Sony

Resident Evil 1 [PSX – Beta / Concept]

In the mid ’90s Shinji Mikami began to work on a new horror game set,just like NES’ Sweet Home, in a large building surrounded by a forest. Maybe influenced by the recent success of Doom, the project was initially conceived as a FPS. We know next to nothing about this first prototype, but it would have surely been one of the most advanced shooter created yet. However at the end Capcom selected another pc game, Alone in the Dark, as a model for their new product, and Resident Evil / Bio Hazard became an action adventure with a strong emphasis on survival.

Unfortunately, we don’t know much about the first draft of the story, but at least we have few artworks about Dewey and Gelzer, two beta characters, later replaced by Rebecca and Barry, that represented respectively the strong guy (in this case a cyborg) and the comic partner. We can only speculate that at the beginning the narrative was less serious, and the graphic style not that realistic (for the standards of the time).

Co-op beta

After one year of development, in 1995, previews of the first playable builds of Resident Evil started to appear in gaming magazines.

In these screens we can see that originally the game could have been played in co-op. Jill also had a different costume and the fight with the snake was in the room that connects the house with the garden. We don’t know if in this early beta there were still leftovers of the removed locations in the code (the cementery, the paths in the forest) that were, like Trevor’s letters, later reintroduced in the RE remake for the Gamecube.

Resident Evil 08/04/1995

In 2010, Tyrant of resident-evil-beta.de recovered a beta of Resident Evil that dates back to 08/04/1995. It seems to be similar to the V-Jump ’95 build, so for a list of the main differences see the paragraph below. Unfortunately, in this version the co-op mode was already removed, even if some leftovers can still be found in the folders of the iso. Only Chris is playable, and it is not possible to see the map or access the inventory. Interestingly, you can change weapons in real-time. Also, in this beta Barry can save Chris too, but just because they didn’t make the event exclusive to Jill’s scenario yet. In 2011, Hidden Palace released this particular build to the public.

Notice how Dewey and Gelzer’s character portraits are still present in the game’s code.

V-Jump ’95 Presentation

In the video of the V-Jump ’95 Presentation, linked below, we can see an early beta with some differences:

  • No cutscenes
  • Some different camera angles
  • Chris polygonal model was less detailed and he began the game armed
  • Different music and japanese voices
  • All the zombies had white jackets
  • The blue gallery had four pillars
  • Some minor differences in many rooms
  • Kenneth Sullivan (the corpse in the backroom) is in another location in the final game
  • Spiders instead of dogs in the corridor (it still happens in the released version when you return in the mansion after the guardhouse)
  • Hunters at the beginning of the game!
  • No metal plate for the crests in the outside corridor
  • The first fight against the snake was moved in a room in the first floor in the final game
  • The room where chris fights the snake in the video is different in the final version

Probably this build is more recent than the  08/04/1995 one, but not by much.

Maximum console 1996 Preview

A slightly different Tyrant

Wesker in the plant room? Most likely it was just a placeholder, but as we know, in the final version Wesker is in the guardhouse, we meet him after the boss… what if at the beginning we could fight the plant with him?

Also, in the same issue, the article mentions a graveyard among the other locations of the game. This is strange, because if it was still planned to be included we should have at least some screenshots of it. Maybe it got dropped at the end of the development? and if so, why it wasn’t included in the director’s cut ?

Trial Version

More unseen material can be found in a demo called Resident Evil Trial. This version was more or less the same as the final game but there were still some differences: no keyboard in the hall, the plant’s book was in the tiger’s statue, the shield was in the blue hall, many items were in other places, some camera angles were different, etc etc.

Far more interesting are the objects that can be unlocked in the demo with the action replay: a pickaxe (probably used in the caves), Oil (used to burn zombies like in REmake?), beta version of the ink cartridges, the magnum and flamethrower ammo. Also, originally Bio Hazard was meant to have Japanese voices, but they were changed as Shinji Mikami felt that it wasn’t realistic for the characters to speak another language, as they were supposed to be American.

Thanks to KeijiDragon for the video with the original japanese dialogue!

Thanks to the The Horror is Alive forum, one of the best sources for RE, and Resident Evil Beta DE.

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Resident Evil 1.5 [PSX – Cancelled]

resident-evil-15-psx-ca

Resident Evil 2 began development in 1996 shortly after the original game and was originally scheduled for a March 1997 release. However, as the game was approaching its release date, the developers were unsastified with the resulting product. Rather than releasing a game they were unhappy with, the developers took the risk of developing the game from scratch. This scrapped version of the game was later dubbed Resident Evil 1.5. by the internal staff of Capcom.

