Cesium is a cancelled action adventure that was in development for the original Xbox by FASA Studio / Microsoft Games Studios in 2004. The project was canned in early prototype form and only some concept arts remain to preserve its existence. The game’s world evolved from fantasy floating cities to iconic asian levels and even the main protagonist was probably still undecided. We can speculate that the Cesium project was canned to move their resources on other games, as Crimson Skies. FASA Studio was officially shutdown in 2007.
Attention all beta geeks a threat to our way of life has emerged known simply as ACTA. What is ACTA you may ask? ACTA stands for Anti-Counterfeiting Trade Agreement. This is no ordinary trade agreement as it would have dire consequences for the internet as we know it. ACTA was negotiated by a small number of countries in secret such as the United States, Japan, Mexico, and all of Europe. ACTA has been signed by almost all of the participating countries except for Mexico and New Zealand, however it still must be ratified by the European Parliament. So, you’re probably wondering what does ACTA mean for me? Here’s how it will affect you if it passes.
Your ISP would be required to monitor what you do online 24/7 and if Hollywood thinks you committed copyright infringement they could throw you in prison.
Youtube would be mostly wiped out due to “Copyright infringement”.
It guts fair use laws.
There is a possibility we would see a end to U64 itself in the name of “Copyright infringement”.
Mods for your PC games may be gone.
What the beta community does best which is preserve beta would be ended.
It would limit freedom of speech.
So to sum up ACTA’s effect on you it would.
Destroy your right to privacy.
Limit your right to free speech.
Destroy the internet we all know and love.
Set up a board of unaccountable unelected people to modify ACTA effectively circumventing any democratic scrutiny.
What can you do about it? Glad you asked that question. You can go to www.avaaz.org/en/eu_save_the_internet_spread/?wujuEcb to sign the worldwide petition telling the European Parliament to reject ACTA, you can also go to www.laquadrature.net/en for more information about ACTA and how you can act against it.
Remember ACTA isn’t about copyright infringement, it’s about infringing on your fundamental rights.
Zzyorxx II is a cancelled shoot ’em up that was in development by Virtual Xperience for Jaguar. The game run at 60 fps and had planned 5 different ages to go through from Prehistory to Star Wars ( passing through Middle Ages and First World War ). As Rodolphe Czuba , programmer at Virtual Xperience, recalled over at MyAtari.net
Two more games were in development:
Zzyorxx, a great shoot-’em-up!
Indy Jag, a platform game.
The first was stopped two months before the end of the development by my managing associate at VX! A real shame. Only some graphics were done for Indy Jag, a concept like a humorous Indiana Jones with a jaguar figure.
Panic Museum is a on-rail shooter developed by Taito and GameWax, released in arcades in 2010. The game is a bit like a cross between the House of the Dead and the film Night at the Museum. Kieran played a beta version of Panid Museum at blackpool in the UK, and he noticed some differences:
The original name of the game was to be called haunted museum but was changed possibly due to copyright reasons (not sure why) In the final version of the game the crosshairs was left out but was in the beta version. Another difference is that you were set to go in a certain order starting with the mummy Egyptian level and then the library etc but in the final version you now have 3 stages to choose from in any order you like apart from the ones that need unlocking going upwards. The aquarium level is the last level to be unlocked in the final version but wasn’t in the beta version In the library level the deck of card monsters ran at you too quickly but now their speed have been reduced in the final version thus making the animation more in line with everything else.
Pikmin is an Real-time Strategy game created by Nintendo. Pikmin was one of the first Gamecube games, as well, using some concept from Mario 128 (one of the first Gamecube Tech Demos). The Japanese version of Pikmin has some differences with the American one. Also some options are only available in the Japanese version.
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