PC / MAC

Jet Moto (Jet Rider) [PSX – Beta]

Jet Moto (aka Jet Rider in Europe) is a futuristic racing game developed by SingleTrac and published in 1996 by Sony for the PlayStation and PC. As we can read on Wikipedia, the developers chose to create jet motos instead of wheeled motorcycles due to concerns over polygon limitations.

Developers originally intended for players to be permanently out of a race when falling far off a track, however they came to realize that it was not fun for players “to be forced to go slow or suffer an instant defeat. Also, a set of courses set in a stadium were dropped as SingleTrac felt it did not fit the theme of the game.

In the gallery below you can see a series of screenshots from a Jet Moto beta, about 40% complete, with different models and backgrounds. Check the video from the final version for a comparison!

Thanks to Pcloadletter for the scan!

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Video (from the final version):

 

Theseis (Thesis) [Cancelled – Xbox 360, PS3, PC]

Theseis (AKA Thesis) is an action adventure that was in development by greek team Track7 Games, to be published by Ubisoft (?) for the Xbox 360, Playstation 3 and PC. The project was started in early 2005, but after a couple of years of active promotion, Theseis vanished without traces and we can assume that it will never be released. It’s possible that they did not find a publisher interested in their project.

In the original press release we can read more about the game’s unseen features:

-A gripping storyline that places you in a Greece full of marvel, danger and back-stage scheming, just beneath the surface of everyday life.

– Play with both Andronicos and Pheve as they race against men and monsters to uncover the secret of Theseis.

– Frantic action and intriguing puzzles. Challenge both speed and wit in every corner of this dark fantasy world.

– Colorful characters and localities, ranging from neo-classical buildings to the grim depths of Hades.

– Innovative customized new power graphic engine, built specially to portray the full glory of Theseis’ stunning environments.

– Dynamic original music score.

Thanks to Celine for the contribution!

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Elysium (Cavedog) [PC – Cancelled]

Elysium is a cancelled RPG which was in development by Cavedog, described as an “episodic role-playing adventure” with more than 40 planned episodes, each of which wouls offer 10 to 20 hours of gameplay. The driving force behind it was Producer/Designer John Cutter whose past credits include the classic Betrayal at Krondor. The episodes however would never be released probably because GT Interactive ( the publisher ) was spiraling into debts at that time and soon would be acquired by Infogrames.

For more information about the game check RPG Vault intreview with John Cutter.

Scan from GamePro issue 109.

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Necrocide: The Dead Must Die [PC – Cancelled]

Necrocide: The Dead Must Die is a cancelled FPS / action game that was in development in 2000 / 2001 by NovaLogic for PC, that looked like a mix between TimeSplitters and Serious Sam. Players would have took the role of a female vampire, to clean up a city infested with armies of zombies, werewolves, demons, hellhounds, and other enemies. The project was officially canned in May 2002, as we can read at Gamespot:

We confirmed with a NovaLogic representative that the game has indeed been canceled so that the company can focus its attention on a new cross-platform project that will make use of a high-profile license.

Thanks to derboo for the contribution!

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X-COM Alliance [PC – Cancelled]

X-COM: Alliance is a cancelled FPS / Strategy game that was in development in 1999 / 2000 by Hasbro Interactive’s Chipping Sodbury office in the UK and later by their studio in Hunt Valley, USA. As we can read in Wikipedia, unlike other games in the X-COM series, most of which were turn-based strategy, the game had the player assume the role of a trooper in an X-COM squad and through the first-person perspective of a squaddie, to fight the hostile alien invaders. At the end of 1999, the Hunt Valley studio survived the first round of studio closures enacted by Hasbro Interactive when they decided to scale back their efforts in the video game industry. Later in 2000, however, the Hunt Valley studio was also closed down and the game was “shelved”.

Thanks to Leo(T.C.K.) and derboo for the contributions!

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