New Cancelled Games & Their Lost Media Added to the Archive

Parkour [PSP – Prototype]

Parkour is a prototype for a platform / action game that was created by Torus Games to pitch some publisher for a full game. It was loosely based on the  extreme sport with the same name, in which people run and jump from city roofs and buildings, to moving from one point to another as smoothly, efficiently and quickly as possible. In the game we would have been able to jump around the city to arrive to the final gateway and fight a boss to complete the level. Sadly it seems that they never found a publisher interested in the project, so Parkour was cancelled.

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Fallen Kingdoms [XBOX/PC – Cancelled]

Fallen Kingdoms is a cancelled western RPG that was in development in 2004  / 2005 by Warthog Games for PC and the original XBOX. The gameplay would have probably been something like Baldur’s Gate, with real time combat and various quests to complete. The scenario was interactive and the player was able to burn down trees and other conbustible materials with fire magic or to froze water with ice magic. The project was never released as Warthog Games was bought by Tiger Telematics in 2004 to develop exclusively for Gizmondo system.  In 2006 Tiger Telematics went bankrupt putting an end to the studio existence.

Thanks to Celine for the contribution!

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RS Links: Kill 1,000 Kids’ Achievement removed from Fairytale Fights?

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Fairytale Fights is an hack and slash game developed by Playlogic for the XBox 360, Playstation 3 and PC, in which you can play with characters from popular tales to kill your enemies with lots of gore and blood. Robert Seddon has linked us to UGO, where they talk about the “Kill 1,000 Kids’ Achievement” that could be removed from the final game:

Fairytale Fights may be the first game that not only features the innocent murder of children, but also an achievement to reward it.

After speaking with Playlogic last week, it sounds like the achievement’s on the chopping block waiting for the axe to fall, but the children and the you killing them parts, those will definitely be served in the final dish.

Thanks to Robert for the link!

Resident Evil Outbreak [PS2 – Beta]

Even if Capcom had already planned an online version of Resident Evil in 2000, Outbreak (aka Network Biohazard) was officially announced only at E3 2002. This beta version was much more ambitious than the game that we got in the end: originally there were about 20 playable scenarios, some of which were completely removed, notably a Dock stage and The Raccoon City Hotel, while others later appeared in Outbreak File 2, like “Flashback”, the episode located in the forest.

Of course, more levels meant more characters, and unfortunately they had to renounce to include personalities such as little girl with a gun (!), some UBCS members, the fan-favorite Hunk, a policewoman, and on so on. Their polygonal models are still inside the two outbreak games, and it is possible to access them using Gameshark codes.

Another feature prominent in the original trailer was a four player split-screen mode, probably dropped for technical reasons. At the end, Capcom decided to divide Resident Evil Online in two different games: Outbreak and Outbreak File 2. A File 3 was supposed to follow shortly, but Capcom never bothered with the series again.

Here we can also find the videos of the beta versions of the characters endings.

Thanks a lot to daisu1 for some of these images!

Beta Scenarios

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The removed dock level.

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This removed level was located in the Raccoon City Hotel.

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The forest level that later became the “Flashback” scenario in Outbreak File 2.

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This is the location of the Raccoon Hospital from Resident Evil 3. We don’t know if it was supposed to be a separate scenario.

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This sewer was later included in the “Underbelly” scenario of File “2.

Beta Characters

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Four Players Split-screen

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