New Cancelled Games & Their Lost Media Added to the Archive

Shin Megami Tensei X Metal Max [Proposed Crossover Pitch] – Cancelled

Shin Megami Tensei and Metal Max are both some of the best JRPGs in the market, and if you’ve played any of them, you already know that both have appeared in several crossovers, mostly mobile games. However, after scouring the internet, it appears that the Metal Max director once proposed a Shin Megami Tensei X Metal Max crossover. Unfortunately, the idea got nowhere. Only a few documents of the pitch exist, which you can see below:

Translation:

Image 1

Project Proposal
Shin Megami Tensei x METALMAX
An RPG of Tanks, Demons, and Humans
Tomoki Tanai
April 10, 2013

Image 2

Worldview & Story

In the not-too-distant future, the Great Cataclysm triggered by the supercomputer Noah brought about the collapse of global civilization—
But! Humanity did not become extinct.

While devouring the remnants of civilisation left behind in the devastated world, they had managed to survive.
Several years after the Great Cataclysm. A new terror emerged—dimensional rifts appeared worldwide, spewing forth demons. These demons attacked and devoured humanity. People could only cower in terror. But some stood against them. They were known as Monster Hunters. Thus began the war between demons and Monster Hunters. The war saw the Monster Hunters at a disadvantage.

Then, one day, a young man emerged from a dimensional rift.
He called himself…
Devil Summoner.

Image 3

Dream Game System ② ☆Demon & Vehicle Fusion System

The Demon Fusion System from the Shin Megami Tensei series is, of course, present in this title as well.
Building upon the existing system, it now enables fusion between demons and vehicles! A new race, ‘Car-Devils’, is added. Like the vehicles in the ‘Metal Max’ series, Car-Devils can be driven by humans and used in battle.

Fusing a Car-Devil with a demon companion can create either a vehicle-type demon or a demon-like vehicle.

Evil Dead: A Fistful of Boomstick [PS2/Xbox] – Beta

Evil Dead: A Fistful of Boomstick is one of the few instalments to land on home consoles, and among the many forgotten games based on a popular IP. Little is known about early beta footage of the Evil Dead games on PS2, but thanks to a rare video, we can see a glimpse of the early changes prior to the game’s release.

Video:

Differences:

  • Ash has a different attack animation
  • Some zombies are different
  • HUD (HP and Magic are different)
  • The weapon icon is different
  • Different lock-on
  • Police officers lend you a hand

Whiplash [PS2/Xbox] – Beta

Whiplash was a fun 3D platformer developed by Crystal Dynamics and published by Eidos Interactive in 2003. One of the main protagonists in the game, Spanx, originally appeared in another CD game titled Mad Dash Racing. Whiplash early in development went by various codenames: Bust It Up, Spanx & Redmond and others. Even more interesting was the game’s birth, as it all happened after Gex 4 was mysteriously cancelled.

Below, we can observe a few beta changes before the game was released.  The images below date back to a late 2002 beta build of the game that, as of the time of writing this article, remains inaccessible…. Unfortunately. If you know anything more about the game, do not be shy to share!

Images:

Differences:

  • Different HUD (cool DNA design)
  • Different idle animation
  • Slightly different attack animation (kinda slower)
  • Some guards in the game are wearing different uniforms (?)

Videos:

 

 

Battlantis 2 [SNES?] – Cancelled

Battlantis was a fun, although hard, Arcade game originally developed and published by Konami in 1987. The game was a marriage of Space Invaders and Galaga, where the player had to shoot down on-screen targets to progress further. While the game is long forgotten nowadays, it appears that there were plans for a sequel back in 1992 for the Super Famicom, though there’s no way to confirm this, as information online is scarce. What remains are a couple of pre-production sketches that you can look at.

From the sketches, we can pretty much deduce that the game was going to take an entirely different art direction, featuring a cute cast of characters to meet standards of yore. Other than this, it’s unknown how far the game progressed beyond these early sketches.

 

Starhawk [Prototype & Concept] – PS3

Starhawk was a darn good sequel to the beloved Warhawk. This third-person shooter didn’t try to recycle formulas from other games—it stood out by blending real-time strategy (RTS) with fast-paced gunplay. One moment you’re blasting enemies, and with a quick button press, you’re calling down a turret from orbit. The way battles unfolded—and the overall feel—was fantastic.

But before Starhawk reached its final form, this 2009 prototype build told a different story. Below is an in-depth comparison of the game’s early version versus the one we ultimately played.

Video:

  • Different character
  • Different movement animation
  • Different HUD
  • Different gun sounds
  • Different pickup designs
  • Different deployable Rifts
  • Different map design
  • Different main menu
  • Different main logo
  • Different bike
  • Different weapon icons
  • Different energy pick up
  • Different aim HUD
  • Different gameplay system (you use money instead of energy to build)

Images:

The Main Character

The Enemies

 

Main Logo

In addition, Starhawk was originally planned to be released sometime in 2011 but was pushed back to 2012. With all of the changes shown from the prototype and final, the core idea of the game remained the same.

Article not yet finalised