Survival Horror

How I Spent My Summer Vacation [DS PC – Cancelled]

How I Spent My Summer Vacation is a cancelled “horror” action game that was in development by Santa Cruz Games for the Nintendo DS and PC. As we can read on Gamasutra, players would have took the role of a little girl named Joanne, armed with a chainsaw to take down zombies that invaded her summer place.

It’s like a survival horror game for kids,” said Neuse. “This is the one we usually show when we’re pitching new game ideas. I think it’s every developer’s dream to eventually be doing our own ideas. […]”

Sadly only a playable demo was created before “How I Spent My Summer Vacation” was canned, maybe because they did not find any publisher interested in the project. Some screens are archived in the gallery below, to preserve the existence of this lost game.

Thanks to Gerro for the contribution!

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Resident Evil Portable [PSP – Cancelled?]

Resident Evil Portable was announced by Capcom at E3 2009 for Sony’s PSP and was going to be slated for release sometime in 2010.

“Were pleased to announce that resident evil will be coming to PSP and a whole new game designed specifically for the PSP platform.”

After E3 2009 no new information was released; however at E3 2010 Capcom announced Resident Evil Revelations for Nintendo’s 3DS. During E3 2010, Resident Evil portable wasn’t mentioned or shown during the event.

After E3 2010, theories were made that Resident evil portable was probably cancelled and my have  evolved into Resident Evil Revelations. Whether this is true or not remains to be seen, however I’d like to point out that resident evil Portable hasn’t been officially cancelled, but Capcom seems to be more concentrated on promoting and developing resident evil Revelations.

There are no screenshots of Resident Evil Portable and no official information as to what the game was going to be about.

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Metro 2033 [X360 PC – Beta]

Metro 2033 is FPS / survival horror based on the novel with the same name, written by Russian author Dmitry Glukhovsky. The game was developed since 2005 by 4A Games in the Ukraine, but it was released only in March 2010 for Xbox 360 and PC, after more than 5 years. In all this time Metro 2033 changed a lot: the graphic engine shown in the screenshots from 2006 had to be updated with a more powerful one, more details and characters were added to the explorable areas.

Thanks to Megalol and Anonymous for the contributions!

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Here’s a video from the final 2010 version:

More Beta / Tech Demo videos:

 

Virus [PSX – Cancelled]

Virus is a cancelled survival horror game that was in development by Sony Interactive Studios America for the original Playstation. Players had to repel an alien virus that invaded a military ship, messing up with human tecnologies, transforming inanimate objects into dangerous enemies (as a big spider-copter hybrid). Virus by SISA should not be confused with Alien Virus, another game that was planned for the PSX by International Computer Entertainment /Vic Tokai (and only released for PC).

Virus was never released for unkown reasons. If you know someone that worked on this game, please let us know!

Here’s the original press-release:

Sony Imagesoft proudly announces the upcoming release of the first computer bug you’ll want to buy, Virus. The PC game version of Virus will debut today at the Electronic Entertainment Expo (E3) hel d in Los Angeles.

Based on the coin-op version of the game — which will be released by Betson Entertainment Technologies later this year — Virus is a first-person arcade-style shooter game that takes place on a hi-tech and heavily armed battleship.

“We’re excited to bring Virus to the PC and PlayStation soon after its arcade release,” said Kelly Flock, president, Sony Imagesoft. “As Virus is originally an arcade game, we’re striving to have tons of fast-paced action with some bizar re creatures lurking around every corner; it will definitely be a kill or be killed game.”

The story line of Virus takes place after the ship’s telecommunication system picks up an alien virus which infects not just the crew and the electronics, but the entire vessel. The virus physically fuses and combines everything it infects into flesh an d metal monsters. Apache helicopters grow spidery legs; crewmen meld with their instruments of death; giant wasps grow machine guns; and, the entire ship is turned into a massive living, thinking war-zone with the player trapped inside.

