stages- seen in Floor 2 and 3.

You can find even more infos at Serenes Forest! Props to them

Below you can see a bunch of scans from Fire Emblem: Sacred Stones beta, before it came out. You can see its earliest scans (first reveal scans) where the first couple chapters are different and there are different animations and mugshots for some characters. The stolen prototypes (they were stolen from Intelligent System’s network) seem to have some content from this earliest version, but also content that wasn’t present in the earliest OR the final version.

Thanks to Iven Allen for the scans!

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