Xbox 360

The Dark (Condemned) [X360 – Beta]

Condemned: Criminal Origins was originally known as The Dark, quite far into production. Under this name, the game was largely similar but differed in several key areas. The player character was known as Agent Cross, and the game appeared to follow him on a Government-sanctioned investigation, or investigations, rather than acting as a rogue on the run from the law. Although Cross possessed the supernatural leanings of Thomas from the final game, he could actually use various magical spells. For example, a spell could be uttered to pull a gun from an enemy’s hands and bring it to you through the air, and another spell saw doors and other obstacles break in front of you, seemingly negating the need for a fire axe.

The forensic tools used by Cross also differed, as the detection and collection tools were typically one individual item – the UV light, for instance, could illuminate clues and then be used to physically swipe across them, to take samples.

While playing the game, various bonus contents are unlocked, which can then be accessed from a special menu. Content includes concept and production sketches and paintings, work-in-progress animation, video from motion capture sessions, and a rather lengthy video showcasing a complete level from an early version of the game. [Infos from Wikipedia]

Thanks to Neodiffer for the contribution!

Videos:

 

Lord of the Rings: The White Council [X360/PS3 – Cancelled]

The Lord of the Rings: The White Council is a RPG that was under development at Electronic Arts Los Angeles. It was going to be based on the fantasy novel The Lord of the Rings by J. R. R. Tolkien, however on February 2, 2007, EA announced that the game had been delayed indefinitely. This was said to be due to management problems. EA worked with Pandemic Studios to create The Lord of the Rings: Conquest instead. [Infos from Wikipedia]

Thanks to MDHmodder for the contribution!

Images:

Videos:

 

Banjo-Kazooie: Nuts & Bolts [Beta – Xbox 360]

Banjo-Kazooie: Nuts & Bolts is a Xbox 360 title developed by Rare Ltd. and published by Microsoft in 2008. Unlike it’s predecessors, Nuts & Bolts was not a pure platformer; instead it involved building a car and driving with it. First concepts of this gameplay mechanic reach back to 2002-2004, when a small team was working on a prototype for a new Banjo-Kazooie game – at that time still for the original Xbox.

In 2005/2006, Banjo-Kazooie: Nuts & Bolts evolved from a prototype into a real beta game. Hence choices for the design direction were taken as seen in the following gallery with early concept art. But there were also various changes in the later stages of development. One of the levels in the final game is called “Klungo´s Arcade”, but in the beta version it was called “Klungo´s Play Emporium” and below you can see an image that shows what it was gonna look like. After that, there is a screenshot from the same level in the final version. Do you see the differences?

Beta:

Final:

On the official Rare website we can even read some interesting informations on the sixth removed level from the game: “Partway through all this, we learned that one Game World was to be dropped to give us a chance of getting the game finished on time, bringing the total down from six to five. This was a bit of a headache and involved some redesign, as the Seaside lost its Game World doors to the Docks, which required a different Trolley ability to reach, so certain features got changed or moved about to cope with the restructure. Beyond that, we also had a problem in that the size of the actual Town asset was so big, the game kept running out of memory, so a few things had to be pruned.

The pier used to have a pavilion you could drive through halfway along it, complete with arcade cabinets and a lower deck. That had to go, which was a shame. There was also a harbour beacon near the beach huts that got ripped out too. On the whole, though, there weren’t too many sacrifices made in getting everything stable.”

Thanks to Spiral Mountain Forum users, we even noticed some other differences in the early version of the game, like a different vehicle editor and parts, beta trolley and Grunty under the sun.

Banjo Kazooie: Nuts & Bolts was Rare’s third idea in their plans to create a sequel to Banjo-Tooie. In an interview with Gregg Mayles, he said that the first idea was to create a remake of Banjo-Kazooie that would purport to be a direct port, but would feature extreme changes unexpectedly.

For example, a massive queen termite would emerge from the termite hill in Mumbo’s Mountain, causing Banjo to have to get oranges for Conga to throw at it. The second concept involved more traditional platforming, but with Gruntilda trying to follow Banjo and Kazooie around every world and replicating their moves in an effort to better them. The working title for the vehicle idea was Banjo-Buildie, but Mayles stated that it was too similar to the previous titles to have an impact. The team later stated that they had also attempted to make a rather more straight sequel to Tooie without any kind of twist but that they felt it was a “stale” method. [Infos from Wikipedia]

Also, as noted by [Nintex] in the NeoGAF Forum, an entire world was scrapped to reach the deadline:

This world is referenced several times in the game by characters in Showdown Town. A villager references Weird west by saying it was once accessible through the boarded up windows and doorways found near the Pier. LOG makes the comment, “You should be grateful, I could’ve sent you to Hoedown Town. It’s awful. The music, the dancing! Oh my!” A penguin in Showdown Town also makes a reference to this world saying, “You know the docks used to be twice as long? There used to be doors that lead to the Weird West game world.”

Videos:

Unused Music:

Thanks a lot to Lord Deathsaur and Nintex for the contribution! 

Amped 4 [X360/PS3 – Cancelled]

Amped was once a highly successful snowboarding series. After releasing Amped 3 in late 2005, developer Indie Built was busily working on Amped 4 and Links 2007. Both games were cancelled when the studio was closed in April 2006.

While the Amped series was formerly exclusive to Microsoft consoles, Amped 4 was going to be published on Xbox 360 and PlayStation 3. Major additions included a resort community and technical improvements.

Images: 

Shadowrun: the Awakening [X360 – Cancelled]

Shadowrun: the Awakening is a cancelled game in the Shadowrun series of RPGs, that was in development by FASA Studios for the Xbox 360 and PC, before the released Shadowrun 2007. This unreleased version had a full single player mode and FASA worked on their own 3D engine for the project. Sometime later, the art director was changed for unknown reasons and they scrapped “The Awakening” project to work on the new Shadowrun, that became a multiplayer only title. It’s currently unknown why this version was completely canned with the change of director or why the single player mode was removed from Shadowrun 2007. We can speculate that some problems in the development and management of the original Shadowrun: The Awakening project lead to the decision to create a “simpler” FPS, based around the online multiplayer.

It’s interesting to notice that initial gameplay prototyping of the new multiplayer-only Shadowrun was done using the HALO engine. Check the Shadowrun-Halo prototype page for some screens.

Thanks to Robert Seddon for the contribution!

Images:

Video: