on-rails shooter

Shot (by Housemarque) [PC – Cancelled]

Shot is a cancelled first-person rail shooter developed by Housemarque (a team mostly known for Super Stardust, Outland, Dead Nation and Resogun) that was slated for release in 1999 for PC. While it run on other 3d accelerators too, the real-time polygonal engine (which used “photosurreal technology”, a term coined by the programmers themselves), was clearly optimized for Voodoo 2, the most powerful 3dfx card at the time.

The plot was quite original for a shooter: the player controlled the gunner of a UFO ship, which object was to help fellow aliens escape from Earth (or, in alternative, kill them before they got captured by humans), after a failed invasion.

Even if the basic gameplay was similar to other first-person rail shooters (the CPU pilot handled most of the flying, while the player used the mouse to control the sight), in Shot we also had the possibility of killing a distant enemy with the sniping mode, and, though it would quickly drain our life energy, to control time by slowing everything down except for the speed of our viewfinder. 

Morever, according to Jani Penttinen, project manager and senior programmer of Shot, sometimes we had to protect the pilot of the airship:

In critical missions, the pilot actually leaves the ship to pick up something from the ground, and the player is responsible for protecting him. If the pilot dies, life gets a whole lot harder, if the player manages to survive on his own for a while, a new pilot will be beamed down from the alien mother ship and he will be able to continue the mission.

Just like other examples of the genre, each stage had multiple paths to explore. But Shot was interesting in having a map from which it was possible to select all the levels from the beginning. However, the longer we waited to play a stage, the stronger and more smarter the enemies inside it became (the AI was specifically programmed to learn over time from players tactics).

Thankfully, other fellow aliens sometimes would have helped us, and the viewfinder cleverly pointed out the most dangerous enemies currently on screen. Apparently, most of the game’s stages were hit-and-run rescue missions. After successfully beating a level, our ship was given better weaponry.

Unfortunately, Shot ended up being cancelled because Housemarque wasn’t able to find a publisher for the game.

Next Gen Magazine issue 40
Edge issue 56
Conversation with Jani Penttinen on twitter



3D Laser Blaster [3DO – Cancelled]

3D Laser Blaster is a cancelled game that was in development for the Panasonic 3DO. When 3DO system was  first announced, goggles for stereoscopic 3D were shown as a prototype. 3D Laser Blaster (a shooter?) was the game planned to be the pack-in for this peripheral. However neither glasses or game were ever commercialised.

Below you can see images about the 3D glasses prototype for 3DO and game taken from EGM VideoGame Preview 1993.


Star Blade: Operation Blue Planet [Arcade – Cancelled]

Star Blade: Operation Blue Planet is a cancelled arcade on-rails shooter that was being developed by Namco. It was supposed to be a sequel of the first Star Blade, originally released in 1991.  A proto of the coin-op was playable at Amusement Machine Show in 2001, but the game got quietly canceled, probably because the cabinet was too expensive.

Star blade cabinet

Star blade image

The cabinet was known as “Over Reality Booster System” (ORBS). Its main feature was a special lens that projected a 180 degree image in order to create a very immersive experience for the player.


Resident Evil: Umbrella Chronicles [Beta – Wii]

Resident evil: Umbrella Chronicles is a rail shooter, released in 2007, and developed by Capcom for the Nintendo Wii. This is the first installment of the Resident Evil Rail Shooter titles for the Wii – with the sequel being Darkside Chronicles. Before the game’s release, an early beta gameplay video was released on the web. The gameplay video demo is titled “Gamer’s Day Version” and certain aspects of the game shows various beta differences not in the final product.

Here is the list of differences as seen in the video:

Note: Some of these differences are placeholders, while other differences can be considered beta.

1) Dialog:

Chris and Jill’s Dialog in this video is different in comparison to the final product. It can be assumed that their Voice-overs were re-recorded before release.

2) Different HUD:

In the video it shows the HUD with the health bar on the left-hand bottom  of the screen and the weapon selection system is on the upper left-hand corner. In the final product the HUD is all in one (health and weapon selection) and is located in the left-hand corner of the screen in the final product.

3) Forest Zombie Placeholder:

During the video, Chris and Jill scream in “Horror” when they run into Zombie Forest. Zombie Forest isn’t seen in this video and that a normal zombie enemy is in it’s place. It can be assumed the zombie forest model wasn’t completed before this video was recorded.

4) Placeholder sound effects:

If you listen carefully you can hear Resident Evil 4 grunt and death sound effect used (Zombie and Zombie Dog grunts and death grunts). It can be assumed that these sound effects are placeholders.

5) Different Counter Animations:

In the video, Chris has a different counter. The counter animation shows Chris stabing and then kicking the zombie down. While in the final product it was changed slightly – In the final it shows chris sticking a knife into a zombies head and then kicking the zombie down. Not much of a change, but it’s different.

6) Cross Hair:

The cross harl is slightly different. In the video it’s just a cross hair. While in the final product it shows not just the crosshair but how much ammo you have in your weapon. The same cross used in game (as shown in the video) can be seen in the final product as a way to navigate the menu.

7) Different Zombie Locations:

One difference can be noted in the video is on the walkway in the main hall, before the giant snake battle. Bellow chris comments: “I thought we already killed them?!” The camera then pans over to the zombies in the main hall, showing the player what chris is talking about. In that very same video you can normal zombies, as opposed to the crimson head zombies seen in the final product.

You can watch the entire Gamer’s Day Video below:


Page 1 of 3123