New Cancelled Games & Their Lost Media Added to the Archive

Cars [GC – Tech Demo]

This tech demo was shown at the Space World 2000, along with other GameCube tech demos (as the Perfect Dark and Banjo Threeie ones), just to have a look at the graphic power of the new Nintendo console. This was probably never meant to be a complete game, but just a bunch of 3D cars to let people know that there would have been racing games for the GameCube with this kind of graphic details.

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Ghouls & Ghosts Online [Proto / Cancelled]

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Ghouls & Ghosts Online was planned to be a MMO of CAPCOM’s cult classic Ghouls ‘N Goblins with platforming challenges and hordes of monsters to battle as well as community features like guilds. This project was announced at GDC in 2003 but the ambitious multiplatform MMO never saw the light of day.

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Saffire Shooter (Rainbow Six?) [GC – Tech Demo]

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This first person shooter, in the vein of Rainbow Six, was one of the first “Dolphin” tech demos that were shown before the console became the “GameCube”. It was made by Saffire, a development studio that worked on Rainbow Six for the Nintendo 64 and one of the first studios that started to work on GameCube games.  Even if various RS titles were released for the GameCube, no one of them was ever made by Saffire and this video remains just an interesting concept that was never realized.

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Metroid IV Fusion [GBA – Beta / Proto]

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Metroid Fusion, originally known as Metroid 4, was in development for the GameBoy Color before being stopped and reworked for the GBA. In the gallery below you can see how different the Metroid Fusion beta was, especially in its early proto version shown in 2001. When the game was released in november 2002, the graphic was completely redone and many features were removed, as the ability to walk up on walls and ceilings.

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Some screenshot from: http://www.classicgaming.com/mdb

Even the later beta had various differences.

This video showcases Metroid Fusion with an odd looking HUD, and at 0:07 you can see that the enemy’s right side is blown off, a feature not present in the full game. Other things are that title cards seem to have a different font, and at 0:24 there’s a scope icon at the top right. also, at 0:33 Samus seems to be wearing a dress.

In these videos there are some unused debug rooms, though the loading points WERE hacked to get them loaded.

In this one the X parasites look different, and at 0:18 the doors look completely different. Throughout the video the scope thing (as said earlier) at the top right has a wavy texture (Maybe radio or heartbeat monitor?). The enemies also respawn much faster than in the final.

There are also some unused music hidden in the final game’s code. You can listen them in the videos below.

Thanks to Mariosegafreak for the contribution! An archive of screens, info and videos of the early Metroid Fusion versions, can be found at Celebi23’s website!

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Metroid Zero Mission [GBA – Beta]

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Metroid: Zero Mission​ is an action adventure developed by Nintendo R&D1 for the Game Boy Advance, published by Nintendo 2004. In these early screens and trailer we can notice that the graphic was completely different from the one used in the final game! Also the second and third video show that  hidden in the game’s code it’s possible to find an unused model of a Crocomire, a lost enemy, and in the gallery you can notice a debug room!

Thanks to interdpth for the contribution!

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