I Am Alive is a PS3 and Xbox 360 videogame envisioned by French developer Darkworks. First pitches of the game already appeared during the early 2000s when Darkworks was still working on USS Antarctica (a PS2 game which was planned to be published by Capcom but then cancelled). In 2003, the studio worked on Time Crisis Adventure / Cold Fear, originally to be published by Namco. When they ditched Cold Fear, Ubisoft jumped in and became publisher of the game. This laid the foundation for a partnership between Darkworks and Ubisoft, which finally allowed Darkworks to realize their “Alive” project with production beginning in 2005, even though gameplay and environment might have been changed when compared to the original 2001/2002 concept.
As we can see, in 2007 the game was changed a bit. While being first concepted with dark and brown colours, they decided to go for a more realistic style two years later.
I Am Alive was originally planned and ready for a release in early 2009, but Ubisoft was not satisfied with the game’s direction in spite of this initial version being nearly complete. Therefore the game was brought to Ubisoft Shanghai where they wanted to change parts of the game only at first. Then however, they restarted the project completely and tried implementing a multiplayer mode. This did not work out either, therefore I Am Alive was restarted once again in 2010 and is now scheduled for a 2011 / 2012 release.
In august 2011, some more videos and screenshots were leaked.
Thanks to Hey Hey for the contribution!
2003 concepts:
2007 concepts:
Images (2009):
Videos:
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
1 Response to I Am Alive [X360 PS3 - Beta]
monokoma
August 20th, 2011 at 1:16 am
Added the leaked videos / screens