Bomberman Hero (Ultra Genjin) [N64 – Test Map]

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In the Youtube Channel of runehero124 there’s a video from a nice Bomberman Hero test-map. From the description we read that: “This code was originally discovered by Icy Guy from the RareWitchProject forums. So give him full credit. I rediscovered it a couple years later, but noticed that it had been found before.”

From an interview at GDRI we found out the design of Bomberman Hero is an adaption of the concepts for the cancelled Ultra Genjin:

GDRI: What happened with Ultra Genjin [N64]?

Ultra Genjin was being planned during the game industry’s transition from 2D to 3D games. I studied the practical aspects of this quite a bit, but I think that nobody really knew what should be done with games at the time. As a result of trial and error, we were able to adapt the design for Ultra Genjin to Bomberman Hero.

A little more information about Ultra PC Genjin directly from Shouichi Yoshikawa site:

ULTRA PRIMITIVE MAN (UNFINISHED)
PLATFORM N64/ 32M ROM (HUDSON/ Project stop )
MY TERM JUNE 1995. to DEC. 1995.
MY CHARGE Planning & 3D Graphic tool mastering
CONTENT After the project stop, this planning was transfered to “BOMBERMAN HERO”

Thanks to Celine for the contribution!

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Omikron: The Nomad Soul [ Beta – PC Dreamcast – Unused Character / Concept]

Omikron: The Nomad Soul (also know as “The Nomad Soul” in Europe) is a PC and Sega Dreamcast 3D adventure game, developed by Quantic Dream and published in 1999. Thanks to the Omikron Game Blog, we can see some interesting screentshots from an early (1997 / 1998) version of the game, with different character design, HUD interface, color of hair, missing transport, some removed NPC, removed street combat and flying-moto racing. Thanks a lot to UL from the Omikron Game Blog for all these informations and huge props for all the Quantic Dream media that he has archived in his blog!

Thanks to Unclejun for the video and some more screens!

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[New Staff] More people for the unseen researches

We are happy to welcome a new group of lovely geeks in the Unseen 64 Family: El Gato, Refurs, Thyoldpie and Deriks are going to help the U64 Staff to find more screens, videos and informations from the unseen world, to try to preserve all the changes and the cuts in the gaming development. Thanks a lot for your help guys! We are honored to have you in the staff.. and now go back to work! ;) 

Final Fantasy 8 [PSX – Unused Scenes]

In the Youtube channel of FF8demo there are a couple of videos that show unused scenes from FF8. In the descriptions we can read that: “Some stuff was never used in the final version of the game. This was taken from the “Final Fantasy VIII Preview Disc” that came with FF7.”

Some of the differences that we can find in these videos are:

  • Rinoa in the Dollet mission
  • music which isn’t in the final game
  • the first part on the sea, is different from the final introducion (they had yet to implement the various sentences)
  • during the Dollet mission, Squall, Zell, and (in the final version) Selphie wear their school uniforms, not their casual uniforms
  • even the FMV in the second one had to be redone to change the outfits and take out Rinoa.
  • Leviathan isn’t avalible at that point.
  • the person who shoots the oncoming robot is different
  • It’s not Selphie who acts as messenger

Thanks a lot to Robert Seddon and JargonJohn for these infos!

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