ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
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Game was planned for far more than just PS2, full list was:PS2, Xbox, PC+GameCube.
Game Engine was using Renderware, hype said finished version should run at 60 FPS and the WIP version was claimed to be pushing some 6 million polys per second.
Game promised puzzle elements. but emphasis on action, you’d have full freedom on gow to deal with encounters with NPC’s and the NPC A.I would in turn react to how you reacted.
PS2 version would make good use of the dual shock Analogue sticks and pressure sensitive buttons….
You’d have choice of using stealth or just going for it guns blazing etc.
Planned release date was Q4 2002.