Banjo Tooie [N64 – Beta / Unused Stuff]

Banjo Tooie [N64 – Beta / Unused Stuff]

Banjo-Tooie, for Nintendo 64, is a game that really needs no introduction. The sequel to the landmark platformer Banjo-Kazooie, Tooie achieved huge popularity in its own right for its immersive gameplay, huge worlds and charming characters. The game, set two years after the events of Banjo-Kazooie, didn’t receive the same amount of media interest as its predecessor because, as a sequel, it was not seen as being as revolutionary or new as Kazooie. From what we can tell (from the limited screenshots made available), a few cosmetic changes were present in the game before publication:

1) the warp pads, instead of spirals, were adorned with large “B-T” logos

2) Humba Wumba used Mumbo tokens instead of Glowbos

3) her talking head sprite wore a mask of some kind under her eyes

4) she wore a red dress

5) the large bottle of “Jolly’s Juice” was once titled “Dud Beer”

As far as the press is concerned, these are the only BETA clues available.

However, Banjo-Tooie also contains perhaps the most infamous hidden development content of any video game: Bottles’ Revenge. This was planned to be a multiplayer component of the game, in which the second player used “Devil Bottles” to take control of enemies and attempt to hurt and/or kill player one (who controlled Banjo and Kazooie as usual).

However, Rare states that it ran out of time to debug the mode, and it now remains accessible only by using a cheating device such as a GameShark. Although Devil Bottles was originally planned to be capable of possessing bosses, Rare has said that only Old King Coal was programmed for this when Bottles’ Revenge was dropped, and Old King Coal is not controllable in the version that is present in the retail game.

Further delving into the game’s code has discovered a few other sections of the game that were abandoned, but remain in the cartridge and accessible, again, through the use of a cheating device. The first of these is a large ceiling object, and the second consists of three doorways which, based on their position in Banjo-Kazooie’s memory, were probably intended to form part of Witchy World. There is one other unused area, but it is very small and contains no visible object. The first two rooms are viewable in the video below (from Runehero124’s YT Channel):

There is more information on the unused rooms at Rare Witch Project Forum!


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (6 votes, average: 3.50 out of 5)
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U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
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12 thoughts on “Banjo Tooie [N64 – Beta / Unused Stuff]

  1. MPNagem89

    I think the reason why Banjo-Kazooie Nuts and Bolts receive “good” reviews from critics is not because the game was good (which is NOT by the way) it’s because Microsoft bribed the critics with money so that they don’t diss it like what they did with Grabbed by the Ghoulies. Same goes for Vomit Puke I mean Viva Pinata because there’s no way that a game that BORNING and RETARTED could get “good” reviews unless you receive a bribery from someone either that or they have NO taste in casual games. Think about it Wii Music was an awesome game but did receive love from critics and fans? NO! Did Vomit Puke receive love? Yes for no reason. I am thankful that other people besides me that LOTHE the newer Rare games excluding Star Fox Adventures and Diddy Kong Racing DS. Oh and to Nervous Nick from Screwattack.com that said that Banjo-Kazooie Nuts and Bolts was a disappointing average fest thanks for speaking the truth Nick I knew there was someone out there who won’t be bought by those money hungry d-bags at Microsoft.

  2. TheBanditX

    Banjo Kazooie Nuts and Bolts was a wonderful game, but it doesn’t live up to the amazing gameplay of Banjo Kazooie and Tooie.

  3. Alkaid

    I agree with TheBanditX. Nuts & Bolts was a pretty good game that gives you quite a lot of freedom to do whatever you so pleased. It’s just that for a game focused on building things to race or battle, it makes a terrible BANJO game because it lacks adventure or platforming, the bread and butter of the Banjo series.

    On topic, I played around with Bottles Revenge and, the funny thing is, even though you can’t control King Coal you can control Mingella and Blobella in Tower of Tragedy. I wrote a report I’m still working on in a playthrough I’m doing with the mode and I found the two sisters can be controlled and alternated on controls, making them the only bosses to be playable. However, because my game has a love-hate relationship with me, I had problems with it where my buzzers (both the sister and Banjo) hates me and sometimes I’ll control the sister already squashed, but I wanted to play the game more before I draw conclusions on why this is so.

    Oh, and the other funny thing is that I noticed the same image of beta-Humba Wumba as a picture in Grunty Industries, in the employee’s room with Mumbo wallpaper. :D No masked-face-Wumba, though, but nice nod to the scan.

  4. Nikki

    I wish Banjo Tooie was like this but I don’t want the Dud beer thing! Please! No thanks! I like the other beta elements.

  5. MPNagem89

    don’t mean to sound like a bitch but BANJO-KAZOOIE NUTS AND BOLTS IS REALLY THE SONIC 06 OF RARE WARE GAMES IT’S A PIECE OF SHIT THAT SHOULD OF BEEN CANCELLED ALONG WITH THE OTHER SHITTY GAME MADE BY RARE WARE EXCEPT DIDDY KONG RACING DS AND STAR FOX ADVENTURES. ALSO SOME PEOPLE WILL NOT ACCEPT THE FACT THAT RARE WARE IS GOING DOWN HILL. EVEN BALOBO THINKS THAT NONE OF RARE WARE’S NEWEST GAMES SHOULD’VE BEEN CANCELLED BUT REALLY THEY SHOULD GOD DAMMIT!!!!!!

  6. MPNagem89

    there is one way i could think of that banjo fans could enjoy a real banjo-kazooie game is that they made a fan game that’s more streamlined and has NO car building. that’s only thing i could think of. if rare is going to be like this then so be it.

  7. Cutekitteh

    Im surprised everyone is talking about BK: Nuts and Bolts is a piece of shit but not the original topic.

    Well…there are BK cartridges running around the place and when you collect them you get to swap it for prizes such as new moves. The BK Cartridges were supposed to be the Stop n Swop eggs but they scraped that out.

    The roller coaster in Witchyworld(which was near the entrance to Witchyworld) has something to do with something but I dont know..It could be the beta shooting game with the UFO in the Space world.

  8. diablosIntellect/Karruna

    WOW LOOK AT ALL THE BUTTHURT HATE ABOUT NUTS&BOLTS

    I know I’m late on the whole reply train, but holy shit, this is a website about cancelled games, not bitching about Rare.

    And I liked Viva Pinata and Nuts&Bolts, so screw you.

    So yeah, let’s get back to talking about Banjo-Tooie beta stuff.

    I vaugely remember a textrip floating around (no idea of the source, unfortunately) that said that the game was originally going to utilize the Expansion Pak, akin to Donkey Kong 64 and the cancelled Dinosaur Planet. Apparently some changes were made to the game so that it wouldn’t need the pak, I’m guessing. Yeah, I can’t find a source on this, so take it with a grain of salt. =v=

  9. Ross Sillifant

    Banjo-Kazooie, started off on the SNES as Project Dream, RARE
    wanting to do a Zelda-esq game using technology used in DKC, but since
    SNES was on its last legs, game never got beyond a few 2D screenshots
    before being revamped into 3D on the N64.

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