HMS Carnage (later renamed to Dreadnought / Dreadnoughts and internally know as Dread0) is a cancelled Victorian steam-punk shooter (with strategy elements) set on the red planet of Mars, that was in development for almost 3 years by the Tribe team at Ocean Software. It was an ambitious project, but only a small playable demo and detailed FMV were finished before Infogrames acquired Ocean in 1998 and decided to kill it some months later.
It seems that the game concept was somehow similar to Warhawk, released in 2007 for the Playstation 3, in which the player is able to use ground and air vehicles, turrets and on-foot weapons to kill their enemies and complete the mission objectives.
HMS Carnage was mainly a PC-CDROM game and the PSX / Saturn ports were an afterthought: the console versions would have been very different with more action and less strategy.
At the time Ocean had a reputation for producing low quality movie tie-ins but with the much-hyped arrival of CDROM as a gaming format they wanted to develop some really ground breaking games. Ocean rebranded their internal development department as “Tribe”, invested a lot of money, hired a lot of new talent and asked everyone to come up with amazing original concepts huge enough to fill a CDROM.
HMS Carnage was one of the winning concepts, Silver was another (released 4 years later) and the third was a point ‘n click adventure with Hanna-Barbera characters, called “Zoiks” which was also cancelled.
The game kept its “HMS Carnage” title throughout most of the development, while “Dreadnought” was a name thought up by the marketing department towards the end (the development team didn’t much like it). Probably they though it was a more sellable title for a shooter.
Sadly the name-change was not enough to save the game. When Infogrames bought Ocean and review Dreadnought, too much work and money were still needed to complete the project: they thought that it could have been an economic failure and decided to cancel the development. After the cancellation, part of the Tribe team went to work at Psygnosis.
A preview for HMS Carnage was published in Edge magazine issue 32 (1996), if you are able to scan those pages, please let us know!
Thanks a lot to Maria Ingold, Matt Wood, Julian Holtom for their help in preserving media and info from their lost project!
Thanks to Robert Seddon and Celine for the magazines scans!
Images:
Videos:
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
- Dragonkind [XBOX/PS2 – Cancelled] - 02-12-2023
- Damnation: Hell Breaks Loose [PC – Prototype] - 07-10-2023
- Marvel 2099 : One Nation Under Doom [PC, PSX – Cancelled] - 03-06-2023
I know it’s been put up elsewhere, but here seems the right place for it :-)
http://www.gamesthatwerent.com/2014/12/an-interview-with-nigel-kershaw/
Great interview as always Ross! I should update the Dreadnough article one day, this was an interesting game indeed
As always my friend, it’s a pleasure to assist you and the great community on here.
Sadly i never did get anything back regarding possibilty of the FMV sequences which might have still remained somewhere on VHS tape, but it was always an almighty long shot.
Julian Holtom talking about events at the time:
When Ocean merged with Infogrames , Infogrames decided that any of the then current crop of products in development that were unlikely to be completed in the following 6 months, were to be canned. Irrespective of
development costs to date. I should know I was the lead 3d artist on HMS Carnage. As for Tribe. At it’s peak internal development comprised of maybe 80 people, now it’s more like 10. Go figure. Realistically it would
appear that Ocean is only going to be a publisher from now on.
—
Julian Holtom
Creative Reality