Wall-E 2 is the cancelled sequel to Helixe’s Nintendo DS game based on the eponymous Disney Pixar movie. The team was a division of THQ that focused on Nintendo’s portable consoles, and previously worked on other DS tie-ins such as Ratatouille, Cars, The Incredibles. This follow-up would feature local coop multiplayer using the DS wireless connection, with multiple playable characters from the movie. Helixe was shut down by THQ in November 2008 and Wall-E 2 was canned along with them.
A couple 3D models from the game levels are preserved below, to remember the existence of this lost DS game.
GUNYIP! Is a cancelled dogfighting shooter set in the TY the Tasmanian Tiger universe, focused on flight missions using TY’s mecha-airplane (the Gunyip, as seen in Ty 3). It was initially conceived for GameCube, Xbox and Playstation 2 as the official 4th chapter in the TY series but gameplay would have been similar to titles such as Crimson Sky, Ace Combat and Star Fox’s all-range mode. The game was in development by Krome Studios around 2005 – 2007, started after the release of Ty the Tasmanian Tiger 3: Night of the Quinkan. While the team was pitching the idea to publishers they were hired to work on Star Wars: The Force Unleashed and GUNYIP! had to be canned.
“Here’s the promo trailer we put together to pitch Gunyip to publishers. It starts with stuff from TY 3 minigames, then has some early test capture footage then ends with some rendered stuff from the TY 3 trailer.”
“There was the whole first version of TY 4: Gunyip which got shelved to make way for Star Wars. There’s a whole book just of stuff from that.”
“Flashback to the unmade TY 4: Gunyip which was Star Wars AF. The Frills were Scout Frills (the best of the bucket heads!), there were all these Star Wars style flight suits and there was even a Wookiee like character called Po (he’s a Kakapo)
If you thought the 2D game was a departure you would have hated this version even more – it was a flight combat game. Where you flew around doing missions on Gunyips. Basically Ace Combat in the TY universe. The best bit was that it was all told as a story being recounted by Lenny. Also you got to play through the “story” mode 3 times as different factions unlocked and you got more of the full story. It was ambitious to say the least.
Also I do enjoy the irony that the game was dropped mid production so that we could work on an ACTUAL Star Wars game.”
“The original TY 4 was not going to be a 3D platformer – it was a story driven air combat game in the TY universe. It was put to rest when we had the chance to make a Star Wars game and it’s probably for the best. While the game was looking pretty hot I know now that TY fans would have lost their shit because it was different. You only need to look at the reaction to the Win 8 game with it being 2D – even though everything else is pretty much exactly the same.
Anyway apart from flying around in cool transforming Gunyips the game featured a story mode that let you play through as three different factions each with their own sets of Missions. There was TY and Bushrescue, Cass and his Cold Blood Empire and finally a new group the Metalskull pirates led by Ginger Knut the flying fox.”
TY the Tasmanian Tiger: Gunyip! – The Gunyips
The gunyips are the top level of air combat machines. Each faction would have it’s own unique design that the player would control when playing their missions. They were also designed to show your pilot character flying them. This was so players could have something ‘human’ to relate to and so that they could respond to the surrounding events much the same way TY sat in the back of the Fourbie and Crabmersible.
Bush Rescue: The Woomera class Gunyip.
Design wise the BR Gunyip has elements of both the plane version from TY 3 and both the unused designs for the Jet Bunyip. It had a variable geometry that would allow it to take different forms depending on it’s flight mode. And yes it was meant as a homage to Macross’ Gerwalk mode.
Cold Blood Empire: The Raptor
This one was designed to look like a bird of prey. I used the head of Cuddles (Fluffy’s mech from TY 3). The wing “feathers” would change shape based on its speed and the tail would look nice reacting to the physics of Gunyip flight.
It’s pilot is another Thorny Devil called Lizzy. She was going to be Fluffy’s replacement for this game. When you first saw her inthe game she would appear as Fluffy but as the game progressed you’d quickly learn that it was Just Boss Cass – who was now just a little bit more unhinged – seeing her as Fluffy.
Metal Skull Pirates: The Pteropus
A flying fox flown by Ginger Knut, who is also a flying fox. This is the first pass at the Pteropus and It’s a little more basic than the others but I really liked the feel of it being a big powerful motorbike with wings.
“This is Liz, she was going to be Fluffy’s replacement in TY: Gunyip! The way it was going to work was that you’d see her in cutscenes with Cass and she’d look exactly like Fluffy. But then we’d reveal that she actually looked like this and it was just Cass who had gone a little loopy from guilt seeing her as Fluffy. “
“Here’s the look of the Frills for TY: Gunyip! They were called Scout Frills because they are meant to look like my favorite Imperial troops, the Biker Scouts. I tried a few color variations but I was going to stick with the white version.”
“Po the Kakapo – I love the idea of flightless New Zealand birds piloting stuff in the TY universe (Duke the Kiwi) so the Metalskull pirates get Po – he’s sort of Chewbacca to Ginger’s Han Solo.
Fluffy Destrofluffy – A callback to the boss from TY 1 except this time you have Harpoons and Tow Cables. I wanted to name a level the Battle of Mount Hotham – for obvious reasons.
Robot Destrofluffy – what it’s like underneath when you burn the fake fur off them.
Young Tiberius – I never quite worked out how this would fit in the game if it even could but I wanted to have a flashback element where you’d play as Tiberius the Thylacine hero in a 1920s steampunk TY world. Maybe some other time.”
In 2013 Krome released a different Ty the Tasmanian Tiger 4 on PC, but maybe the idea of a flight-combat TY game could be resurrected in the future.
