Sony

Warriors [PSX – Cancelled]

Warriors is a cancelled beat ’em up (?) that was in development by Atreid Concept (a French company founded by Nicolas Gaume)  for the original Playstation. As we can read from Wikipedia, in late 1994 Atreid Concept became part of Mindscape (as Mindscape Bordeaux) and later Nicolas Gaume bought Mindscape Bordeaux back in 1996, and renamed the company Kalisto Entertainment. It’s possible that Warriors was in development in that chaotic time and the project could have been canned during the various changes of companies.

Atreid Concept did release a 2D fighting game titled “Savage Warriors” for PC in 1995, but Warriors for the PSX should have been a 3D beat ’em up, at least from what we can read and see in the few concept arts / target renders found by Celine in an article from CD Consoles magazine #2.

If you know someone that worked for Atreid / Kalisto during those years and  that could have some more info about Warriors PSX, please let us know!

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Lufia 3: Ruins Chaser [PSX – Cancelled]

In early ’98 japanese publisher Nihon Flex announced that it was funding the development of the third game in the Lufia series (known as Biography of Estpolis in Japan ). Lufia 3: Ruins Chaser took place 300 years after Lufia 1. Neverland Company intention was to conclude the popular SNES story line and at the same time begin a new one. There were six main characters and the graphics was said to be isometric 2D similar to past Neverland Company work, Energy Breaker.

At Spring Tokyo Game Show ’98 , held at Makuhari Messe in Tokyo from March 21 to 22, Flex unveiled Lufia 3 for the first time giving out a 12 pages booklet, and a video with it, with preliminary artworks and details. The title was reported to be 20% completed. Natsume , the american publisher, confirmed at E3 ’98 that the game was scheduled for the second quarter of 1999 for Playstation.

However in July ’98 Nihon Flex declared bankruptcy thus forcing the project to be put on hold. In mid 1999 the development was resumed but on the more modest Game Boy Color and completely changing the previous work, the game dropped the III and was subtitled “The Legend Returns”.

Below you can see the original Lufia 3 artworks, the video bundled with the booklet at Spring TGS ’98 and a music video with a song shared by composer Yukio Nakajima thanks to Forfeit Island and SinReVi. Also japanese site RPG Data Library was a good source of information.

In February 2016 the full design doc of Lufia 3 was offered on the Japanese Yahoo auction website, here’s a Google translation of the description (if you can make a better one, let us know!):

Released in 1998, it had been scheduled is planning specifications set of “Lufia III”. Released from Japan flex company had been planned, but now on sale canceled due to the company’s bankruptcy. This exhibit will be the complete set of game specifications at that stage.
※ total 320 sheets, it will print out basically A4.

Scenarios related (plot, dungeon maps) 109 sheets
– Battle screen specification layout 43 sheets
– Eight field map specification layout
– Five world map specification layout
Camp specification layout 30 sheets
· Balloon specification layout nine
Movie picture 27 sheets Conte
Capsule Monster rough design 13 sheets
Party character combat pattern, 40 sheets monster material
Image board 22 sheets
Image board 14 sheets (B4 size)
Not included in the material to a floppy disk of the scenario data is lost ※.

If you read this article, Lufia, or it was supposed III become what game is in response to the Lufia II. In addition, you can understand, but was scheduled to use how hard that PlayStation. To save the state was bad, torn envelopes you put a document, a stain, but there is a folding trace etc., There is no problem to read the article. In addition, there is a folding mark at the center in all of the image board of B4 size, There is a tear marks on the part of the character rough image.

Artworks:

Spring TGS ’98 Trailer:

Yukio Nakajima original song:

 

Schwarzenberg [X360/PS3/PC – Cancelled]

Schwarzenberg is a cancelled third person shooter that was in development by Radon Labs in 2005, for the Xbox 360, Playstation 3 and PC.  The game was set in World War II when the Third Reich was collapsing: Schwarzenberg was the name of a Nazi stronghold, a storage of plundered treasure beyond imagination and secret weapon projects. After the project was announced, it soon vanished without traces: maybe Radon Labs did not find a publisher interested in the game.

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Worms Battle Rally [PS2 XBOX GC – Cancelled]

Worms Battle Rally is a cancelled racing / battle game similar to Mario Kart, that was in development by Team 17 in 2003 / 2004, probably planned for the Playstation 2, Xbox and GameCube. We can speculate that the gameplay was going to be similar to MK’s battle mode, at least from what we can see from the few screenshots preserved below, thanks to www.dream17.info.

Production on WBR was halted as part of the developer/publisher deal which resulted in Worms Forts: Under Siege.

Thanks to whitestrider for the contribution!

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ShadowClan [X360 PS3 – Cancelled]

Shadow Clan is a cancelled action game similar to Ninja Gaiden that was in development in 2005 / 2006 by Tiger Hill Entertainment for the Xbox 360 and Playstation 3. The studio was founded by John Woo and Terence Chang, to try to enter into the digital entertainment business after their popularity with films, but in the end they never released any game. In ShadowClan players would had took the role of a ninja able to control and to cooperate with multiple AI characters, a planned online mode was meant to have ninja-clans to fight against other human opponents. We dont know what happened to Tiger Hill Entertainment or how much of the game was done before its cancellation.

Thanks to Celine and Userdante for the contribution!

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