In 1995, British developer Team17 got to work on a version of the game ‘Worms’ for the Virtual Boy. Little is known about the game other than it was a planned remake of “Worms” with no known differences over the original. The game was cancelled after only few weeks of it in production, probably due to the cancellation of the Virtual Boy release in Europe. There are no screens from the Virtual Boy version and it’s unknow if there even was a playable build.
The first Assassin’s Creed was meant to be a new game in the Prince of Persia series, titled “Prince of Persia: Assassins“. The project was later changed for some reasons, but we can see a trailer of the beta / prototype “Prince of Persia: Assassin’s Creed” below.
Also, a target-render video from 2004:
Thanks a lot to trainer15side for the contribution!
Looking through the Assassin’s Creed beta videos and screens, i found out some differences. Here is what i have noticed:
Video:
1. They go into a first person view that does not put you into,”eagle vision” or what they call intuition in the video. The eagle vision has also had some changes in detecting targets. In the final people are kinda,”color coded”.
2. Weird interface icon appears at 3:25 and 4:14.
3. What she calls,” the key moment of assassination” is different, and quicker. In the final once you’ve assassinated someone you go into a scene and the one you assassinated speaks to Altair. I think the beta is cooler personally.
4. The very end it shows the Animus main screen, which is very much different from the final screen.
5. The entrance to the town,”Acre” is much different, and more vast.
There is also a video shown at e3 06 I believe that shows the crossbow cut from the game. Though, the video is in the final game, unchanged. Here are some screenshots of that:
A closer image of where he keeps his arrows for the crossbow, which is replaced for a throwing knife holder in the final.
His short blade is in the front of his clothing, rather than his back like in the final. The crossbow rests on his back instead.
In others beta-screens we can see better the different entrance to the city of Acre and the old HUD. In the beta Animus Interface, the woman in the backround is probably Lucy Stillman, but she appears to be different looking. In the beta picture she looks to be a brunette, in the final she is blonde. It’s hard to say because she is hard to see though.
Before being a N64 game, Clayfighter 63 1/3 was planned to be released for the Panasonic M2. In this video we can see and old version of the game, with a different HUD and maybe a couple of different stages (i’m not sure, i played the final game many years ago..). This could even be a movie from the cancelled M2 version, but it’s hard to tell. If you see some more differences, let us know! :)
Hudson revealed at the Winter CES in 1992 that they had bought the license to develop an Inspector Gadget game for the Nintendo. There was no work in progress to be seen at the show, and the game never made it into production. There was firstly a rumour of legal issues about the license to ‘inspector gadget’ but it would appear it was simply because Hudson thought it would be a waste of time and money to make the game, since the e SNES was soon to be available worldwide.
When you enter Starbeans Cafe and drink a new drink, E. Gadd comes and different things happen depending on what you take. But in the beta version, other characters would have come out, to tell you things depending on your choose and give you some gifts. Here are the removed dialogs:
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