PC / MAC

Blizzard Cancelled Games

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At DICE 2008, Blizzard had some talk about their games and in there, they showed an interesting list with a couple of “new” artworks for some of their cancelled projects. As Kotaku has wrote about:

“The team also revealed a list of the Blizzard games that have been canceled over the course of their 17 years, a list longer than you may think. If you thought Blizzard was only focused on StarCraft, Warcraft and Diablo, think again. While they may have a few lesser known titles like Blackthorne and The Lost Vikings on their resumes, they were at one point working on all of the following 

WarCraft Adventures [PC – Cancelled]

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WarCraft Adventures: Lord of the Clans was a dark comical point-and-click adventure computer game under development by Blizzard Entertainment that was set in the Warcraft universe, and cancelled before its release. American company Animation Magic was out-sourced due to their experience in classical two-dimensional animation to produce the twenty-two minutes of fully-animated sequences, the game’s artwork, the coding of the engine and the implementation of the sound effects. Blizzard then provided all the designs, the world backgrounds, sound recording and ensured storyline continuity. Four or five months after Blizzard had released  

Seaman [PC – Unreleased?]

On IGN we read that a PC version of Seaman was in development some years ago, but it looks like it was never released: “The PC version of the game was announced by Vivarium founder Yoot Saito today at a conference in Japan. It’s entitled Seaman for Windows Ver. 1.0 and will be available in the 1st quarter of 2001. Seaman on the PC will be completely different from his DC brethren. It’s not a game, says Mr. Saito — rather, it’s a communication tool and a pet for your desktop. As shown in the screen shots, which have been taken from Japan’s PC Watch website, the virtual fish exists on your desktop, rather than in an aquarium. Seaman is automatically launched when you turn on your computer, and resides in memory, running in the background, swimming around on screen… hopefully behind your application windows. Seaman is still drawn in 3D, but he’s kept tiny so as to not interfere with your other work.” 

Spore [PC – Beta]

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Spore is a video game under development by Maxis and designed by Will Wright. The game has drawn wide attention for its promise to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay. Spore was originally a working title, suggested by developer Ocean Quigley, for the game which was first referred to by the general public as SimEverything. Even though SimEverything was a first choice name for Wright, the title Spore stuck. The gameplay itself had numerous changes during development. The most striking was the shift in realism, from the gritty depiction of cellular and animal life in the GDC 2005 debut, to the current iteration of a more round, softer edged depiction of the creatures. The most visible change was in the cellular phase, which transformed the monocellular organisms into strange insects with cartoonish, human-like eyes, which were  

Anachronox [PC Beta / PS1 Cancelled]

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Anachronox… a cold dark planet in the center of the Sender Sphere, crime… mafia… and a hilarious turn of style. Anachronox was an Rpg featured in the year 2001 by Edios Interactive and Ion storm, you took the place of Sylvester Bucelli (Sly Boots), A run down dectective living in a storage space above a bar. After being thrown out of a windobw by the local mafia taxman, he sets off in a quest to get his life back. He soon gets a small dectective work guiding a man down into a vast dangerous sewer like cave known as the Mystech Tunnels from there on he