Urban Chaos is a fun 3D open-world beat’em up developed by Mucky Foot Productions and released by Eidos Interactive on the PlayStation, PC and the Sega Dreamcast. Although it wasn’t originally scheduled to appear at the E3 1998 show, Eidos was so impressed with a demo they saw a few days before the show that they eventually decided to show it off to the press. Many images from E3 1998 are unfortunately lost to time, but I did manage to preserve a few that I came across in magazines. Who knows, maybe there’s more out there.
The difference between the E3 1998 demo and the final release is interesting:
Legend of Kay is a fun 3D platformer developed by Neon Studios and published by Jowood in Europe and Capcom in America back in 2005. Little is known about how the Legend of Kay looked early on or what the early codename of the game was. But, you’re in luck because I found some material. Legend of Kay was initially known as Project K. In my mini-interview, the game was pitched by Anthony Christoulakis, who wanted to make a platformer centred around a cat character. Eventually, his coworkers at Neon Studios liked the idea, and the project began development in late 2001.
Below, you get to see a glimpse of early footage of Legend of Kay. Enjoy:
Differences:
Different HP and Magic HUD
Gorillas have a different armour
Kay’s render here is the same as the one used in the DS game
Different stamina HUD when swimming
Different currency icon
Slightly bigger bomb icon
The weapons icon is not present in the final game
Kay wears a different outfit in early renders
Shun doesn’t wear his red cape. The armour is also slightly different
Videos:
This video contains these early differences:
Early boss HP bar
Different lightning in the Rabbit village
Different HUD
Different Bees colour texturing (?)
This video contains these early differences:
Su Ling is wearing a different kimono
Kay is wearing a blue armour
In this video, you can see some of the pre-production sketches of Legend of Kay. You can see young Kay here.
Stolen is an obscure stealth game developed by Blue52 and published by Hip Games. The game was originally intended as a PlayStation 2 exclusive, but Sony abandoned the project. Blue52 eventually found a publisher, and the game was released in 2005 for the PS2, Xbox and PC.
Before the game’s release, it went through several changes, which I’ll demonstrate below. From the build dated April 5th,2004, we can observe the following differences:
Different HUD (HP, Map, Visibility Meter)
Different Gadget Icon
Whereas in the July 26, 2004 build, the only differences I noticed are the following:
Different HUD (closer to the final release layout)
Different suspicion music (it sounds like a soft version of the final release)
However, in the early build that probably dates to late 2003, we can notice MORE differences in this build. Please check out the video attached below.
Different running animation for Anya
Different wall run animation
Different icons for the mini games
Different HUD, gadget icons
Different movesets
Different walking animation for the guards
Different protection systems (if you pass by some machines, you’ll get zapped)
Unseen intro cutscene (?)
Different theme for the game ” Infiltrate. Neutralise. Vanish“. The final game is “Infiltrate. Steal. Vanish“.
April 2004 Build
July 2004 Build
2003 Build (maybe)
Early Concept Artwork
Anya Romanov, the game’s protagonist, went through several iterations along with Breeze, the game’s main villain. Below, we can observe some of the early sketches:
Videos
Fan-documentary containing insight from Jaid Mindang and Rudolf Kremers.
This trailer of the game is important to note because it shows the following:
Different HUD (similar to the July 2004 build)
A special take-down technique by Anya that isn’t present in the final game
Spawn: Armageddon is a relatively fun action-adventure game based on Todd McFarlane’s iconic Spawn comic book. The game adapts from issues 1 to 99 of the Spawn comic book series. However, before the game’s final release, we can notice a few differences from the E3 2003 preview trailer of the game.
The differences are as follows:
Different HUD (Guns, Necroplasm, HP)
Different healing pick-up up icons
Different Spawn attacks
Different gun sfx
Guns make some enemies float in the air (similar to DMC 2)
Akuji the Heartless is a pretty obscure action-adventure game made by the same team behind the Legacy of Kain and Gex series. There isn’t much information out there about it, other than the fact that Dead Space creator Glen Schofield worked on it, and that it used an upgraded version of the Gex engine. Recently, I came across some never-before-seen footage from a beta build of the game.
PS: The game was once planned to release on PC too.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.