Star Blade: Operation Blue Planet is a cancelled arcade on-rails shooter that was being developed by Namco. It was supposed to be a sequel of the first Star Blade, originally released in 1991. A proto of the coin-op was playable at Amusement Machine Show in 2001, but the game got quietly canceled, probably because the cabinet was too expensive.
The cabinet was known as “Over Reality Booster System” (ORBS). Its main feature was a special lens that projected a 180 degree image in order to create a very immersive experience for the player.
As we can read on Wikipedia, Tekken 6 is a fighting game developed and published by Namco Bandai, released in Japanese arcades on November 2007 as the first game running on the PS3-based System 357 arcade board. A home version was released for Xbox 360 and PlayStation 3 in October 2009. An old Tekken 6 trailer from 2006 seems to be from a beta version, which looks like it’s running on a different graphics engine. If you compare to the final version, Jin’s pants have a reflective nature that resembles Virtua Fighter 5. The stage and game style are not included in the current Tekken 6, and it feels like it’s almost an entirely different game. The models look like they were updated from Tekken 5: Dark Resurrection, and the stage they fought on had destructible environments, to a level that had not been seen in a Tekken game. Although this looks like it was going to be a cut scene, the different character models make think it was using what they had for gameplay at that time.
Panic Museum is a on-rail shooter developed by Taito and GameWax, released in arcades in 2010. The game is a bit like a cross between the House of the Dead and the film Night at the Museum. Kieran played a beta version of Panid Museum at blackpool in the UK, and he noticed some differences:
The original name of the game was to be called haunted museum but was changed possibly due to copyright reasons (not sure why)
In the final version of the game the crosshairs was left out but was in the beta version.
Another difference is that you were set to go in a certain order starting with the mummy Egyptian level and then the library etc but in the final version you now have 3 stages to choose from in any order you like apart from the ones that need unlocking going upwards.
The aquarium level is the last level to be unlocked in the final version but wasn’t in the beta version
In the library level the deck of card monsters ran at you too quickly but now their speed have been reduced in the final version thus making the animation more in line with everything else.
As we can read on Wikipedia, Ultimate Mortal Kombat 3 Wave Net was a rare network version of the game. It was tested only in the Chicago and San Francisco areas that used a dedicated T1 line, connected directly to Midway’s Chicago headquarters; many people outside the test area were not aware of its existence during its release. One store kept the T1 line installed after the test concluded, but eventually removed the Wave Net game in favor of a Golden Tee game that uses a dial-up connection.
It is highly unlikely that any Wave Net test games were ever released to the public after the infrastructure was dismantled, and so there are no known dumps of the ROMs used by the games designed for it.
One of the reasons this version was not widely adopted was the rarity and cost of T1 lines at the time. The game was released before alternative broadband access was available. At the time, a T1 was the only guaranteed way to get broadband into an arcade, but the game didn’t utilize the full bandwidth of the T1. Midway subsidized the cost of the line during the tests to make it more attractive to the arcade owners.
Ultimate Domain was a 3D fighting game in development by Atlus for Sega’s Model 2 board around 1996. The game had 8 characters ( of which 3 were women ) animated with the aid of JAC ( Japan Action club ) for the motion capture sessions. One peculiar feature was the SOL-POWER where the characters can utilise the sun power to charge up super killing techniques ( just like Daitarn 3 ! ). Ultimate Domain doesn’t appear on Atlus or Model 2 release lists so we can conclude that it was never fully released in the arcades.
Alongside the SNES, Gameboy, Genesis and Game Gear versions, Viacom was set to release an arcade game based off of MTV’s Beavis and Butthead animated series. It was never released (and upon analyzing the videos and screenshots available, I could not make out a copyright date), but a handful of prototype cabinets are known to exist.
Bloodlust (aka International Karate 3) is a cancelled 2D fighting game that was in development in 1995 / 1996 by Atari for the Arcades and Playstation. The original International Karate was a 1985 title released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC and Atari 8-bit family of computers, with a sequel called International Karate + released a year later. It seems that a Bloodlust prototype is in the hands of some collectors, but only few screenshots are preserved in the gallery below.
The arcade version was based on 64MB PC hardware (Cyrix Media GX PC), while the PSX conversion was going to have some graphical limitations. 16 playable characters were planned, that were inspired by RARE’s Killer Instinct.
Thanks to Celine for the contribution! Scans from EDGE magazine #55
Capcom vs SNK: Millennium Fight 2000 is a fighting game developed by Capcom and released for Sega’s NAOMI arcade hardware in 2000 and ported to the Dreamcast during the same year. When it was first announced, the characters of the Street Fighter series had the same graphic style as “Street Fighter Zero”, different from the style used in the final game. The scenarios were also quite different (with references to the latest Capcom games, as Power Stone). In the gallery below you can see various screenshots from the beta version: if you can notice more differences, please let us know!
As we can read from Wikipedia, The King of Fighters ’99: Millennium Battle is a 1999 head-to-head fighting game by SNK released for the Neo Geo arcade and home platform. The King of Fighters ’99 initially meant to remove Kyo Kusanagi and Iori Yagami from the series due to the introduction of the new lead character, K’. However, due to negative fan response in location tests, they decided to readd them.
The SNK staff wanted to create a Robo Army Team. However, this idea was abandoned but they later made it a tribute in The King of Fighters 2000 by introducing Rocky, a character from Robo Army as a striker for Maxima. The character from Whip was originally meant to star in The King of Fighters ’96, but due Leona’s introduction in that game, the staff decided to wait until K0F ’99.
Developers also found troubles with the large number of young characters appearing in the game; as such the staff also designed older character such as Maxima and Vannesa to balance the game. In contrast to this Bao was added to the game in order to reduce the average age from the Psycho Soldiers Teams. Bao had many different design before its final one, as you can see in the gallery below.
Here’s the final Bao sprite to compare it with its early designs:
Tekken is the first of a series of fighting games with the same name, but originally it was goint to be titled “Rave War” as seen in a scan from EGM issue 65. The game was developed by Namco and released at arcades in late 1994 and on the PlayStation in 1995. In another scan with concept arts taken from the Tekken Chronicle book, you can see very old versions of several Tekken characters. LeeChaolan was originally a silver haired brute, Nina looks like an Elf, and Kazuya looked alot beefier than he does now.