Posts Tagged ‘banjo

Banjo-Karting was a game prototype for Xbox 360, started by Rare Ltd. just before Banjo-Kazooie: Nuts and Bolts was finished in late 2008. The prototype took advantage of classic Banjo-Kazooie characters and built upon the racing parts of Nuts and Bolts. With Rare’s shift to Kinect projects only, this prototype was cancelled. One of the [...]

Banjo-Kazoomie was a prototype for the original Xbox which was started at Rare Ltd. in 2004. Players were able to construct their karts out of different parts, therefore after it was cancelled the concept may have evolved into Banjo-Kazooie: Nuts & Bolts, which was released on Xbox 360 four years later. Brendan Gunn about this [...]

Banjo-Tooie, for Nintendo 64, is a game that really needs no introduction. The sequel to the landmark platformer Banjo-Kazooie, Tooie achieved huge popularity in its own right for its immersive gameplay, huge worlds and charming characters. The game, set two years after the events of Banjo-Kazooie, didn’t receive the same amount of media interest as [...]

Banjo-Pilot is a handheld racer developed by Rare Ltd. and published by THQ in 2005. Originally, Nintendo announced it as Diddy Kong Pilot in 2001. When they sold their share of Rare Ltd. to Microsoft (2002), they opted out of their publishing contract. As the Donkey Kong IP is a property of Nintendo, they could [...]

Banjo Kazooie: Grunty’s Revenge is the third instalment in the Banjo-Kazooie series, and the second in chronological order (in terms of the point of the beginning and end of the game – in fact, as time travel plays a significant part in the plot, most of the action takes place decades before Banjo-Kazooie). Developed by [...]

Banjo-Kazooie: Nuts & Bolts is a Xbox 360 title developed by Rare Ltd. and published by Microsoft in 2008. Unlike it’s predecessors, Nuts & Bolts was not a pure platformer; instead it involved building a car and driving with it. First concepts of this gameplay mechanic reach back to 2002-2004, when a small team was [...]

Among the many presentations and new titles submitted during Spaceworld 2000, we can also find the interesting Banjo-Threeie tech demo. It was not really meant to be a video from a new game, but just a “recycled” footage from previous Rareware games (it contains even some Conker stuff), created to demonstrate the capabilities of the [...]

A demo for a Donkey Kong game on the GameCube was shown at SpaceWorld 2001. The game was called Donkey Kong Racing and showed various characters, including Donkey Kong, Diddy Kong, and Taj the Genie racing on Ellie, Expresso, Rambi, Enguarde, and Zinger, and presumably, Necky, Army, and Chomps Jr. that had been introduced in [...]

Diddy Kong Pilot was a Mode-7 racer developed by Rare Ltd. and meant to be published by Nintendo. Originally announced in 2001, the game featured various characters from the Donkey Kong universe and could be controlled with a tilt sensor that was integrated into the game’s cart. In 2002, Nintendo sold their share of Rare [...]

We all remember Conker Bad Fur Day as one of the most original (at least conceptually) games ever released on Nintendo 64. But we also remember how it looked before, when it was called Conker: Twelve Tales or Conker’s Quest: the quintessential cute-looking platform. However, apart from the graphic style, the first version of Conker [...]


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