New Cancelled Games & Their Lost Media Added to the Archive

Adventures of Captain Wrongel (Action Forms) [PC – Cancelled]

Ukrainian studio Action Forms, known for such projects as Chasm: The Rift, Vivisector: Beast Within and Cryostasis: Sleep of Reason, in 2005 released Treasure Island, based on the 1988 cartoon of the same name.
The project was warmly received, despite the very short duration and the feeling that it was more of a Demo. And no wonder: the developers primarily wanted to transfer the cartoon itself to PC monitors, and they succeeded. Some time later, the studio wanted to do the same with another cartoon – Adventures of Captain Wrongel.

The plot was not to be repeated from the original. The developers also, as in Treasure Island, intended to tell their own story. Along with the yacht “Beda” and the already familiar Captain Wrongel, XO Lom and Sailor Fuchs, the game was to feature other, entirely new characters. The genre also changed: now it was no longer a 2D platformer, but a full 3D quest.
The journey itself began in Holland and passed through Europe, Africa and even Antarctica. The game boasted a variety of situations from yacht races, puzzles, and other mini-games to memorable humorous scenes.

Unfortunately, during the development there were problems, the game was announced in 2006, but the postponement pushed the release date to 2009, after that the project was over.
There are also rumors that in 2011, the studio also wanted to make a game based on the cartoon “Mowgli” (1973), but they could not, because the company was taken over by Tatem Games. There are almost no materials on the network on the project, so the information can not be confirmed for sure.

 

Intervention (Cryo) [PC – Cancelled] UPDATE : Released as Deo Gratias

UPDATE : Looks like this game was released after all under name Deo Gratias on PC.

Thanks to Red for mentioning it in comments.

French game studio Cryo Interactive is known for many great games including Dune, Atlantis or Millenium. Intervention was planned as a strategy game. Such genre was at that time (1997) very popular.

Intervention was planned with a bit different game mechanic. There was no gold, oil or valuable minerals to harvest and there was no conquering of enemy land. It was all about gods and worshipping. You are playing as a god and your first goal was to create universe, stars and planets. Planets could be changed to meet your ideas and plans. Creating animals and plants and then humans. Then you need to take care of people living there and when they dont worship you enough , you can release an earthquake or plague. Amount of you god like status is important and definws your skill level in game. When you are strong enough with many worshippers behind, you can attack another gods. Multiplayer was planned through internet and using LAN. It was planned to be able to play with as many as 100 players on internet, something very ambicious for that time.

It is not known to me why it was cancelled, and only a few screens and one video exists on the web.
If you know about any other materials or info about this game please let us know.

Ferrari Project (10Tacle Studios) [PC,Xbox 360,PS3 – Cancelled]

In 2007 Blimey! Games planned racing game with license from Ferrari on all of their cars for 10Tacle Studios. Development team was composed from skilled veterans that worked on games like GTR from SimBin and Richard Burns Rally. Few screenshots are still preserved but not much info could be found about this planned game. Screens looks very good for that time and show a promise of a true next gen racing.

U64 Backup on Internet Archive Completed, You Can Now Write New Articles for the Site

It took some months of slow uploading and one of my external HDs even broke in the process (luckily I keep 3 copies of the U64 files on 3 different HDs), but finally the Unseen64 files archive is completed! You can download the whole backup (screens / videos / details of cancelled games already available on Unseen64 + files of cancelled games still not added to the site) on the Internet Archive: https://archive.org/details/@unseen64

I’m still waiting for our server provider for a response to know if there’s a good way to create a proper site export so that it’s usable even offline (that would be cool). If that is not possible i’ll just upload the latest XML export file from WordPress, so every text will be saved and importable somewhere else (there are already some older XML files uploaded on Archive). If you know a good way to create an offline export of a huge WP site, let me know by email: [email protected]

We also opened the Unseen64 Discord server that will be mostly used by new U64 authors to collaborate together on articles and research. If you would like to write new articles on Unseen64 send me an email to [email protected] and I’ll create your own site account to publish new content and share an invite link to the U64 Authors Discord.

As always feel free to write any questions in the comments below or send me an email, I’ll read everything ASAP.

Huge thanks for your help and support :)