Nintendo

Dragonfly (Pilot Wings) [Beta – SNES]

From 1989 to 1990, the Super Famicom (SNES) was showcased with a series of game prototypes. One of these was a flight simulator known as Dragonfly. Dragonfly’s purpose was to showcase the capabilities of the console’s Mode-7 technology. Eventually Dragonfly became the fully released game known as Pilotwings, developed by Nintendo EAD.

Initially, Dragonfly was a 3-dimensional shooter in which the player controlled a dragonfly capable of shooting various objects. This version was visually different from Pilotwings, but utilized the same basis of being a Mode-7 flying game.

In later presentations to showcase the Super Famicom, Dragonfly made appearances, but its theme was changed from a 3-dimensional shooter to a flight simulator. Still called “Dragonfly” at the time, this beta demo was much closer to what eventually became Pilotwings.

Description by Bryan

Images: 

Advanced Wars: Under Fire [GC – Battalion Wars Beta]

Battalion Wars was originally entitled Advance Wars: Under Fire, but the name was dropped after E3 2003. This would have put it in the Advance Wars series of video games, as well as the Nintendo Wars series of games. However, all of those games are turn-based, whereas this game is a real-time strategy game. [Infos from Wikipedia]

In the early screens and trailer, the graphic style was still not finalized (it had a more “realistic” feeling), the HUD was different and some of the characters (the general on the right) were removed from the final version.

Thanks to Michael Cheek for the contribution!

Images:

Video:
 

Super Paper Mario [GC – Cancelled]

Super Paper Mario is a Platform/role-playing video game developed by Intelligent Systems, a division of Nintendo. It was originally set for release on the Nintendo GameCube but then it was released for the Wii. It is similar to the previous two Paper Mario titles and the Super Mario Bros. for the Famicom / Nintendo Entertainment System (NES). The game will combine side-scrolling 2D gameplay with free roaming 3D graphics and to a somewhat lesser extent, RPG elements. – [info from Wikipedia]

Also to note that in the Wii version the 8-bit sprites are in their original colors from the NES, but the Gamecube version had them in “modern” colors. Thanks to Cubivore10 for the contribution!

Images:

Video:
 

Mario Kart: Super Circuit [GBA – Beta]

mariokartgbalogo.jpg

When it was first shown, Mario Kart for the Gameboy Advance looked a bit different than the final version. If you take a look a these beta images, the characters had bigger heads and smaller karts. Also it seems that the tracks had some differences in the details and in the course design, as we can see in the images and the video below.

Mattrizzle of The Cutting Room Floor discovered that there are a few unused tracks still in the final game’s data. Most of them appear to be Super Mario Kart’s battle courses, which means that they were probably at one point planned to be in the game along with the Super Mario Kart tracks. Unfortunately, the starting positions in each of the battle courses don’t exist, so the starting points default to position 0,0.

Thanks to Mario125 and Goomther for the contribution!

Images:

Video:

The unused tracks: