I Am Alive [Beta - Xbox 360 / PS3]

1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 4.33 out of 5)
Loading ... Loading ...
by In: MICROSOFT|playstation 3|SONY|xbox 360

28 Jul 2009

I Am Alive is a PlayStation 3 and Xbox 360 videogame envisioned by French developer Darkworks. First pitches of the game already appeared during the early 2000′s when Darkworks was still working on USS Antarctica (a PS2 game which was planned to be published by Capcom but then cancelled). In 2003, the studio worked on Time Crisis Adventure / Cold Fear, originally to be published by Namco. When they ditched Cold Fear, Ubisoft jumped in and became publisher of the game. This laid the foundation for a partnership between Darkworks and Ubisoft, which finally allowed Darkworks to realize their “Alive” project with production beginning in 2005, even though gameplay and environment might have been changed when compared to the original 2001/2002 concept.

As we can see, in 2007 the game was changed a bit. While being first concepted with dark and brown colours, they decided to go for a more realistic style two years later.

I Am Alive was originally planned and ready for a release in early 2009, but Ubisoft was not satisfied with the game’s direction in spite of this initial version being nearly complete. Therefore the game was brought to Ubisoft Shanghai where they wanted to change parts of the game only at first. Then however, they restarted the project completely and also tried implementing a multiplayer mode. This did not work out either, therefore I Am Alive was restarted once again in 2010 and was finally release in 2012, as a much different game.

Thanks to Hey Hey for the contribution!

2003 concepts:

2007 concepts:

Images (2009 and 2010):

Videos:

Edit


Buy from these banners to support U64!:



4 Responses to I Am Alive [Beta - Xbox 360 / PS3]

Avatar

monokoma

August 20th, 2011 at 1:16 am

Added the leaked videos / screens

Avatar

cam

December 10th, 2012 at 10:19 pm

This game started as a full retail title and actually was going to be open world and fully open ended. When idiot ubisoft took over, they removed openworld and made it linear. and reduced it to a simple PSN/XBL title. Thats why it failed. Shame.

Avatar

Geoutlit

December 13th, 2012 at 12:32 am

I would say it failed as awesome as this version of the game looked I really liked the one we ended up with.

Avatar

Geoutlit

December 13th, 2012 at 12:33 am

woulden’t is what I ment to say lol

Comment Form

Your Ad Here

About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Attention:

Currently we don't have much free time to update Unseen64, so all your contributions, edits and emails could take some time (weeks or even months!) to be checked, organized and published. We are sorry about this, we try to do the best we can in our limited free time, thanks for your support!

Are you a developer?

Buy from these banners to support U64:



Unseen Archive:

Support U64: