In the Youtube channel of fujlc we can see an interesting video from an early beta of Symphon Filter, with a different HUD and maybe more differences.. i never played this game, so i’m not sure.
Video (Beta trailer):
Video (Final):
In the Youtube channel of fujlc we can see an interesting video from an early beta of Symphon Filter, with a different HUD and maybe more differences.. i never played this game, so i’m not sure.
Video (Beta trailer):
Video (Final):
Revolution was an open world shooter with elements from strategy titles. Development started in late 2005 at THQ’s Concrete Games and ended in January 2008. After that, the studio produced some assets for Saints Row 2 and was closed in February 2008.
During its development, Revolution saw entire style changes and other reorganisation. In the coming weeks we will show you parts of the game in its different stages.
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Thanks to the Sonic Retro and The Sonic Center community, a series of glitch were found in the Xbox 360 & PS3 version of Sonic Uleashed, that let us to go to some unused / beta areas hidden in the game. As we can read in the SR forum: “There’s all kinds of ordinarily inaccessible areas that can be romped around, but the most notable is in Adabat: you can reach the area past the goal ring that’s normally barred off by a solid gate, and within lies an unused device that changes the water level and a tree that can be knocked down to walk across. If you can manage the wallwalking glitch, you can get to it by going through the barred door on the right side of the Adabat ghost mission, after which the ordinary goal ring area isn’t barred.” In the Youtube Channel of DarkspinesSonic and 1stkirbyever we can see a series of video about these unused areas.
Also, Robert Seddon linked us to the japanese Sonic Team blog, in which the Unleashed team posted some interesting images from the development of the game and various concept arts with unused design for the characters.
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In 2006, LucasArts announced an agreement with UK-based and now shut down developer Free Radical Design. Although no further announcements were made about the game, it was well known that FRD was working on Star Wars Battlefront 3 for next-generation platforms.
Several issues including delays and “communication problems” made LucasArts cancel the project and leave Free Radical Design without funding. As a result, the studio had to close in December 2008 as publishers showed no interest in either buying or investing into FRD.
While Star Wars Battlefront 3 will be finished at Rebellion Studios, the other FRD game (TimeSplitters 4) will probably not appear in the near future.
In April 2012, more screens and videos from an alpha version of Star Wars Battlefront 3 Free Radical version were shared online by Past to Present Online
Also as we can read from PC Gamer:
Betagames have found remnants of a Battlefront project in the form of images stashed away on the Resident Evil: Operation Raccoon City disk. That seems like an odd place to leave some spare files, but Raccoon City developers, Slant Six were rumoured to have been working on the third game in the Battlefront series for a while. The files include a variety of pro-quality loading screens and some odd bits of texture work, including a hideous image of Luke Skywalker’s face stretched out on a 2D plane. Eeeugh.
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