Planescape: Torment [PC – Beta]

Planescape: Torment [PC – Beta]


Robert Seddon made us to notice a couple of websites that talk about unused content in Planescape: Torment, a 1999 PC RPG. At Placescape Outshine we can read a long list with dialogs, items, images and sounds that are in the game’s files but were not used in the game. In the same site there’s even a comment from Scott Warner (one of the designers of the game), where he talks about the original purpose of the Brothel basement: “The basement was originally (as a I remember it) an area of an intended elaborate puzzles and exposition, but as time starting running out, it was an area that we initially went choppity-chop to. However, the artist who handled that level (Chris Jones) did such a wonderful job on it that it was painful to let it go, and we (Dave) finally found a way to shove it back into the game.” You can read more in here.

Looking through old screens, Robert has noticed that in the beta version of Planescape there was a Baldur’s Gate-style interface around three edges of the screen, rather than the big block at the bottom in the final version. Morte’s character portrait (the skull) looks quite different too.


Beta version:


Final Version:


We can even take a look at an early trailer of Planescape, that should have a couple of scenes that never appeared in the final game:

If you want to try out some of the beta stuff, someone has made a series of mods that restores the unused content, like “Unfinished Business” that “takes the almost-but-not-quite-finished content that shipped with Black Isle’s classic Planescape: Torment CRPG and polishes, bugfixes and finishes it so you can see and enjoy the new content in your game” or “Planescape: Torment Fixpack, a comprehensive WeiDU Fixpack for Black Isle’s classic Planescape: Torment CRPG. Fixing literally hundreds of bugs and thousands of typos, thereby restoring a lot of lost and inactive content”. You can read more about these and find the download @ RPG Watch.

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2 thoughts on “Planescape: Torment [PC – Beta]

  1. Robert Seddon

    This interview with Colin McComb has information on a cancelled Planescape game:

    GS: Upon several occasions, you’ve mentioned the cancelled PlayStation Planescape game you’d worked on before you joined the Torment team. Could you tell us a bit more about it? Which elements of the original campaign were to be the main focus of the project? Which planes would the player get to visit?

    Colin: Sure! The game would have been similar to the game King’s Field, a first-person style game of puzzles, exploration, and real-time combat. You were to have taken the part of a Mercykiller, pursuing the source of a riot in the Hive. Your investigations would lead you to a thieves’ guild in the Lower Ward, an arms dealer in Ribcage, and then into the depths of Baator as you sought to deliver justice to the people responsible for so much suffering.

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