Category Archives: Playstation 2

An archive with screens, info and videos for cancelled, beta and unseen videogames for the Playstation 2. Check U64 to understand what it means to preserve lost games.

The Scorpion King [PS2 - Prototype]

September 21, 2013 by
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The Scorpion King is a prototype for a fighting game / beat ‘em up that was created by Osiris Studios, based on the 2002 film with the same name (featuring Dwayne Johnson). It seems that the studio tried to pitch this demo to publishers that had the Scorpion King license (probably VU Games in North American and Universal Interactive in Europe), to get to develope it into a full game, but without luck.

In the end the publishers chose Point of View to work on their Scorpion King videogame, released in 2002 as The Scorpion King: Rise of the Akkadian for the Playstation 2 and GameCube.

The Scorpion King demo by Osiris remained just a prototype and the studio closed sometime later (or did they evolved into an audio restoration agency?).

Thanks to Tork for the contribution!

Images:
scorpion-king-osiris

Ace Squadron [Cancelled - GameCube / XBOX / PS2]

September 17, 2013 by
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Ace Squadron is a cancelled flying shooter that was in development by Atomic Planet for the Playstation 2, GameCube and Xbox. The game was set in World War II and offered various arcade air-combat missions to play and as we can read from the official press release “gamers will be given the opportunity to shout ‘Tally Ho!’ and dive their trusty Spitfire into a dogfight with swarms of Nazi aircraft. There are scores of missions to play, from the heady days of the Battle of Britain to dangerous raids on secret weapons factories in the last days of the war, and dozens of different and powerful warplanes to fly, such as the majestic Spitfire, the nimble Mosquito and the sturdy Lancaster”. The project was never released for unknown reasons and we don’t even know if the game was finished or not as the few screenshots available look like target renders and not actual gameplay.

Images:

Monster Knight [PS2 Concept - Cancelled]

July 17, 2013 by
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Monster  Knight is a cancelled third person action-rpg developed by Insomniac that was supposed to be released for PS2. The game was never officially announced, but its design document , created in 1999 and which contained some concept art that we can see below, was shown to IGN in august 2012.

From the few info available about it, Monster knight was probably a mix between Zelda and Pokemon: in fact, the player main’s objective was to explore a large world and capture the various creatures that he encountered.

However, in this game monsters could  be acquired also by negotiation or after pursuing and catching them, and they were used by the player not as fighters but as equipment or transport. Every creature had a particular class, growth pattern and personality.

For more information check  IGN article .

Images:

Videos:

The Urbz: Sims in the city (2004) [Beta / Prototype - PS2 / Xbox / Gamecube]

May 18, 2013 by
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In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 games in the planned series released: The normal version and a portable version (Which both differed by around 90%)

The video showing real beta gameplay was much different than the final game released. It shows more open ended locations, such as a large downtown area. Also some characters introduced in the trailer were never introduced in the final game. (While Jayde was shown in the final game only as a pre made player preset, she was supposed to of had a much larger role in game).

Additionally, its been said on many forums and sites that these unknown locations may of been in the cancelled enhanced PC port, which reportedly was to release in 2005, but was cancelled.

In this photo, You can see a cut location:

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In the game files on the PS2 disk, there is unknown strings that refer to a deleted location known as “Main Street“.

This may of been that location.

Another thing is that in this picture of a cut subway (which also may be a beta of central station), we can see the beta version of the travel system, where you could travel. In it, is 4 unknown locations. (Daves Place, Moms Place, Museum and Noodle Shop).

A trailer of this version in action can be seen here:

Images:

Hardware Arena Online Beta-Demo

May 13, 2013 by
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About this Build: This Demo is more like a Online Beta (Public Beta). It was given away to test the online functions of this game. Its possible to play the game online and offline. There are just 5 playable maps (offline). A small debug can be found by pushing the right buttons too!!

Post by Robert_Kendo

Spyro Tech Demo (2001) [Cancelled - PS2]

May 1, 2013 by
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In 2001 during development of Croc 3: Stone Of The Gobbos, Argonaut Games developed a tech demo for an unnamed Spyro The Dragon game. The game was not intended to be released, however it was playable and had a homeworld. The game prototype was done to expand on the engine both Croc 3 and Malice used. It was a tech demo developed for Playstation 2. Nothing else is known.