In Virus, the player will have to fight his way through six sections of the ship, confronting a wide variety of grotesque mutants along the way. For added action, Virus will also have a two-player cooperative mode. The PC version of Virus will ship on two CD-ROMs for IBM-compatible computers and is slated for a Christmas release. A Sony PlayStation version is scheduled to be released in the first quarter of 1996.

Celine was able to find some images in CD Consoles #8 and Top Consoles #5 magazines.

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Sadness [Wii, WiiU- Cancelled]

Sadness is a cancelled horror game that was in development by Polish video game developer Nibris for the Wii. Frontline Studios had previously signed a deal to co-produce Sadness. However, as of March 17 2007, the companies parted ways due to “artistic differences”. Set in pre-WWI Eastern Europe, Sadness would have followed the story of Maria, a Victorian era aristocrat who has to protect her blind son Alexander after their train derails in the countryside. Their subsequent adventures were based on Slavic legends. [Info from Wikipedia]

After years of development issues, in February 2010 Sadness’ website was closed and the game was officially cancelled, probably because they never found a publisher interested in the project.

Some music tracks created for the game were leaked online, as we can read on Polish Music Blog:

Polish game music blog Gramuzyka has come into possession of thirteen unreleased tracks by composer Arkadiusz Reikowski from Sadness , proving there was actual work done on the game. It seems this music was to be included in a demo version of the game that never saw the light of day.

Some more details were translated by Olga from different Polish sources, such as Gry Online, My Nintendo & Gram:

– Started as a wii game, but the development moved to wiiU after Nibris was disbanned in 2010. It was picked up by two american development teams, HullBreach Studios and Cthulhi Games, who had „some part in making the original”. They wanted to keep the game close to the original vision, but the work was practically started from scratch, changing a lot of technical aspects.
– Maria’s (the protagonist) full name was Maria Lengyel
– The train derailment takes place „somewhere in eastern Europe”, but another source states it was specifically Ukraine.
– Aleks wasn’t blind from the start; he lost his eyesight in the derailment, which also caused him to suffer from narcolepsy, schizofrenia and nyktophobia (fear of darkness).
– Aleks’ behavior was supposed to get more and more unsettling as the game progresses
– The game’s visual style is described as „gothic” and „lacking in color”, using only shades of gray.
– Actual fights with monsters were rare; instead, the player would have to use stealth, exploration and „other actions” that would help in the protagonist’s survival.
– Wii version was 3D and made on the gamebryo engine, while the WiiU version was made in 2D on the unity engine.
– The WiiU version put greater Focus on puzzles and „RPG-esque elements”
– Maria Lengyel was a polish-hungarian aristocrat
– Maria was supposed to lose conciousnes after the derailment. When she wakes up, she sees men dressed in black killing off the other survivors. Her husband and two other children are dead, her third child, Aleksander, is missing. Grieving Maria goes to find her son.
– Apparently, there were multiple plot synopsises: One is the above one, the second one has Aleks losing his sight, and the third one stated that Aleks was Maria’s brother, not son.
– Frontline Studios based in Bydgoszcz was allegedly to co-produce the game
– Nibris apparently didn’t have a publisher chosen
– FOG studios from Kraków was responsible for marketing.
– Game was planned for the end of 2007, but was pushed to 2009. There were periodic updates about the development going well.
– The game was allegedly supposed to be featured on E3 2009
– After removal of the site, a part of the team started Bloober Team, while the rest of the team is coordinating the European Game Center (Europejskie centrum gier) in Kraków
– The train at the start was heading to Lvow
– Some sources say the game took place before WWI, but this source says it takes place during it.
– Everything was done with the wii remote, forsaking menus for a seamless experience
– There was a rumor that the music was to be composed by Piotr Rubik, a fameous polish composer.
– Aleksander was eight years old
– Cutscenes were planned, but its unclear if they were made on the game engine.
– NPCs that the player could talk to were planned.
– Eight endings were planned, each one with a different message. Player’s actions were judged, the most important were ones concerning Aleks, how the player treated him and took care of his physical and mental well-being.

Thanks to Unvaluablespace, UserdanteAndrew, Olga and Anonymous for the contributions!

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