PC / MAC

Daybreakers (Trilogy Studios) [Cancelled – Xbox 360, PS3, PC]

Daybreakers is a cancelled episodic time-traveling first-person RPG that was in development since 2006 by Trilogy Studios, planned to be released for Xbox 360, Playstation 3 and PC. The company was founded by game industry veterans who worked in such companies as Electronic Arts, Take-Two Interactive, RockStar Games and Vivendi Universal.

In Daybreakers players would have been able to explore different time-periods to find a solution to save our doomed world. The game was talked about by major websites such as IGN and Playstation Universe:

“The world is falling apart with war, disease, insurgency, and starvation rampant among humanity. The only hope lies with the Nexus Corporation, a U.S. funded group using volunteer convicts as experimental guinea pigs in an operation called “Project Daybreak.” Utilizing Project Daybreak, the Nexus Corporation studies time travel to find the means to cure the world of its problems.”

“Developed by Trilogy Studios, Daybreakers puts players in the role of undercover US secret operative Nolan Reeves who is asked to enter the world of the criminal underground, joining the Nexus Project and time traveling in order to find three escaped convicts. Upon returning from his task, Reeves finds that the only people aware of his mission, of his existence – have been killed. From this point forward he must rely on the ability to manipulate the relationships with those in the world around him: inmates, factions, and the corrupt officers and officials who permeate Nexus Island.”

“We would like to be the first team to truly monetize the online gameplay of first-person shooters,” Pole proclaimed. “It hasn’t been done. First-person shooters traditionally have not done a very good job of rewarding players. The way they reward players is that you run through a level, shoot everything on the level, finish the level, and you go to the other level and get a bigger gun. Our goal and our objective is to get a player a sophisticated and very detailed level of gameplay that hasn’t been delivered in first-person shooters by offering gamers a moment-by-moment reward system versus a level-based reward system. All these RPG elements that we mentioned will allow players to build upon their characters so they can see how well they are doing.”

“Instead of describing the game as an open world title, he told us that Daybreakers was a “dynamic world simulator“. He added that the game would feature more interactivity and more of a sense that the player’s actions have consequences in the game world. “I think that’s where games need to go, especially first person shooters,”

The first Daybreakers’ episode was planned for 2008, but the project quickly vanished and was never completed. As far as we know Trilogy Studios worked on a few social games before closing down around 2010.

Thanks to Daniel Nicaise for the contribution!

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Jack the Ripper (Cryptic Studios) [PC – Cancelled]

After launching Star Trek Online and some Champions Online expansions in 2011 Cryptic Studios worked for a few months on an unnamed adventure game based on the Jack the Ripper murders. A small team created an early prototype of the Whitechapel district in London, set in the 19th century. This would have been the main explorable area in the game, where players would investigate murders, talk with NPCs and resolve a series of related quests.

This project was never officially announced by Cryptic Studios and it was canned in just a few months. There’s not much information or media available: just a series of screenshots from the Whitechapel prototype, preserved below to remember the existence of this lost game.

Thanks to Crov for the contribution!

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Warhammer 40.000: Agents of Death [PC – Cancelled]

Warhammer 40.000: Agents of Death is a cancelled FPS that was in development by Mirage Media (mostly known for Imperium Galactica and Mortyr) in the late ‘90s, planned to be published on PC. The game was about the confrontation of 3 heroes against the ruler of a certain planet who sold himself to the forces of chaos. Before the beginning of each level, players could choose between one of the 3 protagonists, while the other two would have been controlled by the AI.

Levels had different objectives following the game story and one character could have been more useful than the others depending on the mission. For example if you had to kill one specific target without alerting the other enemies, a sniper would be the best choice. Instead in a mission with dozens of enemies to kill, someone with a huge fire-power could be the best choice.

Mirage Media was working on Agents of Death along with Mortyr 2 and both games used their homespun three-dimensional engine, which (according to the developers) made it possible to create an incredibly realistic and detailed world. Unfortunately they were not able to complete the project and in 2000 Agents of Death was scrapped.

It seems a playable alpha version of the game was leaked online many years ago: if you still have a copy of this, please let us know in the comments below!

Thanks to Josef for the contribution!

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The Institute (Dimension Creative Designs) [PC – Cancelled]

The Institute is a cancelled horror adventure with comical elements that was in development by Dimension Creative Designs (Synthetic Dimensions) around 1996 / 1997, planned to be released on PC. As with their other canned project “Federation” we cannot find any information about The Institute anywhere online, but thanks to Alex we saved a short preview that was published at the time in a Spanish magazine.

It seems gameplay would have been similar to Myst, with a story inspired by Kafka’s The Trial: a mysterious group of people within the establishment have planned to accuse the protagonist of a crime that he did not have committed. Players must escape from the police, finding a way to enter The Institute, searching for clues about what is happening and why they want to persecute the protagonist.

Dimension Creative Designs are mostly known for working on such titles as Corporation, Druid: Daemons of the Mind, Ed Hunter but as far as we know they never released anything similar to The Institute and it’s unclear what happened to this lost game. If you know someone who worked at DCD please let us know!

Thanks to Alex for the contribution! 

Command & Conquer Renegade 2: Battlegrounds [Cancelled – PC]

Command & Conquer Renegade 2: Battlegrounds is the cancelled sequel to Westwood Studiosaction shooter, planned to be released on PC by Electronic Arts. Development of Renegade 2 started immediately after the release of the first game, and the story was supposed to be set between Command & Conquer and C&C Red Alert 2.

Players would have been able to choose between first person and third person view, with the same action-focused gameplay already seen in Renegade 1. The game was divided into different missions, in which you had to destroy objectives, eliminate enemy troops or find important items.

Unfortunately in 2003 Westwood Studios were closed by EA, the team merged into EA Los Angeles and Renegade 2 was canned due to the low popularity of the first game. At the same time EA also cancelled another C&C project, an online RPG titled Command & Conquer Continuum.

Thanks to Josef for the contribution!

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