ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Yu Suzuki has stated on several occasions that during its early stages, Shenmue was a traditional style RPG based on the characters and storyline of the hugely successful fighting game title Virtua Fighter. The Ryo character was simply Virtua Fighter character Akira to begin with. The final Ryo character has several key differences, but there is a very clear visual resemblance between him and Akira. As the game’s development progressed, the characters became original and the storyline moved away from its Virtua Fighter roots.
As the gaming industry became more aware of Sega’s next generation console towards the end of 1997 and beginning of 1998, Shenmue was also getting noticed. At this time, however, the game was only ever known as Project Berkley. Tech demos from the game were being used by Sega to show what the Dreamcast was capable of producing. Many of these sequences were very well developed, and some were even used in the final retail version of the game. This has led many to believe that Shenmue was probably one of the very first Dreamcast titles to begin production. Shenmue quickly became Sega’s flagship Dreamcast title – representing the systems powerful graphics capabilities and also its ability to render immersive, cinematic characters and settings. – [info from Wikipedia]
Si conosce molto poco su Geist Force, se non che doveva essere uno sparatutto per il Sega Dreamcast, ambientato nel futuro. In un lontano pianeta, durante una guerra civile, era stata scoperta un’ arma che stava distruggendo l’astro, il vostro compito era di fermarla. Il gioco venne ufficialmente cancellato a causa del producer, non contento dello sviluppo della sua creazione, e dal fatto che il team di sviluppo era costantemente cambiato, per colpa dei designer che abbandonavano il lavoro al gioco.
Sonic Adventure was developed by Sonic Team and released in 1998 in Japan by Sega for the Dreamcast and is the first game in the Sonic Adventure series. One of its development titles was Sonic RPG, (although the final game was an adventure game, not a standard RPG).
Originally, Sonic was supposed to be able to engage his Super Sonic form at any time during gameplay, once he had gained all seven chaos emeralds during story mode. The proof of this comes in the form of an unused voice clip in the game, in which Tikal teaches the player how to become Super Sonic. The character reveals that Sonic must gain 50 rings before he can transform and warns the player to monitor their ring consumption closely, otherwise Sonic will lose a life when he runs out.
By hacking the 2004 US PC version version of Sonic Adventure DX, it is possible to access a number of unused assets from the Tokyo Game Show 2003 build of the game. One of the most notable of these is an early version of the character selection screen. The omitted menu section is fully functional if modded correctly and is labelled with the text, ‘Choose your buddy!’. Interestingly, this title is also the name of the background music composed by Jun Senoue for the finished character screen on Sonic Adventure’s official soundtrack, ‘Sonic Adventure Digi-LOG Conversation Original Sound Track’.
A two-headed mecha dragon boss was removed from the game before the final version, but it can still be found in the prototype / beta of Sonic Adventure DX that was leaked online. It was a part of the Sky Chase level, during Sonic and Tails’ approach to the Egg Carrier in Tails’ story section. It pursues the player up until the Egg Carrier fires its laser beam at the Tornado. You can find more info on Sonic Cult!
In addition, an unused animation for Tails has been unearthed in Sonic Adventure DX via modding. By replacing Knuckles with Tails in his story mode, players can activate a glitch in Casinopolis to trigger said animation. It is noticeably very similar to Tails’ swimming animation from Sonic The Hedgehog 3; suggesting there could have at one stage been bodies of water to swim in during one of his stages, or possibly even an entirely new water-themed level, a la Hydrocity Zone.
Thanks to FullMetalMC & BowserEnemy for some of these images!
Sonic Adventure 2 was unveiled in June of 2000, at E3. During this time, Sonic Adventure 2 was headed in a completely different direction. There would be three playable characters; Sonic, Knuckles, and Eggman. At the time, Shadow was just a cutscene character. How the game went at first was that what you do in the game differs what happens later. This was eventually incarnated into “Shadow the Hedgehog” for the Gamecube. When the trailer for the game was revealed, fans were outraged, for the fact that there were missing characters (e.g. Tails)
Before he had his SOAP shoes in Sonic Adventure 2, Sonic had his sneakers from the 2D games. The SOAP shoes enabled Sonic to grind on rails. Also Shadow’s original name was “Terios”, which means, “reflection of”, and Rouge’s original name was “Nails”. Shadow was also referred to as “Dark Sonic” in a preview showing off some concept art of Sonic Adventure 2.
Some unused videos were found hidden in the game’s code by Mariosegafreak
Thanks to FullMetalMC, CrashAndSonicChao, and Shade3c for the contributions!
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.