State of Emergency was a fantastic beat’em up originally developed by Vis Entertainment in 2003 for PS2, Xbox and eventually PC. The game garnered widespread recognition for its raw depiction of cities overrun by protestors and police officers running amok. It was a game like no other, and one that hasn’t been outdone ever since.
Early in its beta form, we can notice some differences, particularly the main characters of the game: the Freedom members. Not only was their face texture different, but some differences, like less blood during combat, alternate police officers’ outfits and the citizens running around, were also slightly different. Please, check the image gallery below for a full breakdown:
Images:
- Freedom Members have different face textures (Mack, Libra, Spanky, Freak, The Bull)
- Different NPCs
- Different task force costume (changed twice)
- Different objective pointers (basic at this stage of development)
- Slightly different level structure (?)
- Blood spills on the ground (a lot!)
- Weapons are unfinished (missing glow)
Videos
Credit: Evan Hanley
Some differences can be observed from this video:
- Different timer
- Different objective reminder
- The arrow pointing to where you should go is different here
- Ambulance (?)
Additionally, the game was originally scheduled to release in October 2001, but it was eventually pushed back to 2002.