Fuzz and Rocket is a cancelled side scrolling platformer inspired by Yoshi’s Island, which was in development around 2003 by Halfbrick Studios (Ty the Tasmanian Tiger 2, Fruit Ninja) for Game Boy Advance. It featured an aim mechanic similar to Yoshi’s 16-Bit adventure, where you threw the protagonist’s sidekick (Rocket) to resolve puzzles or to kill enemies. At the time a few gaming websites posted news about the game and it even had a nomination at the 2003 Australian Game Developers Awards. As we can read from the old Halfbrick website:
“Fuzz and Rocket is an immersive 2D action platformer which incorporates both substance and style. It is centred around the main character, Fuzz and his sidekick, Rocket as they try to restore order to the land of Fulu. Mysterious masks have possessed the rulers of the 8 kingdoms of Fulu causing them to make life difficult for their subjects. It is up to Fuzz and Rocket to figure out what’s going on and trace the masks back to their source! Many challenges and obstacles stand in their way.
Fuzz and Rocket features over 8 unique worlds encompassing over 32 levels, numerous bonus games, in-game cutscenes and varied gameplay to keep players entertained for hours.
Fuzz and Rocket is Halfbrick Studios’ first Game Boy Advance title based on an original concept, which is currently in development. Fuzz and Rocket has been developed in-house using Halfbrick Studios’ proprietary engine and tools. We are currently looking for expressions of interest regarding its publication.”
The game was last seen at E3 2005 and as far as we know it was pretty close to being done, but in the end the team was not able to find a publisher before the GBA was replaced by Nintendo DS: Fuzz and Rocket was canned and forgotten by everyone.
In 2007 Creat Studios worked on a Frisbee game prototype for Nintendo Wii, developed to demonstrate their new tech (physics, impacts of wind and collisions with obstacles) and motion controls. The team is mostly known for Coded Arms: Contagion and Insecticide, but they also created a few tie-in games such as Aqua Teen Hunger Force Zombie Ninja Pro-Am and Biker Mice from Mars. This Frisbee game may have been pitched to some publishers as a cheap project for the casual market, but in the end it was never fully developed into a game.
Timber 64 is a cancelled 3D platform game that was rumored to be in development by Rare for the Nintendo 64, but it’s existence was kinda unclear even by reading interviews with former rare developers (and some fans consider it an urban legend). When asked about Timber 64 some of them don’t remember such a game ever being in development at the time, but others even describe a Timber 64 prototype demo they created. This contradiction between ex-RareWare employees may have been caused by how the studio was organized during the N64 era. Different Rare teams worked secretly in their own office, without knowing what the other teams were doing at the same time.
“Rare was famously secretive,” Steve Mayles recalls, “and that included other games being made in the company. Many people on the team wouldn’t have seen much (if anything) of DK64 and Conker.”
“Rare’s practice of separating teams across its infamous ‘barns’ naturally created some competition. “I’m not really sure we thought about that at the time,” remembers lead environment artist Steven Hurst. “In those days each team worked in relative isolation and competed against each other to develop the ‘best’ games – a healthy rivalry if you like. I do remember actually that we changed BK to be more of a ‘proper’ 3D game (similar to Mario 64) after seeing the work that the Conker team were doing.”
As you probably know Timber the Tiger was later seen in another Rare game: it’s one of the playabler racers in Diddy Kong Racing. Originally Timber was meant to be the main protagonist of the game, when it was not using the Donkey Kong IP.
“NES: There was a rumor that Timber 64 was a game Rare was developing during the N64 days. Basically, the rumor was that Timber from Diddy Kong Racing would get his own game just like Banjo and Conker did. Pipsy and Bumper would co-star in Timber 64. Can you or Lee provide any details on this rumor? It’s interesting because Diddy Kong Racing takes place on Timber Island so it seemed that Rare really liked the Timber character.
Martin Wakeley: I couldn’t say for definite but I have no recollection of that ever being in development. Where the rumour may have started is that an early version of DKR (I think it was called RC Pro Am at the time) had Timber as the lead character. I’m sure I’ve got a badly fitting Nylon polo shirt with the game logo on it somewhere.
Lee Musgrave: There was never a Timber 64 game. Yes, there was Pro-Am64 that had Timber as the main character, but that became Diddy Kong Racing and that was the end of that.”
“After finishing work on Diddy Kong Racing in 1998, I started work on a project that was to become a 3D adventure game based in a fantasy style world, similar to that of Legend of Zelda: Ocarina of Time but in a prehistoric environment.
The main character was originally going to be – believe it or not – Timber, the cute tiger from Diddy Kong Racing. That’s because he was intended to be the star of the previous year’s racing game, when it was originally known as R.C. Pro-Am 64.”
“In Dinosaur Planet, Timber was going to be a ‘time-travelling tiger’ with a rucksack, little fingerless gloves, a baseball cap and a small dinosaur for a sidekick.
Actually, I even tried out Timber in a project prior to DKR, where he walked around on all fours like a real tiger cub. It was an early 3D platforming test and I wanted him to use his claws to scale walls. But this project was abandoned and so he was moved into DKR and that’s as far as his career went!
Now, if only somebody could dig up that really old demo with Timber in his rucksack…”
In the end not only Timber 64 was once a real concept in development at Rare, but it was kinda real for 2 different projects: there was a first Timber 64 3D platformer (then cancelled to create RC Pro Am 64 / DKR) and later a different Timber 64 3D action adventure (which later became Dinosaur Planet / Starfox Adventure).
These two Timber games for Nintendo 64 could have been mentioned to someone in the gaming press, and the rumors started circulating. As written by Bayliss, now we just have to wait for someone to find footage or even a playable version of those Timber 64 demos.
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