Rayman 3: Hoodlum Havoc is a platform game developed by Ubisoft and released for the Nintendo GameCube, PlayStation 2, Xbox and PC in 2003. A Rayman 3 beta demo was leaked online sometime ago, with some differences as character models, voices and controls. I did not play the final version of Rayman 3, so if you can notice some more differences in the development screens or the beta videos below, please let us know!
Orpheus was one of many cancelled prototypes /concepts for games that french studio Darkworks worked on during 2003/2004. It appears as if Darkworks could not find a publisher and the title was abandoned. Instead, they started to work on I Am Alive for Ubisoft, before the publisher decided to move the development to Ubisoft Shanghai. Sadly we don’t know what kind of gameplay could have been planned for Orpheus and only few concept arts remain, to preserve the existence of this project.
Storm Riders is a cancelled action game that was in development for the original Xbox, that could have been based on a korean film / comic with the same name. There are not many info on its development, but an early beta version / prototype of the game was somehow found on an old Xbox Debug Kit by Museman and it was shared online thanks to the Assembler Games Forum. The menu, HUD and some of the character’s moves are really similar to Ninja Gaiden, but there aren’t any connection with Tecmo’s game.
Storm Riders was built really, really late in the Xbox’s life, July 22 2005, NG started life in like 1999 before being announced at e3 2002 and released in March 2004. I havent found any evidence other than one comment that seemed to think it came from a Tecmo Xbox. Ive dug through the XBE some more and didnt find anything. It was compiled from a folder called Phoenix, which I thought might be related to Iron Phoenix, but beyond that I havent seen the evidence to link it, so I moed on.
Borrowing assets isn’t all that unusual in the dev world, so the NG assets are meaningless. But if you look up Storm Riders Online, which was to be an MMO, it was made by a studio called Phoenix Games Studio, which with the compile info points to it being from them, which is a studio in Malaysia. This also links back to the fact that the Xbox it was found on was 220v, which wouldnt be the case for a Japanese box, but does match for Malaysia. So that is much more likely
Technomancer – A Calcaphon Adventure is a cancelled action game that was in development by Qube Software for the original Xbox, Playstation 2 and PC, that would have been published by Virgin Interactive Entertainment. The project started in early 1999 and the development continued till 2003, with a playable prototype / beta version, but they never finished the game. As the main focus of Qube has always been the development of 3D software for 3D middleware and not games, maybe they had some development problems and Technomancer was cancelled. Only a video is archived in the below, to preserve its existence.
Project Velocity (aka Octane) is a cancelled racing game that was in development by Visual Science for the original Xbox (and maybe for the Playstation 2?). It seems that this prototype would have been a new title in the Need for Speed series, but there are not many info about it.
Way back in 2007, Gamerfreak1727 leaked a title he found on a debug Xbox called ‘Project Velocity.’
It seems to be an early version of one of the Need for Speed Underground games, with references to the ‘Underground’ race style. The issue being, the build date seems to be around January 20th, 2006, almost a full year after Need for Speed Underground 2. It is possible that it is a prototype for an unreleased sequel, or even one of the other spinoffs like Need for Speed Carbon, but I am not 100% certain where it would fall. Any NFS fans who want to chime in, feel free!
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