Xbox 360

Dead to Rights: Redemption [PS3/Xbox 360]

Dead to Rights: Retribution is often remembered by fans as a gritty, no-nonsense third-person shooter released in 2010 by Volatile Games and published under the Namco Bandai umbrella. This game was a reboot of the Dead to Rights franchise that brought back cop Jack Slate and his loyal companion Shadow, delivering a hard-hitting experience that combined close-quarters combat with gunplay. But what most people don’t know is that Retribution wasn’t always the game we got.

Long before the final build took shape, the project began life under a very different title— Dead to Rights: Redemption. This early version aimed to be a grounded reboot — more noir, less neon. Gone were the exaggerated shootouts and over-the-top spectacle. In its place was something colder, leaner, and more emotionally restrained. Jack Slate’s original design reflected this direction: vulnerable, more human than action hero.

Several experimental ideas were on the table during this phase. A set of mini-games, deeper Shadow integration, Co-op features, and even a multiplayer mode originally titled “Banged 2 Rights.” Many of these never made it past early prototyping.

So what brought about the change?

According to Assistant Lead Designer and Story Writer Ben Fisher, the game’s tone was restructured after a shift in Namco’s internal direction, specifically from the American branch. Fisher noted:

“With a producer change at Namco US, the game shifted more towards a ‘core’ Namco tone. What they had in mind was more like Tekken, so we layered up some of the more operatic tone over time — in fact you can see the roots of a more grounded tone in the mocapped cutscenes because they were recorded first.”

What started as a slow-burn crime drama gradually morphed into the stylised, bombastic action game we now know as Retribution. That shift wasn’t just tonal — it bled into every corner of the design, from visuals to pacing to Jack’s final character model, which bore more resemblance to comic book anti-heroes like The Punisher than his original noir blueprint.

Below, you’ll find rare concept art and early design documents from the Redemption phase of the game, showing a version of Jack Slate that almost was.

Concept Art:

Design Document:

Videos:

Fan-documentary containing a mini-interview with Ben Fisher and other trivia

Huge thanks to Evan Hanley and Mr Pinball64.
 

Dead to Rights: Retribution [Beta – PS3/Xbox 360]

Dead to Rights: Retribution, or Redemption as it was known early in development, is a third-person shooter developed by Volatile Games and published by Namco in 2010. This is the 4th and last game in the DTR franchise, originally created by Namco Hometek. Below is a trailer that shows several changes prior to the game’s release.

  • Different running animation
  • Different walking animation
  • Captain Innesse looks different here
  • The guy Jack beats to a pulp in the final release looks different here
  • Slightly different combat animation
  • Temple Tower is different from the outside
  • Tseng shoots Triads instead of Police Officers in the trailer
  • Lack of blurred focus during special execution
  • Slightly different pause menu
  • Enemies’ blood splatters on the suit that isn’t present in the final release (?)
 

S.T.A.L.K.E.R.: Shadow of Chernobyl [Xbox 360 – Cancelled]

S.T.A.L.K.E.R: Shadow of Chernobyl was released March 20, 2007 by Ukrainian studio GSC Game World. The project was very warmly received by the players of the CIS countries and became a cult title.

However, few people know that Shadow of Chernobyl was planned to be released on Xbox 360. Not only that, when the game was called Stalker: Oblivion Lost, they also wanted to release it on Xbox Original, but the idea was postponed.

After the long-awaited release and the start of development of Clear Sky, GSC announced that Shadow of Chernobyl would be released on Xbox 360. However, this idea was discarded after the release of Call of Pripyat.

Quite recently some build of Shadow of Chernobyl was leaked on the Internet. In many ways it was the same game, but with one “but”: it had an inventory wheel, stylized for a gamepad, and in the tutorial instead of the keyboard keys, as it was in the PC version, there were console keys (and from the Xbox!).

Whether this was the exact build that was talked about back in 2007, or whether it was a relatively recent version meant to be re-released on modern consoles is unknown. Well, time will tell. 

Alan Wake [X360 – Beta]

Alan Wake is an action adventure game developed by Remedy Entertainment, the Finnish company behind the Max Payne games. It is due for release on Xbox 360 in March 2010 and plans for a Windows release have been shelved indefinitely. Alan Wake was originally announced at E3 2005 and in 5 years of development the team decided to change Alan’s appearance since the first trailer. Let’s see those changes throughout the years:

Alan’s First Design (2005):

2006:

2008:


2009: