If you search in the codes of Ruby & Sapphire, you can find music from Generation 2 (Gold, Silver, Crystal). Known pieces include:
BGM from Route 38 & 39
BGM from Pokemon Communication Center
BGM from Generation 2 Saffron City
BGM from Crystal’s legendary beasts battles
Team Rocket’s Theme
Is unknown why these music tracks were put in it. Maybe it was for being able to go to Johto or even Kanto, or just stand-ins.
There was also two beta Pokemons: Shellos & Gastrodon. If you’ve played Pokemon Diamond/Pearl you sure know which these are, and they were actually going to be included in Ruby & Sapphire. Shellos & Gastrodon though were not supposed to look like they did in Diamond/Pearl. This how they were going to look like:
Another one of those interesting links that Robert Seddon has brought to our attention, is a page with lots of informations about an unreleased Sequel to Hitchhiker’s Guide to the Galaxy. On Wikipedia we can read that “The Hitchhiker’s Guide to the Galaxy is an interactive fiction computer game based on the seminal comic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom’s Steve Meretzky, and was first released in 1984 for the Apple II, Macintosh, Commodore 64, Amiga, Atari 8-bit, Atari ST and the IBM PC. It is Infocom’s fourteenth game. A proposed sequel, Milliways: The Restaurant at the End of the Universe, which was to continue from the ending of the original, had problems from the start in 1985, until it was cancelled in 1989. This was due primarily down to the facts that there was ‘no solid game design, nobody to program it, and the backdrop of Infocom’s larger economic problems.” In april 2008 someone at Waxy.org has found an “Infocom Drive – a complete backup of Infocom’s shared network drive from 1989″ and in that treasure chest he has found “never-before-seen design documents, internal emails, and two playable prototypes of Milliways: The Restaurant at the End of the Universe.”
Now, if you have time, you can go in here and read all about this unreleased text game! Thanks again to Robert for the link :)
Do you remember Kirby Adventure for the GameCube? It looked fun, but it was never released.. or did it? Here’s a video with an interesting theory about kirby, smash bros and the restoration of a cancelled game.
Cobra Blade has sent to us some interesting infos about the cancelled Chakan project for the Dreamcast: “This sequel to the Genesis hit was under development by the original’s creator Ed Annunziata and his new studio AndNow. While there was no official cancellation declared, the project would be dropped and the lead artist would then reuse the majority of the concepts and designs for Blood Omen 2 which he was the lead artist and co-writer of.” Thank you Cobra! This was really usefull
Searching through the net, i have found The Lost Worlds website, that has some more informations about these Chakan / Blood Omen 2 connections:
“Depicted in this artwork for Chakan are quite a few elements which are familiar. In addition to the general similarity of themes:
* Chakan himself differs from the Blood Omen 2-era Kain only in that his body and face are harder-worn and he wears a hat. * A worm-riding character is clearly the predecessor to Umah. * Several enemies bear the “broken ankh” symbol of the Sarafan in Blood Omen 2. * Enemy designs range from very similar to virtually identical. * The depiction of the streets of the city is essentially a futuristic version of Meridian.
In addition, a preview of Chakan described its plot arc as “[evolving] from a fantasy story to a pure science-fiction setting” – just like Blood Omen 2.
Some time later, IGN forum member Embla discovered an even older unreleased Steve Ross project – Sirens. A 1997-era PlanetQuake page (no longer online) was dedicated to a proof-of-concept that Ross and Joshua Gordon had created using the engine from the original Quake.”
We are happy to welcome Xavio to the Unseen 64 staff! As always there is not much to say in here, you will see what he’s capable to do in the next few days :) The staff is getting bigger everyday, should we stop to hire people? Not yet. There are too many unseen games out there, we need an army of beta geeks.
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