Dinosaur Legend (Kyouryuu Densetsu) is a cancelled NES / Famicom game that was in development by HAL Laboratory, a famous developer that gave Nintendo popular series as Kirby and Super Smash Bros. They created many games for the Famicom/NES, but one of them was never release: Dinosaur Legend. It was going to be a curious RPG where you travel with a dinosaur to save the world. It had a game mechanic where the dinosaur steadily evolves (could it have been a Pokemon Ante litteram?).
It is currently unknown why the game was never published but you can see a lonely screenshot below.
Thanks to Susumu for the translation from japanese.
Sakamoto Ryoma (aka Sakamoto Ryouma) is a cancelled adventure / RPG that was in development by Toshiba EMI (Toemiland) for the Famicom / NES. It seems that the game was based on the real-life leader of the movement to overthrow the Tokugawa shogunate during the Bakumatsu period in Japan (as we can read in Wikipedia). Ryoma has inspired at least 7 television drama series, 6 novels, 7 manga and 5 films, and in Live A Live, an RPG by Square released in 1994, Sakamoto appears as a playable character. No luck for Ryoma on the Famicom however: the project that was postponed many times until finally vanishing forever.
Chachamaru Boukenki 2 is a cancelled RPG that was in development by Human Entertainment for Famicom/NES. The main character was modeled after a developer at Human that later would appear as referee in a Fire Pro Wrestling for Super Famicom. The bizzare fact about Chachamaru Boukenki 2 is that despite it was never released, the third episode that was planned for Game Boy was actually published. Below you can see what it said to be the only screenshot ever released.
Thanks to GaijinPunch for the help with the japanese language.
While every Aliens fan is currently playing Aliens: Colonial Marines (but not the cancelled PS2 version), we still remember that Aliens RPG that was in development by Obsidian Entertainment for the Playstation 3 and Xbox 360, but noone will ever play this, because it was cancelled. Keep in mind that this video is from an unfinished development version of Aliens Crucible in 2008/2009, but it’s still nice to see it playable in-game, there was good potential in the game. Some days ago an animation reel from Aliens RPG was leaked too.
Dungeon Hourouki (aka Dungeon Wandering Chronicle) is a cancelled RPG that was in development by ASCII for the Famicom / NES. It seems that in the game players were lost in a dungeon of some sort (a prison?) and they had to find a way to escape. An interesting feature of Dungeon Hourouki was its random generated dungeon system, that would have let to explore more than a million different combinations of levels. It’s currently unknown why the game was canned and only few screens were found in a japanese magazine.
Genjuu Souseiki (aka Mythical Beast Genesis or Genesis Phantom Beast) is a cancelled RPG that was in development in 1990 by Nihon Bussan / Nichibutsu for the Famicom / NES. It seems that players would have took the role of a god, fighting with other gods to conquer more areas of the world, using the power of monsters that were able to evolve like in Pokemon. Only few screens and some info can be found in a japanese website.
Ushiro is a cancelled horror-themed, turn-based rpg that was being developed for PSP by Level 5. The game was officially announced and showed in 2008. Nothing much is known about this game apart from brief informations that appeared on 1up:
Ushiro (PSP) is a first for Level-5 — a horror RPG. You play Reiichiro Ushiro, a newly-minted shinigami spirit who has the power to give people near the brink of death a single wish in exchange for their lives. Whether listening in on conversations in spirit mode, possessing the living to do your bidding, or fighting personifications of the evil in man’s heart, you can be sure that being a not-so-friendly ghost is nothing if not hectic.
In 2009, Level 5 removed Ushiro section from their website, so it’s probably cancelled, but maybe it will be resurrected in the future for another platform. Below we can see the original trailer translated in english.
If you know something about this cancelled game let us know!
As we can read on Wikipedia, Final Fantasy Type-0 is an RPG published by Square Enix for the PSP and developed by the company’s 1st Production Department. The game was originally announced at E3 2006 with the name Final Fantasy Agito XIII for mobile cellphones, but even though the game no longer has “XIII” in its title, the final PSP game still uses the Fabula Nova Crystallis mythology.
Thanks to Dreams and anony we can archive some beta screens, videos and info from Final Fantasy Type 0: there are 14 playable characters in the final game, with a couple of non playable guests.
The pic above show kurasame, type 0 teacher as playable character. It seems that the guest plus one more were supposed to be playable in the beta version, even supposed to have their own dogde animations, but most likely cut for space problems, as type 0 is already packed with a lot of content. So, through hacking, it shows kurasame, Joker, Gilgamesh (not playable only has the name).
In the gamefaqs forum we can read that there is a FF Type 0 Artbook that has some unused content in it. Does anyone have some scans of the beta / unused content? Plus somewhere in the web there is art/model of phoenix as an unused summon (but we can’t find it).
In the released game, modders have found 3D models for summons that don’t appear in the game: Pandemona, Phoenix and Typhoon. There is also a hidden unused video which has live actors doing motion capture for the game. It’s not used in the game, and it has a blue overlay with three kanji, the first meaning “temporary”. It also has mono audio, unlike all other videos in the game.
If you notice more differences in the old beta screens and videos below, please let us know! Thanks to Dreams and anony for the contribution :)
When Bandai unveiled a GPS add-on for WonderSwan at Spring Tokyo Game Show 2001, Namco shown three games compatible with the new device. Magic Formation WARS (known in japanese as 魔放陣WARS) was an RPG that used the peripheral to determinate where battles were held and monsters formation. You could draw a spell on the map to cast a magic. The only other detail known was that the story was divided in scenarios. When the GPS for WonderSwan failed to be marketed it’s likely that Namco cancelled the project.
Bandai‘s Wonderswan was an handheld system released exclusively in Japan in 1999. This console was especially sought after because around December 1999 Bandai struck a deal with Squaresoft to bring their games to the console. The first projects announced were the remake of the first three Final Fantasy, a chocobo game, Romancing SaGa and a port of Seiken Densetsu 2 (known as Secret of Mana in the west).
However not all of these games would seen a release at retail as Seiken Densetsu 2 was never seen again. Final Fantasy III shared the same destiny although it was shown on the official Squaresoft site: Final Fantasy III Wonderswan archieved site
This cancellation was especially notable because the Final Fantasy remakes , which were bundled with the system, were the biggest sellers on Wonderswan Color. Later, after a brief rumor on a possible remake on PlayStation 2, Final Fantasy 3 was unveiled as new 3D remake for Nintendo DS that eventually sold around 2 million units worldwide. This 3D remake, very different from the 2D remake proposed for Wonderswan, would be made available on PSP, iOS and Android years after the original DS release.
In 2007 Hiromichi Tanaka explained why the Wonderswan remake was canned:
When we developed FF3, the volume of content in the game was so huge that the cartridge was completely full, and when new platforms emerged, there simply wasn’t enough storage space available for an update of FF3, because that would have required new graphics, music and other content. There was also a difficulty with how much manpower it would take to remake all of that content.
The strange thing is that Final Fantasy I and II remakes and Final Fantasy IV were all deployed on a 4MB cartridge and Wonderswan theoretical biggest cartridge size was 16MB in fact a few games (even Squaresoft own Front Mission) were stored on 8MB cartridge, with Konami’s Beatmania being the only game weighting 16MB so storage space limitation is unlikely to be the main culprit.
It’s very likely that the shaking Wonderswan market in 2001/2002 (the system was discontinued by Bandai in 2003) along with the costs in developing a 2D remake sealed the fate of this project.