This prototype version of the game starred Leon S. Kennedy from the finished game and Elza Walker, a prototype of Claire Redfield. Like Claire Redfield, Elza was a motorcyclist and college student, with the only difference being her appearance and the fact Elza had no ties to any established character from the previous games. Other supporting characters from the released game also appeared in Resident Evil 1.5. For example, Marving Branagh, a minor character who gets killed off early in the finished game played a major role in the prototype, helping Leon and Ada escape. The settings of the game were also significantly changed, with the police station in the original prototype having a more contemporary design. – [info from Wikipedia]

In early 2013 the beta / prototype version of Resident Evil 1.5 was finally leaked online, and many gamers are now able to check a part of what the game was meant to be. You can find the RE 1.5 proto / beta to download around the web, with a simple Google Search.

For more infos: Resident Evil 2: Beta Backgrounds Comparison

Also you can check:
www.the-horror.com
www.bioflames.com
www.biolegend.de.vu (sadly, only in german but nice pics)

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ICO [Playstation 1 – Prototype]

ICO is a Puzzle/Action-Adventure game for the Playstation 2, directed by Fumito Ueda. The game’s concept began in 1997 on Playstation 1, when Ueda and a handful of other artists put together a “pilot movie” as a proof of concept using the program Lightwave 3D on a Commodore Amiga computer. The full pilot movie footage sadly no longer exists, but pieces of it can be found combined with clips from the PS1 prototype of the game in the following video. This video was released on a Japanese-only bonus DVD that acted as a pre-order bonus for copies of Shadow of the Colossus in 2005 (known as the NICO DVD, presumably a play on the title of ICO and the Japanese 二, or the number two).

However, while the pilot movie itself is lost to time, multiple test videos that Ueda made in Lightwave 3D are still preserved at the following YouTube link. Based on the content in the PS1 version trailer and Ueda’s own recounting of events, it is fairly obvious that this test footage was for his pilot movie.

Some things to note in this test footage video:

  • The debug (?) clips of sunlight in the castle courtyard present in the NICO bonus DVD trailer are not included in this first video ripped from Ueda’s website. Otherwise, the two PS1 videos are the same.
  • The test clip of the stork flying across the sea at sunset is strikingly similar to the opening shots of the PS1 video, where a bird is seen flying away from the castle while the sun sets over the ocean in the background.
  • The test clip of the old sofa also has an explicit connection to ICO and the NICO PS1 video:
    • In the PS1 video, there is a clip at 1:06 which shows the pilot movie version of Yorda walking towards an old sofa (which looks alike to the one in the UEQ test clip) and examining her tattooed arm.
    • In the final PS2 game, the player can save their game using stone couches where Ico and Yorda sit and rest.

As we can read on Wikipedia, in this animation Yorda was the one to have horns rather than Ico and looked rather different.

Development switched to the PlayStation 2 in late 1999, which gave the team a more powerful platform to better achieve their original goals. Elements present around this time included a storyline trying to get Yorda back to her room, rather than an all-out escape from the castle and enemies that resembled the horned warriors seen at the beginning of the final game, rather than the shadowy wraiths.

Thanks to cyborgpluviophile for the contribution to this article!

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Ico PSX Version

 

Silent Hill [Beta – Playstation]

Silent Hill is a survival horror developed and published by Konami in 1999 for original the Playstation. The game was changed a bit from the beta to the final version, for example the “Grey Child” monster went through four design changes before it was finally approved by censors. Originally a faceless, humanoid monster which resembled a nude child, it was deemed too graphic for audiences (particularly in a game which forces the player to kill them). In the PAL release of the game, the Grey Children do not appear at all, instead being replaced by Claw Fingers. [Info from wikipedia]

Some more beta differences can be noticed in the Japanese Trial demo too. Also, a series of beta / unfinished rooms can be “accessed” using a cheat to pass through walls in the final game.

Thanks to MegaLOL for the contribution!

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Onimusha [Playstation 1 – Cancelled]

Capcom officially announced Onimusha for the Playstation 1 in April 1999 and Japan release date was planned for Winter 1999. Name of the game was Onimusha: Demon Warrior. Mpx manage to find one page prescreen in EDGE. I haven’t played PS2 Onimusha but according to article, plot is same as in released version. Engine is Resident Evil 2 engine and its stated that in Japanese launch preview only one level was available. According to EDGE release date for game was Christmas (Japan). According to wikipedia: The PSX version of Onimusha was about 50% complete before it was cancelled.

Here is link to “rumor” about Onimusha switching to PS2. At Tokyo Game Show 1999. Capcom offical announced that Onimusha became PlayStation 2 videogame. Tentative release date was summer 2000. Here are more info from IGN.

Here is something important: Capcom on that TGS released 3 videos of PSX version: Intro CG, Battle montage and Puzzles and battles. I cant find this videos only. According to GIA: Of particular interest is the introduction movie, highlighting some of the most realistic human figures ever seen in computer-generated FMV.

Here is information about game from GIA. They is some wrong info that Onimusha started as N64 game which is false.
Here is PlayStation Dengeki preview of game from 1999 scanned by Kid Fenris
Thanks a lot to mpx for the article!

Thanks to Xan124 and mpx for the link to the videos!

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