Thanks to a former Argonaut Games employee for the information.

Ferrari 360 Challenge [PS2 - Cancelled]

March 9, 2013 by
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Ferrari 360 Challenge is a cancelled racing game that was in development by Brain in a Jar Games and it would have been published by Acclaim for the Playstation 2. It was one of the first announced PS2 games from Acclaim and it promised an arcade racing engine with two main racing modes, eight different circuits, limited car deformation and two-player split-screen multiplayer. The project was officially cancelled in august 2000, because of high development costs and undisclosed troubles with the Ferrari license.

Thanks to Celine for the contribution!

Images:

Burnout [Beta - PS2, XBOX, GameCube]

February 22, 2013 by
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Burnout (working title Shiny Red Car) is a racing game developed by Criterion Games and published by Acclaim on the PlayStation 2, Nintendo GameCube and Xbox in 2001. 11 years later, information regarding Burnout beta cars has been revealed. It wasn’t exactly hidden, but neither was it put out there to the public. Firstly, the vehicles have names tied to them. A slight hint to this is the fact that the Saloon GT has the bolded words “TENRAI” on the back. Nobody understood what this meant (other than it’s just a manufacturer name), but this latest discovery puts all of the theories to rest and finally puts a meaning to all of this.

On top of this, there was officially one cut vehicle from the game. This would be the Fire Engine, most likely to be assumed a Fire truck. No files for this vehicle remain in the game, only references to its name.

To start, here is the list of vehicle names taken directly from the inner-workings of Burnout on the PS2:

  • Frente GL
  • Venom SX
  • Sabre
  • Thunderbolt GT
  • Longbow EXC 300
  • Tenrai VII
  • Grizzly
  • Hudson 418
  • UT500 Jackhammer
  • Fire Engine

One will have to assume which vehicle name is tied to what, but a good way to figure that out is to try and associate each name with each car based on what it is. For example, the UT500 Jackhammer sounds like the Tow Truck, and the Sabre could be the Muscle (which resembles a Dodge Viper).

There were also many cut traffic cars. In the final game, only 8 traffic cars appear in each city, but the full list of traffic cars may come as a surprise to some…here they are!

  • Europe Bus
  • Oriental Bus
  • USA Bus
  • Long cab
  • Cab over
  • Compact
  • Old compact
  • Container
  • Flatbed
  • Minibus
  • Payload
  • Europe police
  • Oriental police
  • USA police
  • Sedan
  • Tanker
  • Europe taxi
  • Oriental taxi
  • USA taxi
  • Van
  • Europe truck
  • Oriental truck
  • USA truck
  • Europe van

You may be thinking:

COP CARS!

It would seem that cop cars were originally planned, but later cut! What a shame!

The above names were actual string names assigned to each model in-game, but the following names are the names used for each model. This could provide an insight into what kind of cars were planned for the game. Since these are model names, they are all capitals, and most likely, abbreviated as much as possible. About 80% of the traffic cars would be cut from the game!

  • MOTORBIKE
  • SCOOTER
  • MODCOMPACT
  • OLDCOMPACT
  • SEDAN
  • EUROTAXI
  • USTAXI
  • ORIENTTAXI
  • EUROPOLICE
  • USPOLICE
  • ORIENTPOLICE
  • BASICPICKUP
  • JACKEDPICKUP
  • THAIPICKUP
  • FARMTRUCK
  • VAN
  • MINIBUS
  • LUTON1
  • LUTON2
  • PEOPLECARRIER
  • USBUS
  • EUROBUS
  • ORIENTBUS
  • WINNEBAGO
  • USNON
  • EURONON
  • ORIENTNON
  • LONGNOSE
  • CABOVER
  • FLATBEDTARP
  • FLATBEDPAYLOAD
  • CONTAINER
  • TANKER

You may be thinking:

MOTORBIKES AND A SCOOTER!

Yes, a motorbike and a scooter. It was going to happen. You heard it here first on Unseen64!

All of the information seen here was found inside of the SLUS_203.07 file that can be found inside of the Burnout [PS2] disc. The information provided above has not be altered in any way, shape, or form, and is guaranteed to be 100% correct based upon the developer.

And to think, it only took 11 years to find this out. It was worth it!

Article by Red

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