SteveAndZach has a nice Banjo & Kazooie video on his YouTube channel, with a weird mod for the game that makes it looks a bit like a RAREware version of Sonic Xtreme. I dont know from where this came from, but it’s fun:
Update: Horatio & Danny make us notice that this video is from a sonic fangame, named “Sonic Robo Blast 2”, with a Banjo WAD. Thanks for this info! Searching through google i have found an “official” website for the game, but it seems down at the moment..
Rumors say that in the original concept of Super Smash Bros. 64, Pit, Bowser, Peach, Mewtwo, Meowth and King Dedede were going to be playable characters, but they were taken out due to limits in the hardware. It should be noted though that Meowth and King Dedede appeared in the game as a Poke Ball Pokemon and as a background character, respectivly. Someone knows more about this?
“After the first Warcraft and when we were talking about Warcraft II, there was an idea for about a week where we’d open another portal open and have the Orcs invade the modern-day world. We had this whole cut-scene we were talking about where it was going to be dragons and F-16s and firefights and stuff. And we were like, “Man, that’s going to be weird. That’s going to suck. That’s not going to be Warcraft.” – Bill Roper, Games for Windows, Jan, 2007.
Imagine how that would have been. It sounds a bit like Warhammer 40,000, doesn’t it?
Some time ago, IGN made an interesting article about the history of Grand Theft Auto and in one of the chapters, there are some informations about the development of the first 3D version of the game: “Bringing GTA into the present tense hit its first roadblock when the DMA crew pulled Body Harvest’s 3D code off the shelf and found it’d aged badly. Building a whole new engine from scratch didn’t fit the schedule. Renting one did.”
“Instead of licensing a proprietary game engine, they became one of the first developers to use generic third-party middleware. Renderware scaled fast. A basic Liberty City was up by summer 2000, and a nameless anti-hero – only referred to as “Claude” in a few obscure lines of code – could boost cars and drive around in it. New elements popped in every month. Weather changed. Day and night marked the time. Some jacked drivers fought back. Stealing the right car opened up bonus missions. Multiplayer got a carry-over from London 1961 and was dropped before the design strayed.”
[…]
“Aircraft-based missions, a GTA first, were curtailed. School kids and elderly pedestrians pushing walkers vanished off the sidewalks. Missions doled out by homeless anarchist Darkel got the chop; only his ice cream truck-bomb job survived, transferred to El Burro with the targets switched from cops to rival gangsters.”
You can read the full story in here. For more screens from the beta version of GTA3, check our archive: GTA 3 Beta / Tech Demo
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