RS Links: a Star Trek RPG pitch by Bethesda

Bethesda Softworks created some of the most acclaimed western RPG, as The Elder Scrolls series and the latest entry in the Fallout series (after the license was taken from Black Isle Studios). In january 2010, Todd Howard (Bethesda’s Executive Producer and Game Director) revealed on a Kotaku podcast that Bethesda tried to pitch a Star Trek RPG, but in the end the project was never developed. As we can read on Kotaku:

“Nothing was developed internally,” Howard told KTR. “There was a pitch to do a big Star Trek RPG. [But] we were doing other things, we made Fallout. We can’t do everything.”

It could be interesting to see what exactly they did for this pitch (Concept artworks? Design documents?), but probably we’ll never have the chance.

Thanks to Robert Seddon for the link! 

Road to Sunday [PS2 – Cancelled]

Road to Sunday is a cancelled football game that was in development by 989 Sports (the Sony America Sports Studio) in 2004 / 2005 for the Playstation 2. The game had an interesting career mode, in which the player would have been able to follow a deep story mode, in which to learn more about the causes of a misterious murder, to pay back the cash owed to a criminal boss and to win on the football field at the same time.

As we can read in the Gamespot preview, there were many ways to rise more money in the game:

This is where another NAFA–the North American Fighting Association–comes into play. By entering members of your football team into these underground fights, you can hope to earn the cash you owe the boss by the end of the season. Gambling also plays a part in your bottom line, as you’ll be able to play games like Texas Hold ‘Em and Blackjack, or even hit up the local sports bookie and place bets on that particular week’s games.

Sadly the game was officially cancelled in july 2005, when Ron Eagle, public relations manager for SCEA Sports at the time, explained to Gamespot that:

The game has been officially canceled. It basically did not measure up to our first-party quality standards. In the course of development, it was not meeting our standards for where a product should be in its development cycle. It was purely an internal decision.

Thanks to Userdante for the contribution!

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Video:

 

Starsky and Hutch 2 [PS2/XBOX – Cancelled]

Starsky & Hutch 2 is a cancelled mission-based driving game based on the TV series with the same name, that was in development by Mind’s Eye for the original Xbox and Playstation 2. The project was announced in 2003 when Empire Interactive signed an exclusive licensing agreement with Sony Pictures to publish a sequel to their first Starsky & Hutch game.

As wrote by IGN, Starsky & Hutch 2 was shown behind closed doors at Empire Interactive’s booth during E3 2004, featuring the same drive and shoot gameplay as the original, and an on-rails Virtua Cop-esque mode up to 2 players. In 2005 Mind’s Eye Productions was acquired by Disney Interactive and their Starsky & Hutch 2 project was canned. The few images preserved in the gallery below are probably from a target render and not in-game.

Thanks to Cyrax151 for the contribution!

Images:
 

Moon (Renegade Kid) [GBC – Cancelled]

Moon is a FPS developed by Renegade Kid and released in 2009 for the Nintendo DS, but originally the project was born as a 2D side-scrolling action adventure for the GameBoy Color. Moon GBC was revealed by Jools Watsham, game director at Renegade Kid, in a video from his Youtube Channel.

The GameBoy Color version of Moon was never released, but the scenario and the characters were later reused to create the DS version. Moon looked like an interesting adventure, similar to Metroid II, and it’s sad that it did not had its chance on the GameBoy Color.

Props to Jools Watsham for sharing these screens from the prototype!

Thanks to Celine for the contribution!

Images:

Videos (he talks about Moon GBC @ 3:30):

For comparison, here’s the DS version:

 

Wildwaters (Extreme Kayak) [N64 – Cancelled]

Wildwaters (also know as “Extreme Kayak” and “X-Stream”) is a cancelled racing game that was in development by Looking Glass Studios for the Nintendo 64 in 1998 / 1999. The project was announced at E3 1999 by Ubisoft (that was interested as a publisher) while the studio was working on Destruction Derby 64 (published in the same year), but sadly it was never finished.

Wildwaters 64 was very promising as Looking Glass were able to create an engine with real physics running for the waterflow through the river on an N64, but it needed more time and love which eventually ran out. Five different gameplay modes, including Arcade, Time Trial, Championship, Finals and Versus Battle were planned for the game.

Some months later, on May 2000, Looking Glass Studios went out of business during a financial crisis related to their publisher at the time, Eidos Interactive. Wildwaters / Extreme Kayak vanished forever, along with their other promising N64 racing game, Mini Racers.

There was another cancelled water racing game titled “Wild Water World Championships” that was planned for the Nintendo 64, but it should not be confused with this one as WWWC was developed by Promethean Designs.

Thanks a lot to Les Betterley for the help in preserving some images from this lost project!

Images (in-game):

Images (models):

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