Sony

Kingdom Hearts [PS2 – Beta]

Kingdom Hearts is an action RPG developed and published by Square in 2002 for the PlayStation 2. The idea for Kingdom Hearts came about when producer Shinji Hashimoto met with a Disney executive in an elevator;  Square and Disney had previously worked in the same building in Japan. The game began development in February 2000 and originally the beta focused more on the gameplay with a simple story to appeal to Disney’s target age range.

After executive producer Hironobu Sakaguchi told director Tetsuya Nomura the game would be a failure if it did not aim for the same level as the Final Fantasy series, Nomura began to develop the story further. Some content that did not make it into Kingdom Hearts was later added into Kingdom Hearts II.

The “Pride Land” from The Lion King, for instance, was infeasible because an additional program was required to process movement on four legs—a necessity since Sora would become a lion in that world. Due to time constraints, the developers left out an optional boss battle, similar to the Sephiroth battle, against Tifa Lockhart. She was later included in Kingdom Hearts II as a more developed character. [Info from Wikipedia]

In a beta trailer from 2001 you can see many differences between the beta build and the final build. Such as Sora roaming around Disney Castle. In the final build, you do not go to Disney Castle, but there is an image of it on the world map, but it is never selectable.

More differences, as spotted by YT users:

  • The logo’s different
  • Goofy’s cloth is different
  • Sora’s beta hair color
  • removed scene with Riku on the Clock Tower

In an interview with Nomura, we can read that:

“Actually,” he continues, “the first weapon I showed Disney was a chainsaw. It was this chainsaw-like weapon that I had a rough sketch of when I first showed my concepts to Disney. Everyone got this scrunched-up look on their face and nobody said a word in the entire room. Dead silence. And I thought ‘No, I guess this wouldn’t work, huh?'”

Shadowdorothy also noticed:

  • In the beta Riku didn’t have his black gloves he does in the final release
  • Kairi’s skirt is longer in the official release.
  • The opening monologue by Sora went through a major change, as in the commercial it appears that Sora is having a conversation with someone.
  • The magic system was changed dramatically, as the magic system sub-menu originally opened on top of the action menu.
  • The door was also removed, and by “the door” I mean that strange door on Destiny Island that you can’t see until Sora has a flash back that involves Riku and him being kids.
  • It also appears that Sora, not Kairi, was the one that needed saving, as per some dailouge seen at the end of the com.

Some more info on the beta can be found on X-Cult!

Thanks a lot to Brad and Shadowdorothy for the contributions!

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Tidal Riders [PS2 – Unreleased]

Tidal Riders is a cancelled racing / sport game that was in development by Bungarra Software in 2001 / 2003 for the Playstation 2. The player would have been able to ride around the globe in various and different tracks, to race against the AI or to reach new high scores in trick mode. It seems that Bungarra tried to find a publisher for the project but without luck, and even in 2004 they signed a PAL territory Publishing Agreement with XS Games LLC to release the game in Europe.. but something  went wrong and as far as we know, Tidal Riders was never released in the end.

Thanks to Hey Hey for the contribution!

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Galidor [PS2, GameCube, PC – Beta]

Galidor: Defenders of the Outer Dimension, also known simply as Galidor, is a show that ran on Fox Kids in 2002 with a total of 26 half-hour episodes. The show is centered around the journey of Nicholas Bluetooth, a 15 year old whose life is turned upside-down after receiving a strange floating alien map over his bed on the eve of his 15th birthday. [Info from Wikipedia]

In 2003 Asylum Entertainment developed and released (published by Electronic Arts for PC (and GBA) only) a platform / action game game based on the Galidor show. The early version of the main character was different from the one that was later used in the final game and even the hud was changed.

Whilst the PC and GBA versions were released, the PS2 version, as well as a GameCube release were cancelled, which was unfortunately due to financial problems.

Thanks to Celine and Vitas Varnas for the contribution!

Beta Version:

old-chara

Final Version:

new-chara

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Snake Plissken Chronicles [PS2/XBOX – Cancelled]

Snake Plissken Chronicles (also know as Snake Plissken’s Escape), is a cancelled action game that was in development at Namco Hometek in 2003, for the original Xbox and Playstation 2. The game was based on Snake Plissken, the protagonist (portrayed by Kurt Russell) in John Carpenter’s films Escape from L.A. and Escape from New York. A playable demo was created, but the project was never finished for unknown reasons.

S0me videos from the game were shared online by Neurobellum:

This video shows a functional SNAKE PLISSKEN game built in 2004 by the remaining Dead to Rights 2 staff. Campaign design was complete, storyline was approved by Carpenter, Russell, and Hill, and concept was well underway. The game would have included full particpation by all three, including a completed cyber-scanned version of Kurt. This game was going to rock. Video produced and edited by Mike Kennedy. Music by KMFDM and John Carpenter, remixed by DJSkavenger.

A sequence of key events storyboarded for the campaign mode of the unproduced Snake Plissken’s Escape video game, by Namco. These boards were illustrated by Comic Book legend Chris Warner.

 A compilation of Environmental concept art developed for the campaign of Snake Plissken’s Escape, developed for Namco in 2004 before cancellation. Contributing artists included Francisco Ruiz Velasco (Hellboy 2, Pacific Rim) and Tim Tao (Dead to Rights).

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