Xbox

Master Slave [XBOX – Cancelled]

Master Slave is a cancelled action RPG (labelled as “a cinema-roleplaying game”) that was in development by Takuyo Kougyo for the original Xbox. As others unlucky Takuyo projects, Master Slave vanished in early development and it was quietly canned without any official explanation from the studio. It’s possible that they never found a publisher interested in the game and the low sales of the Xbox in japan were not of any help. It seems that the player would have took the role of Shishiro Clandart, a man who has lost his memory. With the help of Iris whom you met at a forest, Master Slave’s objective was to recover Shishiro’s lost memory. The battle involved nine different elements, using a unique system (?) to execute special moves.

Master Slave character’s design was created by Satoshi Kuramochi.

Thanks to Celine for the contribution!

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Pterosaur – Dawn of Destruction [GC/XBOX/PS2 – Cancelled]

Pterosaur: Dawn of Destruction is a cancelled platform / action game that was in development at Atomic Planet in 2002, for the GameCube, Playstation 2 and Xbox. In the game the player would had used a Pterosaur (a flying reptile) to lead your fellow dinosaurs to safety, or see them condemned to extinction, while the world was coming to an end.

To do that, you had to learn to recognise the most vulnerable dinosaurs and how they behave, to be able to save them. While bigger dino-predators were searching for the weaker dinos to eat, they could have been lured away or defeated in an open battle.  The scenario could have been explored to find hidden paths, with the help of friendly dinosaurs that cleared the way.

The Pterosaur project was never released for unknow reasons, but we can speculate that the gameplay was not that much fun and Atomic Planet was not able to find any publisher interested in the game. On the 25th of February 2009 Atomic Planet went into administration after a number of redundancies and the offices were closed: maybe a playable demo of Pterosaur: Dawn of Destruction could be leaked sooner or later.

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Advent Rising [XBOX PC – Beta / Unused]

Advent Rising is a science fiction action adventure developed by GlyphX Games and published by Majesco for Xbox and PC in 2005. As we can read on Wikipedia, Advent Rising was the first in a planned trilogy which also saw the development of Advent Rising PSP, a side story that took place at the same time as the first game. However, the first game’s retail performance fell short of expectations. By the end of 2005, Majesco Entertainment had completely revised its business plan and canceled plans for future Advent Rising games. Advent Rising was an ambitious project, but even the only released chapter was cut and changed before the final version.

Greg was able to find a lot of unused content in Advent Rising that is still accessible through the PC version’s console. This includes content that was promised in trailers, E3 demos, and the like, but cut for various reasons. Much of the content still exists in partially usable form once you spawn it into the game. 

Lobo [XBOX PS2 – Cancelled]

A beat ’em up based on the Lobo comic was in development in 2003 by Kemco USA for the Playstation 2 and XBOX. The project was officially canned after a couple of years for unknown reasons, but we can speculate that it was because of its quality. Players would have been able to use knives, chains, guns, rocket launchers, grenades, and Lobo’s signature weapon, a hook and chain, or to morph into different creatures, such as a ghost, a skeleton, and a variety of mutant animals. Sadly Kemco never shown any in-game screens or video to the public, even if the title shoud have been presented to the press at E3 2003.

The cover design planned for the game’s box preserve the existence of the game:

Original Game Art Painting ‘Montage Poster’ for Lobo Videogame. This is one of the original paintings Simon Bisley did in 2003 for the Lobo videogame developed by Kemco Games. Simon is best known for the greatest depiction of this famous character published by DC and licensed for videogame production. The piece was also signed by Simon Bisley in 2005 when he received the art back from the games company.

In September 2021, Bleeding Cool revealed another artwork by Bisley, titled Lobo Vs The Rat King:

A bunch of Simon Bisley original painted artwork is goes under the hammer today as part of an extensive and desirable original artwork lot up for auction today from Heritage Auctions. There’s tonnes of amazing stuff, including artwork, neverbeforeseen by Simon Bisley for a Lobo video game developed by Kemco USA Game, that never happened. Lobo Vs The Rat King, apparently. A beat ’em up for the Playstation 2 and XBOX.

If you know someone that worked on this game and could help us to preserve more images, please let us know!

Thanks to ForWhomTheBellTolls for the contribution!

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Agent (RockStar) [XBOX PS2 – Cancelled]

Agent is a cancelled action / sandbox style game that was in development in 2003 by Rockstar San Diego / Angel Studios, for the Playstation 2 and Xbox. There are not many info available on the project, as it was never officially announced, but we can assume that it was going to be somehow similar to the GTA series. In the end the game was never finished for unknown reasons, but it’s possible that Rockstar San Diego had to shift resources to finish Red Dead Revolver. Only few screens  and a video from an ealry prototype / tech demo are saved in the gallery below, to preserve its existence.

A new project also called Agent is now in development at Rockstar North for the Playstation 3, but we are not sure if the 2 games are somehow related. As we can read in Wikipedia, Agent by Rockstar Nord will be set in the world of the late 1970s and it will “take players on a paranoid journey into the world of counter-intelligence, espionage, and political assassinations”.

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